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source: code/trunk/src/orxonox/objects/gametypes/Asteroids.cc @ 3110

Last change on this file since 3110 was 3110, checked in by rgrieder, 15 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Aurelian Jaggi
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Asteroids.h"
30
31#include "core/CoreIncludes.h"
32#include "objects/infos/PlayerInfo.h"
33#include "objects/worldentities/pawns/Pawn.h"
34
35#include "network/Host.h"
36
37namespace orxonox
38{
39    CreateUnloadableFactory(Asteroids);
40
41    Asteroids::Asteroids(BaseObject* creator) : Gametype(creator)
42    {
43        RegisterObject(Asteroids);
44        this->firstCheckpointReached_ = false;
45    }
46
47    void Asteroids::tick(float dt)
48    {
49        SUPER(Asteroids, tick, dt);
50
51        if (firstCheckpointReached_ && !this->timerIsActive_)
52        {
53            this->startTimer();
54        }
55
56        if (this->time_ < 0 && !this->hasEnded() && this->timerIsActive_)
57        {
58            this->gtinfo_.sendAnnounceMessage("Time's up - you have lost the match!");
59            this->end();
60        }
61    }
62
63    void Asteroids::pawnKilled(Pawn* victim, Pawn* killer)
64    {
65        if (victim && victim->getPlayer())
66        {
67            this->gtinfo_.sendAnnounceMessage("You're dead - you have lost the match!");
68            this->end();
69        }
70    }
71
72    void Asteroids::start()
73    {
74        Gametype::start();
75
76        std::string message = "The match has started! Reach the first chekpoint within 15 seconds! But be aware, there may be pirates around...";
77        COUT(0) << message << std::endl;
78        Host::Broadcast(message);
79    }
80
81    void Asteroids::end()
82    {
83        Gametype::end();
84
85        std::string message = "The match has ended.";
86        COUT(0) << message << std::endl;
87        Host::Broadcast(message);
88    }
89}
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