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source: code/trunk/src/orxonox/objects/WeaponSystem.h @ 2104

Last change on this file since 2104 was 2104, checked in by landauf, 16 years ago

removed some "extra qualifications" (only throws errors on newer versions of gcc)

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _WeaponSystem_H__
31#define _WeaponSystem_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include "core/BaseObject.h"
36
37#include "weaponSystem/WeaponSet.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport WeaponSystem : public BaseObject
42    {
43        public:
44            WeaponSystem(BaseObject* creator);
45            virtual ~WeaponSystem();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48
49            void attachWeaponSet(WeaponSet *wSet);
50            void fire();
51            void fire(unsigned int n);
52            void setActiveWeaponSet(unsigned int n);
53            WeaponSet * getWeaponSetPointer(unsigned int n);
54
55            inline void setParentSpaceShip(SpaceShip *parentSpaceShip)
56                { parentSpaceShip_=parentSpaceShip; }
57            inline SpaceShip * getParentSpaceShip()
58                { return parentSpaceShip_; }
59
60
61        private:
62            std::vector<WeaponSet *> weaponSets_;
63            WeaponSet *activeWeaponSet_;
64
65            SpaceShip *parentSpaceShip_;
66    };
67}
68
69#endif /* _WeaponSystem_H__ */
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