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source: code/trunk/src/orxonox/objects/gametypes/UnderAttack.cc @ 5734

Last change on this file since 5734 was 3301, checked in by rgrieder, 15 years ago

Found even more casts. They sure aren't all of them, but I hope to have caught every pointer C-style cast because they can be very dangerous.
Note: I didn't do the pointer casts in the network library because that would have taken way too long.

  • Property svn:eol-style set to native
File size: 5.9 KB
RevLine 
[2933]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3020]23 *      Matthias Mock
[2933]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "UnderAttack.h"
30
[3196]31#include "util/Convert.h"
[2933]32#include "core/CoreIncludes.h"
33#include "core/ConfigValueIncludes.h"
[3020]34#include "network/Host.h"
35#include "objects/worldentities/pawns/Destroyer.h"
[3099]36#include "objects/infos/PlayerInfo.h"
[3020]37
[2933]38namespace orxonox
39{
40    CreateUnloadableFactory(UnderAttack);
41
42    UnderAttack::UnderAttack(BaseObject* creator) : TeamDeathmatch(creator)
43    {
44        RegisterObject(UnderAttack);
[3057]45        this->gameTime_ = 180;
[2933]46        this->teams_ = 2;
47        this->destroyer_ = 0;
48        this->gameEnded_ = false;
49
[3104]50        this->setHUDTemplate("UnderAttackHUD");
51
[2933]52        this->setConfigValues();
[3301]53        this->timesequence_ = static_cast<int>(this->gameTime_);
[2933]54    }
55
[2952]56    void UnderAttack::setConfigValues()
57    {
[3057]58        SetConfigValue(gameTime_, 180);
[2952]59    }
60
[2933]61    void UnderAttack::addDestroyer(Destroyer* destroyer)
62    {
63        this->destroyer_ = destroyer;
64    }
65
66
67    void UnderAttack::destroyedPawn(Pawn* pawn)
68    {
69        if (pawn == this->destroyer_)
70        {
[2952]71            this->end(); //end gametype
72            std::string message = "Ship destroyed! Team 0 has won!";
73            COUT(0) << message << std::endl;
74            Host::Broadcast(message);
[2971]75            this->gameEnded_ = true;
[3099]76
77            for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)
78            {
79                if (it->first->getClientID() == CLIENTID_UNKNOWN)
80                    continue;
81
82                if (it->second == 0)
83                    this->gtinfo_.sendAnnounceMessage("You have won the match!", it->first->getClientID());
84                else
85                    this->gtinfo_.sendAnnounceMessage("You have lost the match!", it->first->getClientID());
86            }
[2933]87        }
88    }
89
90    bool UnderAttack::allowPawnHit(Pawn* victim, Pawn* originator)
91    {
92        if (victim == this->destroyer_)
93        {
94            if (originator && originator->getPlayer() && !gameEnded_)
95            {
96                if (this->getTeam(originator->getPlayer()) == 0)
97                    return true;
98                else
99                    return false;
100            }
101
102            return false;
103        }
104
105        return TeamDeathmatch::allowPawnHit(victim, originator);
106    }
107
108    bool UnderAttack::allowPawnDamage(Pawn* victim, Pawn* originator)
109    {
110        if (victim == this->destroyer_)
111        {
112            if (originator && originator->getPlayer() && !gameEnded_)
113            {
114                if (this->getTeam(originator->getPlayer()) == 0)
115                    return true;
116                else
117                    return false;
118            }
119
120            return false;
121        }
122
123        return TeamDeathmatch::allowPawnDamage(victim, originator);
124    }
125
126    bool UnderAttack::allowPawnDeath(Pawn* victim, Pawn* originator)
127    {
128        if (victim == this->destroyer_)
129        {
130            if (originator && originator->getPlayer() && !gameEnded_)
131            {
132                if (this->getTeam(originator->getPlayer()) == 0)
133                    return true;
134                else
135                    return false;
136            }
137
138            return false;
139        }
140
141        return TeamDeathmatch::allowPawnDeath(victim, originator);
142    }
[2971]143
144
[2933]145    void UnderAttack::tick(float dt)
146    {
[2935]147        SUPER(UnderAttack, tick, dt);
148
[2971]149        if (this->hasStarted() && !gameEnded_)
[2933]150        {
[2935]151            gameTime_ = gameTime_ - dt;
[2971]152            if (gameTime_<= 0)
[2935]153            {
[2971]154                this->gameEnded_ = true;
[2952]155                this->end();
156                std::string message = "Time is up! Team 1 has won!";
157                COUT(0) << message << std::endl;
158                Host::Broadcast(message);
[3099]159
160                for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)
161                {
162                    if (it->first->getClientID() == CLIENTID_UNKNOWN)
163                        continue;
164
165                    if (it->second == 1)
166                        this->gtinfo_.sendAnnounceMessage("You have won the match!", it->first->getClientID());
167                    else
168                        this->gtinfo_.sendAnnounceMessage("You have lost the match!", it->first->getClientID());
169                }
[2935]170            }
[2971]171
172             //prints gametime
[3099]173            if ( gameTime_ <= timesequence_ && gameTime_ > 0)
[2971]174            {
[3280]175                std::string message = multi_cast<std::string>(timesequence_) + " seconds left!";
[3099]176/*
[2971]177                COUT(0) << message << std::endl;
178                Host::Broadcast(message);
[3099]179*/
180                this->gtinfo_.sendAnnounceMessage(message);
181
[2971]182                if (timesequence_ >= 30 && timesequence_ <= 60)
183                {
184                    timesequence_ = timesequence_ - 10;
185                }
186                else if (timesequence_ <= 30)
187                {
188                    timesequence_ = timesequence_ - 5;
189                }
190                else
191                {
192                    timesequence_ = timesequence_ - 30;
193                }
194            }
[2933]195        }
196    }
197}
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