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source: code/trunk/src/orxonox/objects/gametypes/TeamBaseMatch.cc @ 3104

Last change on this file since 3104 was 3104, checked in by landauf, 15 years ago

Added two new HUD-elements for TeamBaseMatch and UnderAttack

  • Property svn:eol-style set to native
File size: 8.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Val Mikos
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "TeamBaseMatch.h"
30
31#include "objects/worldentities/pawns/TeamBaseMatchBase.h"
32#include "core/CoreIncludes.h"
33#include "objects/infos/PlayerInfo.h"
34
35namespace orxonox
36{
37    CreateUnloadableFactory(TeamBaseMatch);
38
39    TeamBaseMatch::TeamBaseMatch(BaseObject* creator) : TeamDeathmatch(creator)
40    {
41        RegisterObject(TeamBaseMatch);
42
43        this->scoreTimer_.setTimer(10, true, this, createExecutor(createFunctor(&TeamBaseMatch::winPoints)));
44        this->outputTimer_.setTimer(10, true, this, createExecutor(createFunctor(&TeamBaseMatch::showPoints)));
45
46        this->pointsTeam1_ = 0;
47        this->pointsTeam2_ = 0;
48
49        this->setHUDTemplate("TeamBaseMatchHUD");
50    }
51
52    // Change the control of the defeated base and respawn it with its initial health
53    bool TeamBaseMatch::allowPawnDeath(Pawn* victim, Pawn* originator)
54    {
55        TeamBaseMatchBase* base = dynamic_cast<TeamBaseMatchBase*>(victim);
56        if (base)
57        {
58            if (!originator)
59                return false;
60
61            std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.find(base);
62            if (it != this->bases_.end())
63            {
64                int teamnr = this->getTeam(originator->getPlayer());
65                if (teamnr == 0)
66                {
67                    base->setState(BaseState::controlTeam1);
68                    this->gtinfo_.sendAnnounceMessage("The red team captured a base");
69                }
70                if (teamnr == 1)
71                {
72                    base->setState(BaseState::controlTeam2);
73                    this->gtinfo_.sendAnnounceMessage("The blue team captured a base");
74                }
75            }
76
77            victim->setHealth(victim->getInitialHealth());
78            return false;
79        }
80
81        return TeamDeathmatch::allowPawnDeath(victim, originator);
82    }
83
84
85    // if the player is in the same team as the base, he can't make any damage to it
86    bool TeamBaseMatch::allowPawnDamage(Pawn* victim, Pawn* originator)
87    {
88        TeamBaseMatchBase* base = dynamic_cast<TeamBaseMatchBase*>(victim);
89        if (base)
90        {
91            std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.find(base);
92            if (it != this->bases_.end())
93                return (!this->pawnsAreInTheSameTeam(originator, base));
94        }
95        return TeamDeathmatch::allowPawnDamage(victim, originator);
96    }
97
98    bool TeamBaseMatch::pawnsAreInTheSameTeam(Pawn* pawn1, TeamBaseMatchBase* base)
99    {
100        if (pawn1 && base)
101        {
102            std::map<PlayerInfo*, int>::const_iterator it1 = this->teamnumbers_.find(pawn1->getPlayer());
103            int teamnrbase = -1;
104            int teamnrplayer = this->getTeam(pawn1->getPlayer());
105
106            switch (base->getState())
107            {
108                case BaseState::controlTeam1:
109                    teamnrbase = 0;
110                    break;
111                case BaseState::controlTeam2:
112                    teamnrbase = 1;
113                    break;
114                case BaseState::uncontrolled:
115                default:
116                    teamnrbase = -1;
117            }
118
119            if (teamnrbase == teamnrplayer)
120                return true;
121        }
122        return false;
123    }
124
125
126
127
128
129    // collect Points for killing oppenents
130    void TeamBaseMatch::playerScored(PlayerInfo* player)
131    {
132        int teamnr = this->getTeam(player);
133        this->addTeamPoints(teamnr, 5);
134    }
135
136    // show points or each interval of time
137    void TeamBaseMatch::showPoints()
138    {
139        if (!this->hasStarted() || this->hasEnded())
140            return;
141
142        COUT(0) << "Points standing:" << std::endl << "Team 1: "<< pointsTeam1_ << std::endl << "Team 2: " << pointsTeam2_ << std::endl;
143        if(pointsTeam1_ >=1700 && pointsTeam1_ < 2000) COUT(0) << "Team 1 is near victory!" << std::endl;
144        if(pointsTeam2_ >=1700 && pointsTeam2_ < 2000) COUT(0) << "Team 2 is near victory!" << std::endl;
145    }
146
147
148    // collect Points while controlling Bases
149    void TeamBaseMatch::winPoints()
150    {
151        int amountControlled = 0;
152        int amountControlled2 = 0;
153
154        for (std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it)
155        {
156            if((*it)->getState() == BaseState::controlTeam1)
157            {
158                amountControlled++;
159            }
160            if((*it)->getState() == BaseState::controlTeam2)
161            {
162                amountControlled2++;
163            }
164        }
165
166        this->addTeamPoints(0, (amountControlled * 30));
167        this->addTeamPoints(1, (amountControlled2 * 30));
168    }
169
170
171    // end game if one team reaches 2000 points
172    void TeamBaseMatch::endGame()
173    {
174        if (this->pointsTeam1_ >= 2000 || this->pointsTeam2_ >= 2000)
175        {
176            int winningteam = -1;
177
178            if (this->pointsTeam1_ > this->pointsTeam2_)
179            {
180                COUT(0) << "Team 1 has won the match" << std::endl;
181                winningteam = 0;
182            }
183            else
184            {
185                COUT(0) << "Team 2 has won the match" << std::endl;
186                winningteam = 1;
187            }
188
189            for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)
190            {
191                if (it->first->getClientID() == CLIENTID_UNKNOWN)
192                    continue;
193
194                if (it->second == winningteam)
195                    this->gtinfo_.sendAnnounceMessage("You have won the match!", it->first->getClientID());
196                else
197                    this->gtinfo_.sendAnnounceMessage("You have lost the match!", it->first->getClientID());
198            }
199
200            this->end();
201            this->scoreTimer_.stopTimer();
202            this->outputTimer_.stopTimer();
203        }
204    }
205
206
207    // this function is called by the function winPoints() which adds points to the teams for every base and killed openents at a certain time
208    void TeamBaseMatch::addTeamPoints(int team, int points)
209    {
210        if(team == 0)
211        {
212            this->pointsTeam1_ += points;
213        }
214        if(team == 1)
215        {
216            this->pointsTeam2_ += points;
217        }
218
219        this->endGame();
220    }
221
222    int TeamBaseMatch::getTeamPoints(int team)
223    {
224        if(team == 0)
225        {
226            return this->pointsTeam1_;
227        }
228        if(team == 1)
229        {
230            return this->pointsTeam2_;
231        }
232
233        return 0;
234    }
235
236    int TeamBaseMatch::getTeamBases(int team)
237    {
238        int count = 0;
239
240        for (std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it)
241        {
242            if ((*it)->getState() == BaseState::controlTeam1 && team == 0)
243                count++;
244            if ((*it)->getState() == BaseState::controlTeam2 && team == 1)
245                count++;
246        }
247
248        return count;
249    }
250
251    void TeamBaseMatch::addBase(TeamBaseMatchBase* base)
252    {
253        this->bases_.insert(base);
254        base->setState(BaseState::uncontrolled);
255    }
256
257    TeamBaseMatchBase* TeamBaseMatch::getBase(unsigned int index) const
258    {
259        unsigned int i = 0;
260        for (std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it)
261        {
262            i++;
263            if (i > index)
264                return (*it);
265        }
266        return 0;
267    }
268
269}
270
271
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