| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _HumanController_H__ | 
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 | 30 | #define _HumanController_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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 | 33 | #include "Controller.h" | 
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 | 34 |  | 
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 | 35 | namespace orxonox | 
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 | 36 | { | 
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 | 37 |     class _OrxonoxExport HumanController : public Controller | 
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 | 38 |     { | 
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 | 39 |         public: | 
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 | 40 |             HumanController(BaseObject* creator); | 
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 | 41 |             virtual ~HumanController(); | 
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 | 42 |  | 
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 | 43 |             static void moveFrontBack(const Vector2& value); | 
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 | 44 |             static void moveRightLeft(const Vector2& value); | 
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 | 45 |             static void moveUpDown(const Vector2& value); | 
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 | 46 |  | 
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 | 47 |             static void rotateYaw(const Vector2& value); | 
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 | 48 |             static void rotatePitch(const Vector2& value); | 
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 | 49 |             static void rotateRoll(const Vector2& value); | 
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 | 50 |  | 
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| [3053] | 51 |             static void fire(unsigned int firemode); | 
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 | 52 |             static void reload(); | 
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| [2072] | 53 |  | 
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| [2662] | 54 |             static void boost(); | 
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| [2072] | 55 |             static void greet(); | 
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 | 56 |             static void switchCamera(); | 
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| [2662] | 57 |             static void mouseLook(); | 
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 | 58 |             static void dropItems(); | 
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| [3073] | 59 |             static void useItem(); | 
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| [2072] | 60 |  | 
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| [2662] | 61 |             static void suicide(); | 
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 | 62 |  | 
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 | 63 |             static void addBots(unsigned int amount); | 
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 | 64 |             static void killBots(unsigned int amount = 0); | 
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 | 65 |  | 
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| [3073] | 66 |             static inline HumanController* getLocalControllerSingleton() | 
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 | 67 |                 { return HumanController::localController_s; } | 
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| [3196] | 68 |             static Pawn* getLocalControllerEntityAsPawn(); | 
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| [3089] | 69 |             //friend class, for mouselook | 
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 | 70 |             friend class Map; | 
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 | 71 |  | 
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| [2072] | 72 |         private: | 
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 | 73 |             static HumanController* localController_s; | 
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 | 74 |     }; | 
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 | 75 | } | 
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 | 76 |  | 
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 | 77 | #endif /* _HumanController_H__ */ | 
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