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source: code/trunk/src/orxonox/objects/WorldEntity.cc @ 1502

Last change on this file since 1502 was 1502, checked in by rgrieder, 16 years ago
  • @everyone: Do not create a branch until I've added the svn:eol-style property correctly. Otherwise this would cost me another 4 hours or so when we want to merge back.
  • merged network branch back to trunk
  • I had to omit the changes from last evening concerning the line endings
  • might not work yet because of the line endings
  • @beni: script branch is the only branch still open. you probably will have to apply a patch because of inconsistent new lines
File size: 7.2 KB
RevLine 
[513]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[513]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[670]23 *      Fabian 'x3n' Landau
[513]24 *   Co-authors:
25 *      ...
26 *
27 */
28
[786]29#include "OrxonoxStableHeaders.h"
[1039]30#include "WorldEntity.h"
[784]31
[715]32#include <string>
[497]33#include <sstream>
34
[1209]35#include "tinyxml/tinyxml.h"
[1064]36#include "util/SubString.h"
[1032]37#include "core/CoreIncludes.h"
38#include "GraphicsEngine.h"
[871]39#include "core/XMLPort.h"
[497]40
41namespace orxonox
42{
43    CreateFactory(WorldEntity);
44
45    unsigned int WorldEntity::worldEntityCounter_s = 0;
46
[1293]47    WorldEntity::WorldEntity() :
48      velocity_    (0, 0, 0),
49      acceleration_(0, 0, 0),
50      rotationAxis_(0, 1, 0),
51      rotationRate_(0),
52      momentum_    (0),
53      node_        (0),
54      bStatic_     (true)
[497]55    {
56        RegisterObject(WorldEntity);
57
[1032]58        if (GraphicsEngine::getSingleton().getSceneManager())
[1021]59        {
60          std::ostringstream name;
61          name << (WorldEntity::worldEntityCounter_s++);
62          this->setName("WorldEntity" + name.str());
[1032]63          this->node_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
[1056]64
[1021]65          registerAllVariables();
66        }
[497]67    }
[1293]68   
[497]69
70    WorldEntity::~WorldEntity()
71    {
[1360]72      // just to make sure we clean out all scene nodes
[1293]73      if(this->getNode())
74        this->getNode()->removeAndDestroyAllChildren();
[497]75    }
76
77    void WorldEntity::tick(float dt)
78    {
79        if (!this->bStatic_)
80        {
[1293]81//             COUT(4) << "acceleration: " << this->acceleration_ << " velocity: " << this->velocity_ << std::endl;
[497]82            this->velocity_ += (dt * this->acceleration_);
[643]83            this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL);
[497]84
85            this->rotationRate_ += (dt * this->momentum_);
86            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
[1502]87            //COUT(3) << "rotationrate: " << this->rotationRate_.valueDegrees() << " momentum: " << this->momentum_.valueDegrees() << std::endl;
[497]88        }
89    }
[583]90
91    void WorldEntity::loadParams(TiXmlElement* xmlElem)
92    {
[871]93
[583]94        BaseObject::loadParams(xmlElem);
[1021]95        create();
[871]96    }
[1293]97   
[643]98
[871]99    void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll)
100    {
101        this->yaw(yaw);
102        this->pitch(pitch);
103        this->roll(roll);
[583]104    }
105
[871]106    /**
107        @brief XML loading and saving.
108        @param xmlelement The XML-element
109        @param loading Loading (true) or saving (false)
110        @return The XML-element
111    */
[1052]112    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[871]113    {
[1052]114        BaseObject::XMLPort(xmlelement, mode);
[871]115
[1052]116        XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, mode);
117        XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, mode);
118        XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode);
119        XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, mode);
120        XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, mode);
121        XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode);
[871]122
[1052]123        XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode, false, true);
[1293]124       
125        WorldEntity::create();
[871]126    }
127
[643]128
[583]129    void WorldEntity::registerAllVariables()
130    {
[1021]131      // register coordinates
[1293]132      registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA, 0x3);
133      registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA, 0x3);
134      registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA, 0x3);
[630]135      // register orientation
[1293]136      registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA, 0x3);
137      registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA, 0x3);
138      registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA, 0x3);
139      registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA, 0x3);
[1021]140      // register velocity_
[1360]141      registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA, 0x3);
142      registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA, 0x3);
143      registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA, 0x3);
144      // register rotationAxis/rate
145      registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA, 0x3);
146      registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA, 0x3);
147      registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA, 0x3);
148      registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA, 0x3);
[1293]149      // register scale of node
150      registerVar( (void*) &(this->getScale().x), sizeof(this->getScale().x), network::DATA, 0x3);
151      registerVar( (void*) &(this->getScale().y), sizeof(this->getScale().y), network::DATA, 0x3);
152      registerVar( (void*) &(this->getScale().z), sizeof(this->getScale().z), network::DATA, 0x3);
153      //register staticity
154      registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA, 0x3);
[1360]155      //register acceleration & momentum
[1502]156//       registerVar( (void*) &(this->getAcceleration().x), sizeof(this->getAcceleration().x), network::DATA, 0x2);
157//       registerVar( (void*) &(this->getAcceleration().y), sizeof(this->getAcceleration().y), network::DATA, 0x2);
158//       registerVar( (void*) &(this->getAcceleration().z), sizeof(this->getAcceleration().z), network::DATA, 0x2);
159//       registerVar( (void*) &(this->getMomentum()), sizeof(this->getMomentum()), network::DATA, 0x2); // only backsync
[565]160    }
[871]161
162    void WorldEntity::attachWorldEntity(WorldEntity* entity)
163    {
164        this->attachedWorldEntities_.push_back(entity);
165    }
166
[1052]167    const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const
[871]168    {
169        if (index < this->attachedWorldEntities_.size())
170            return this->attachedWorldEntities_[index];
171        else
172            return 0;
173    }
[497]174}
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