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source: code/trunk/src/orxonox/objects/gametypes/TeamBaseMatch.cc @ 3114

Last change on this file since 3114 was 3104, checked in by landauf, 15 years ago

Added two new HUD-elements for TeamBaseMatch and UnderAttack

  • Property svn:eol-style set to native
File size: 8.2 KB
RevLine 
[2903]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
[3020]22 *   Author:
23 *      Val Mikos
24 *   Co-authors:
25 *      ...
26 *
[2903]27 */
28
[2934]29#include "TeamBaseMatch.h"
[2903]30
[3020]31#include "objects/worldentities/pawns/TeamBaseMatchBase.h"
[2934]32#include "core/CoreIncludes.h"
[3099]33#include "objects/infos/PlayerInfo.h"
[2934]34
[2903]35namespace orxonox
36{
37    CreateUnloadableFactory(TeamBaseMatch);
38
[2934]39    TeamBaseMatch::TeamBaseMatch(BaseObject* creator) : TeamDeathmatch(creator)
[2903]40    {
41        RegisterObject(TeamBaseMatch);
42
43        this->scoreTimer_.setTimer(10, true, this, createExecutor(createFunctor(&TeamBaseMatch::winPoints)));
[3086]44        this->outputTimer_.setTimer(10, true, this, createExecutor(createFunctor(&TeamBaseMatch::showPoints)));
[2903]45
46        this->pointsTeam1_ = 0;
47        this->pointsTeam2_ = 0;
[3104]48
49        this->setHUDTemplate("TeamBaseMatchHUD");
[2903]50    }
[2934]51
52    // Change the control of the defeated base and respawn it with its initial health
[2903]53    bool TeamBaseMatch::allowPawnDeath(Pawn* victim, Pawn* originator)
54    {
[2934]55        TeamBaseMatchBase* base = dynamic_cast<TeamBaseMatchBase*>(victim);
56        if (base)
[2903]57        {
[3104]58            if (!originator)
[3103]59                return false;
[3104]60
[2934]61            std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.find(base);
62            if (it != this->bases_.end())
[2903]63            {
64                int teamnr = this->getTeam(originator->getPlayer());
65                if (teamnr == 0)
[3099]66                {
[2903]67                    base->setState(BaseState::controlTeam1);
[3099]68                    this->gtinfo_.sendAnnounceMessage("The red team captured a base");
69                }
[2903]70                if (teamnr == 1)
[3099]71                {
[2903]72                    base->setState(BaseState::controlTeam2);
[3099]73                    this->gtinfo_.sendAnnounceMessage("The blue team captured a base");
74                }
[2903]75            }
76
77            victim->setHealth(victim->getInitialHealth());
78            return false;
79        }
80
81        return TeamDeathmatch::allowPawnDeath(victim, originator);
82    }
83
[2985]84
85    // if the player is in the same team as the base, he can't make any damage to it
86    bool TeamBaseMatch::allowPawnDamage(Pawn* victim, Pawn* originator)
87    {
88        TeamBaseMatchBase* base = dynamic_cast<TeamBaseMatchBase*>(victim);
89        if (base)
90        {
91            std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.find(base);
92            if (it != this->bases_.end())
[3086]93                return (!this->pawnsAreInTheSameTeam(originator, base));
[2985]94        }
[3086]95        return TeamDeathmatch::allowPawnDamage(victim, originator);
[2985]96    }
97
98    bool TeamBaseMatch::pawnsAreInTheSameTeam(Pawn* pawn1, TeamBaseMatchBase* base)
99    {
100        if (pawn1 && base)
101        {
102            std::map<PlayerInfo*, int>::const_iterator it1 = this->teamnumbers_.find(pawn1->getPlayer());
[3020]103            int teamnrbase = -1;
[3086]104            int teamnrplayer = this->getTeam(pawn1->getPlayer());
[2985]105
[3020]106            switch (base->getState())
[2985]107            {
108                case BaseState::controlTeam1:
109                    teamnrbase = 0;
110                    break;
111                case BaseState::controlTeam2:
112                    teamnrbase = 1;
113                    break;
114                case BaseState::uncontrolled:
115                default:
[3020]116                    teamnrbase = -1;
117            }
[2985]118
[3020]119            if (teamnrbase == teamnrplayer)
[3086]120                return true;
[2985]121        }
[3086]122        return false;
[2985]123    }
124
125
126
127
128
[2903]129    // collect Points for killing oppenents
130    void TeamBaseMatch::playerScored(PlayerInfo* player)
131    {
132        int teamnr = this->getTeam(player);
133        this->addTeamPoints(teamnr, 5);
134    }
135
136    // show points or each interval of time
137    void TeamBaseMatch::showPoints()
138    {
[3099]139        if (!this->hasStarted() || this->hasEnded())
140            return;
141
[3033]142        COUT(0) << "Points standing:" << std::endl << "Team 1: "<< pointsTeam1_ << std::endl << "Team 2: " << pointsTeam2_ << std::endl;
[3086]143        if(pointsTeam1_ >=1700 && pointsTeam1_ < 2000) COUT(0) << "Team 1 is near victory!" << std::endl;
144        if(pointsTeam2_ >=1700 && pointsTeam2_ < 2000) COUT(0) << "Team 2 is near victory!" << std::endl;
[2903]145    }
146
147
148    // collect Points while controlling Bases
149    void TeamBaseMatch::winPoints()
150    {
[3033]151        int amountControlled = 0;
152        int amountControlled2 = 0;
[2903]153
154        for (std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it)
155        {
[3033]156            if((*it)->getState() == BaseState::controlTeam1)
157            {
158                amountControlled++;
159            }
160            if((*it)->getState() == BaseState::controlTeam2)
161            {
162                amountControlled2++;
163            }
[2903]164        }
165
166        this->addTeamPoints(0, (amountControlled * 30));
167        this->addTeamPoints(1, (amountControlled2 * 30));
168    }
169
170
171    // end game if one team reaches 2000 points
172    void TeamBaseMatch::endGame()
173    {
[3086]174        if (this->pointsTeam1_ >= 2000 || this->pointsTeam2_ >= 2000)
[2903]175        {
[3099]176            int winningteam = -1;
177
[3086]178            if (this->pointsTeam1_ > this->pointsTeam2_)
[3099]179            {
[3086]180                COUT(0) << "Team 1 has won the match" << std::endl;
[3099]181                winningteam = 0;
182            }
[3086]183            else
[3099]184            {
[3086]185                COUT(0) << "Team 2 has won the match" << std::endl;
[3099]186                winningteam = 1;
187            }
[3086]188
[3099]189            for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)
190            {
191                if (it->first->getClientID() == CLIENTID_UNKNOWN)
192                    continue;
193
194                if (it->second == winningteam)
195                    this->gtinfo_.sendAnnounceMessage("You have won the match!", it->first->getClientID());
196                else
197                    this->gtinfo_.sendAnnounceMessage("You have lost the match!", it->first->getClientID());
198            }
199
[2903]200            this->end();
[3086]201            this->scoreTimer_.stopTimer();
202            this->outputTimer_.stopTimer();
[2903]203        }
204    }
205
[2934]206
207    // this function is called by the function winPoints() which adds points to the teams for every base and killed openents at a certain time
208    void TeamBaseMatch::addTeamPoints(int team, int points)
[2903]209    {
[2934]210        if(team == 0)
[2903]211        {
212            this->pointsTeam1_ += points;
213        }
[2934]214        if(team == 1)
[2903]215        {
216            this->pointsTeam2_ += points;
[3020]217        }
[2903]218
219        this->endGame();
220    }
221
[3104]222    int TeamBaseMatch::getTeamPoints(int team)
223    {
224        if(team == 0)
225        {
226            return this->pointsTeam1_;
227        }
228        if(team == 1)
229        {
230            return this->pointsTeam2_;
231        }
232
233        return 0;
234    }
235
236    int TeamBaseMatch::getTeamBases(int team)
237    {
238        int count = 0;
239
240        for (std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it)
241        {
242            if ((*it)->getState() == BaseState::controlTeam1 && team == 0)
243                count++;
244            if ((*it)->getState() == BaseState::controlTeam2 && team == 1)
245                count++;
246        }
247
248        return count;
249    }
250
[2903]251    void TeamBaseMatch::addBase(TeamBaseMatchBase* base)
252    {
253        this->bases_.insert(base);
254        base->setState(BaseState::uncontrolled);
255    }
256
257    TeamBaseMatchBase* TeamBaseMatch::getBase(unsigned int index) const
258    {
259        unsigned int i = 0;
260        for (std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it)
261        {
262            i++;
263            if (i > index)
264                return (*it);
265        }
266        return 0;
267    }
[3020]268
[2903]269}
270
[3020]271
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