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source: code/trunk/src/orxonox/objects/gametypes/Asteroids.cc @ 3056

Last change on this file since 3056 was 3056, checked in by Aurelian, 15 years ago

Bug in gametype Asteroids fixed: game ends directly after death

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Aurelian Jaggi
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Asteroids.h"
31
32#include "core/CoreIncludes.h"
33#include "objects/infos/PlayerInfo.h"
34#include "objects/worldentities/pawns/Pawn.h"
35
36#include "network/Host.h"
37
38namespace orxonox
39{
40    CreateUnloadableFactory(Asteroids);
41
42    Asteroids::Asteroids(BaseObject* creator) : Gametype(creator)
43    {
44        RegisterObject(Asteroids);
45        this->firstCheckpointReached_ = false;
46    }
47
48    void Asteroids::tick(float dt)
49    {
50        SUPER(Asteroids, tick, dt);
51
52        if (firstCheckpointReached_ && !this->timerIsActive_)
53        {
54            this->startTimer();
55        }
56
57        if (this->time_ < 0 && !this->hasEnded() && this->timerIsActive_)
58        {
59            this->end();
60        }
61    }
62
63    void Asteroids::pawnKilled(Pawn* victim, Pawn* killer)
64    {
65        if (victim && victim->getPlayer())
66        {
67            this->end();
68        }
69    }
70
71    void Asteroids::start()
72    {
73        Gametype::start();
74
75        std::string message = "The match has started! Reach the first chekpoint within 60 seconds! But be aware, there may be pirates around...";
76        COUT(0) << message << std::endl;
77        Host::Broadcast(message);
78    }
79
80    void Asteroids::end()
81    {
82        Gametype::end();
83
84        std::string message = "The match has ended.";
85        COUT(0) << message << std::endl;
86        Host::Broadcast(message);
87    }
88}
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