| [513] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1056] | 3 | *                    > www.orxonox.net < | 
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| [513] | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [670] | 23 | *      Fabian 'x3n' Landau | 
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| [513] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [786] | 29 | #include "OrxonoxStableHeaders.h" | 
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| [1039] | 30 | #include "WorldEntity.h" | 
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| [784] | 31 |  | 
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| [715] | 32 | #include <string> | 
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| [497] | 33 | #include <sstream> | 
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|  | 34 |  | 
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| [1209] | 35 | #include "tinyxml/tinyxml.h" | 
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| [1064] | 36 | #include "util/SubString.h" | 
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| [1032] | 37 | #include "core/CoreIncludes.h" | 
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|  | 38 | #include "GraphicsEngine.h" | 
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| [871] | 39 | #include "core/XMLPort.h" | 
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| [497] | 40 |  | 
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|  | 41 | namespace orxonox | 
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|  | 42 | { | 
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|  | 43 | CreateFactory(WorldEntity); | 
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|  | 44 |  | 
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|  | 45 | unsigned int WorldEntity::worldEntityCounter_s = 0; | 
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|  | 46 |  | 
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| [1293] | 47 | WorldEntity::WorldEntity() : | 
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|  | 48 | velocity_    (0, 0, 0), | 
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|  | 49 | acceleration_(0, 0, 0), | 
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|  | 50 | rotationAxis_(0, 1, 0), | 
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|  | 51 | rotationRate_(0), | 
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|  | 52 | momentum_    (0), | 
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|  | 53 | node_        (0), | 
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|  | 54 | bStatic_     (true) | 
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| [497] | 55 | { | 
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|  | 56 | RegisterObject(WorldEntity); | 
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|  | 57 |  | 
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| [1032] | 58 | if (GraphicsEngine::getSingleton().getSceneManager()) | 
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| [1021] | 59 | { | 
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|  | 60 | std::ostringstream name; | 
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|  | 61 | name << (WorldEntity::worldEntityCounter_s++); | 
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|  | 62 | this->setName("WorldEntity" + name.str()); | 
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| [1032] | 63 | this->node_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName()); | 
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| [1056] | 64 |  | 
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| [1021] | 65 | registerAllVariables(); | 
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|  | 66 | } | 
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| [497] | 67 | } | 
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| [1293] | 68 |  | 
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| [497] | 69 |  | 
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|  | 70 | WorldEntity::~WorldEntity() | 
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|  | 71 | { | 
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| [1360] | 72 | // just to make sure we clean out all scene nodes | 
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| [1293] | 73 | if(this->getNode()) | 
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|  | 74 | this->getNode()->removeAndDestroyAllChildren(); | 
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| [497] | 75 | } | 
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|  | 76 |  | 
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|  | 77 | void WorldEntity::tick(float dt) | 
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|  | 78 | { | 
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|  | 79 | if (!this->bStatic_) | 
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|  | 80 | { | 
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| [1293] | 81 | //             COUT(4) << "acceleration: " << this->acceleration_ << " velocity: " << this->velocity_ << std::endl; | 
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| [497] | 82 | this->velocity_ += (dt * this->acceleration_); | 
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| [643] | 83 | this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL); | 
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| [497] | 84 |  | 
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|  | 85 | this->rotationRate_ += (dt * this->momentum_); | 
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|  | 86 | this->rotate(this->rotationAxis_, dt * this->rotationRate_); | 
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|  | 87 | } | 
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|  | 88 | } | 
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| [583] | 89 |  | 
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|  | 90 | void WorldEntity::loadParams(TiXmlElement* xmlElem) | 
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|  | 91 | { | 
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| [871] | 92 |  | 
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| [583] | 93 | BaseObject::loadParams(xmlElem); | 
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| [1021] | 94 | create(); | 
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| [871] | 95 | } | 
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| [1293] | 96 |  | 
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| [643] | 97 |  | 
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| [871] | 98 | void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll) | 
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|  | 99 | { | 
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|  | 100 | this->yaw(yaw); | 
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|  | 101 | this->pitch(pitch); | 
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|  | 102 | this->roll(roll); | 
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| [583] | 103 | } | 
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|  | 104 |  | 
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| [871] | 105 | /** | 
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|  | 106 | @brief XML loading and saving. | 
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|  | 107 | @param xmlelement The XML-element | 
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|  | 108 | @param loading Loading (true) or saving (false) | 
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|  | 109 | @return The XML-element | 
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|  | 110 | */ | 
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| [1052] | 111 | void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [871] | 112 | { | 
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| [1052] | 113 | BaseObject::XMLPort(xmlelement, mode); | 
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| [871] | 114 |  | 
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| [1052] | 115 | XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, mode); | 
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|  | 116 | XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, mode); | 
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|  | 117 | XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode); | 
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|  | 118 | XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, mode); | 
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|  | 119 | XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, mode); | 
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|  | 120 | XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode); | 
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| [871] | 121 |  | 
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| [1052] | 122 | XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode, false, true); | 
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| [1293] | 123 |  | 
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|  | 124 | WorldEntity::create(); | 
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| [871] | 125 | } | 
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|  | 126 |  | 
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| [643] | 127 |  | 
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| [583] | 128 | void WorldEntity::registerAllVariables() | 
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|  | 129 | { | 
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| [1021] | 130 | // register coordinates | 
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| [1293] | 131 | registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA, 0x3); | 
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|  | 132 | registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA, 0x3); | 
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|  | 133 | registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA, 0x3); | 
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| [630] | 134 | // register orientation | 
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| [1293] | 135 | registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA, 0x3); | 
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|  | 136 | registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA, 0x3); | 
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|  | 137 | registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA, 0x3); | 
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|  | 138 | registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA, 0x3); | 
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| [1021] | 139 | // register velocity_ | 
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| [1360] | 140 | registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA, 0x3); | 
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|  | 141 | registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA, 0x3); | 
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|  | 142 | registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA, 0x3); | 
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|  | 143 | // register rotationAxis/rate | 
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|  | 144 | registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA, 0x3); | 
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|  | 145 | registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA, 0x3); | 
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|  | 146 | registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA, 0x3); | 
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|  | 147 | registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA, 0x3); | 
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| [1293] | 148 | // register scale of node | 
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|  | 149 | registerVar( (void*) &(this->getScale().x), sizeof(this->getScale().x), network::DATA, 0x3); | 
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|  | 150 | registerVar( (void*) &(this->getScale().y), sizeof(this->getScale().y), network::DATA, 0x3); | 
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|  | 151 | registerVar( (void*) &(this->getScale().z), sizeof(this->getScale().z), network::DATA, 0x3); | 
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|  | 152 | //register staticity | 
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|  | 153 | registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA, 0x3); | 
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| [1360] | 154 | //register acceleration & momentum | 
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|  | 155 | registerVar( (void*) &(this->getAcceleration().x), sizeof(this->getAcceleration().x), network::DATA, 0x3); | 
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|  | 156 | registerVar( (void*) &(this->getAcceleration().y), sizeof(this->getAcceleration().y), network::DATA, 0x3); | 
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|  | 157 | registerVar( (void*) &(this->getAcceleration().z), sizeof(this->getAcceleration().z), network::DATA, 0x3); | 
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|  | 158 | registerVar( (void*) &(this->getMomentum()), sizeof(this->getMomentum()), network::DATA); | 
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| [565] | 159 | } | 
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| [871] | 160 |  | 
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|  | 161 | void WorldEntity::attachWorldEntity(WorldEntity* entity) | 
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|  | 162 | { | 
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|  | 163 | this->attachedWorldEntities_.push_back(entity); | 
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|  | 164 | } | 
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|  | 165 |  | 
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| [1052] | 166 | const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const | 
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| [871] | 167 | { | 
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|  | 168 | if (index < this->attachedWorldEntities_.size()) | 
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|  | 169 | return this->attachedWorldEntities_[index]; | 
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|  | 170 | else | 
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|  | 171 | return 0; | 
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|  | 172 | } | 
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| [497] | 173 | } | 
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