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source: code/trunk/src/orxonox/objects/gametypes/Pong.cc @ 2872

Last change on this file since 2872 was 2872, checked in by landauf, 15 years ago

some small adjustments in PongAI and related classes

  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Pong.h"
31
32#include "core/CoreIncludes.h"
33#include "core/ConfigValueIncludes.h"
34#include "core/Executor.h"
35#include "objects/worldentities/Model.h"
36#include "objects/worldentities/PongCenterpoint.h"
37#include "objects/worldentities/PongBall.h"
38#include "objects/worldentities/PongBat.h"
39#include "objects/infos/HumanPlayer.h"
40#include "objects/infos/PongBot.h"
41#include "objects/controllers/PongAI.h"
42
43namespace orxonox
44{
45    CreateUnloadableFactory(Pong);
46
47    Pong::Pong(BaseObject* creator) : Deathmatch(creator)
48    {
49        RegisterObject(Pong);
50
51        this->center_ = 0;
52        this->ball_ = 0;
53        this->bat_[0] = 0;
54        this->bat_[1] = 0;
55
56        this->bForceSpawn_ = true;
57
58        this->starttimer_.setTimer(1.0, false, this, createExecutor(createFunctor(&Pong::startBall)));
59        this->starttimer_.stopTimer();
60
61        this->botclass_ = Class(PongBot);
62    }
63
64    void Pong::start()
65    {
66        if (this->center_)
67        {
68            if (!this->ball_)
69            {
70                this->ball_ = new PongBall(this->center_);
71                this->ball_->addTemplate(this->center_->getBalltemplate());
72            }
73
74            this->center_->attach(this->ball_);
75            this->ball_->setPosition(0, 0, 0);
76            this->ball_->setFieldDimension(this->center_->getFieldDimension());
77            this->ball_->setSpeed(0);
78            this->ball_->setBatLength(this->center_->getBatLength());
79
80            if (!this->bat_[0])
81            {
82                this->bat_[0] = new PongBat(this->center_);
83                this->bat_[0]->addTemplate(this->center_->getBattemplate());
84            }
85            if (!this->bat_[1])
86            {
87                this->bat_[1] = new PongBat(this->center_);
88                this->bat_[1]->addTemplate(this->center_->getBattemplate());
89            }
90
91            this->center_->attach(this->bat_[0]);
92            this->center_->attach(this->bat_[1]);
93            this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0);
94            this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0);
95            this->bat_[0]->yaw(Degree(-90));
96            this->bat_[1]->yaw(Degree(90));
97            this->bat_[0]->setSpeed(this->center_->getBatSpeed());
98            this->bat_[1]->setSpeed(this->center_->getBatSpeed());
99            this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y);
100            this->bat_[1]->setFieldHeight(this->center_->getFieldDimension().y);
101            this->bat_[0]->setLength(this->center_->getBatLength());
102            this->bat_[1]->setLength(this->center_->getBatLength());
103
104            this->ball_->setBats(this->bat_);
105        }
106        else
107        {
108            COUT(1) << "Error: No Centerpoint specified." << std::endl;
109        }
110
111        this->starttimer_.startTimer();
112
113        Deathmatch::start();
114    }
115
116    void Pong::end()
117    {
118        if (this->ball_)
119        {
120            delete this->ball_;
121            this->ball_ = 0;
122        }
123
124        Deathmatch::end();
125    }
126
127    void Pong::spawnPlayer(PlayerInfo* player)
128    {
129        if (!this->bat_[0]->getPlayer())
130        {
131            player->startControl(this->bat_[0]);
132            this->players_[player].state_ = PlayerState::Alive;
133        }
134        else if (!this->bat_[1]->getPlayer())
135        {
136            player->startControl(this->bat_[1]);
137            this->players_[player].state_ = PlayerState::Alive;
138        }
139        else
140            return;
141
142        if (player && player->getController() && player->getController()->isA(Class(PongAI)))
143        {
144            PongAI* ai = dynamic_cast<PongAI*>(player->getController());
145            ai->setPongBall(this->ball_);
146        }
147    }
148
149    void Pong::playerScored(PlayerInfo* player)
150    {
151        Deathmatch::playerScored(player);
152
153        if (this->center_)
154        {
155            this->center_->fireEvent();
156        }
157
158        if (this->ball_)
159        {
160            this->ball_->setPosition(Vector3::ZERO);
161            this->ball_->setVelocity(Vector3::ZERO);
162            this->ball_->setSpeed(0);
163        }
164
165        if (this->bat_[0] && this->bat_[1])
166        {
167            this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0);
168            this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0);
169        }
170
171        this->starttimer_.startTimer();
172    }
173
174    void Pong::startBall()
175    {
176        if (this->ball_ && this->center_)
177            this->ball_->setSpeed(this->center_->getBallSpeed());
178    }
179}
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