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source: code/trunk/src/orxonox/objects/SpaceShip.cc @ 1735

Last change on this file since 1735 was 1735, checked in by scheusso, 16 years ago

network branch merged into trunk

  • Property svn:eol-style set to native
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <OgreCamera.h>
33#include <OgreRenderWindow.h>
34#include <OgreParticleSystem.h>
35#include <OgreSceneNode.h>
36
37#include "util/Convert.h"
38#include "util/Math.h"
39
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42#include "core/Debug.h"
43#include "core/XMLPort.h"
44#include "core/ConsoleCommand.h"
45#include "network/Host.h"
46
47#include "tools/ParticleInterface.h"
48
49#include "GraphicsEngine.h"
50#include "RotatingProjectile.h"
51#include "ParticleProjectile.h"
52#include "ParticleSpawner.h"
53#include "Backlight.h"
54#include "CameraHandler.h"
55
56namespace orxonox
57{
58    SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).setAccessLevel(AccessLevel::Debug);
59    SetConsoleCommand(SpaceShip, whereAmI, true).setAccessLevel(AccessLevel::User);
60    SetConsoleCommand(SpaceShip, moveLongitudinal, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
61    SetConsoleCommand(SpaceShip, moveLateral, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
62    SetConsoleCommand(SpaceShip, moveYaw, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
63    SetConsoleCommand(SpaceShip, movePitch, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
64    SetConsoleCommand(SpaceShip, moveRoll, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
65    SetConsoleCommand(SpaceShip, fire, true).setAccessLevel(AccessLevel::User).setKeybindMode(KeybindMode::OnHold);
66    SetConsoleCommandGeneric(test1, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed"), false).setAccessLevel(AccessLevel::Debug);
67    SetConsoleCommandGeneric(test2, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber"), false).setAccessLevel(AccessLevel::Debug);
68    SetConsoleCommandGeneric(test3, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl"), false).setAccessLevel(AccessLevel::Debug);
69
70    CreateFactory(SpaceShip);
71
72    SpaceShip* SpaceShip::instance_s;
73
74
75    SpaceShip *SpaceShip::getLocalShip(){
76      Iterator<SpaceShip> it;
77      for(it = ObjectList<SpaceShip>::start(); it; ++it){
78        if( (it)->myShip_ )
79          return *it;
80      }
81      return 0;
82    }
83
84    SpaceShip::SpaceShip()
85    {
86        RegisterObject(SpaceShip);
87
88        this->setRotationAxis(1, 0, 0);
89        this->setStatic(false);
90
91        this->zeroRadian_ = 0;
92        this->maxSideAndBackSpeed_ = 0;
93        this->maxSpeed_ = 0;
94        this->maxRotation_ = 0;
95        this->translationAcceleration_ = 0;
96        this->rotationAcceleration_ = 0;
97        this->translationDamping_ = 0;
98        this->rotationDamping_ = 0;
99        this->maxRotationRadian_ = 0;
100        this->rotationAccelerationRadian_ = 0;
101        this->rotationDampingRadian_ = 0;
102
103        this->cam_ = 0;
104        this->tt1_ = 0;
105        this->tt2_ = 0;
106        this->smoke_ = 0;
107        this->fire_ = 0;
108
109        this->backlight_ = 0;
110
111        this->redNode_ = 0;
112        this->greenNode_ = 0;
113        this->blinkTime_ = 0;
114
115        this->timeToReload_ = 0;
116
117        this->bLMousePressed_ = false;
118        this->bRMousePressed_ = false;
119        this->mouseXRotation_ = 0;
120        this->mouseYRotation_ = 0;
121        this->myShip_ = false;
122
123        this->registerAllVariables();
124
125        SpaceShip::instance_s = this;
126
127        this->setConfigValues();
128
129        this->initialDir_ = Vector3(1.0, 0.0, 0.0);
130        this->currentDir_ = initialDir_;
131        this->initialOrth_ = Vector3(0.0, 0.0, 1.0);
132        this->currentOrth_ = initialOrth_;
133
134        this->camName_ = this->getName() + "CamNode";
135
136        this->teamNr_ = 0;
137        this->health_ = 100;
138
139        this->radarObject_ = static_cast<WorldEntity*>(this);
140    }
141
142    SpaceShip::~SpaceShip()
143    {
144        if (this->isInitialized())
145        {
146            if (this->tt1_)
147                delete this->tt1_;
148            if (this->tt2_)
149                delete this->tt2_;
150
151            if (this->smoke_)
152                this->smoke_->destroy();
153            if (this->fire_)
154                this->fire_->destroy();
155
156            if (this->backlight_)
157                delete this->backlight_;
158
159            if (this->cam_)
160                delete this->cam_;
161        }
162    }
163
164    bool SpaceShip::create(){
165      if(!myShip_){
166        if(network::Host::running())
167          COUT(3) << "this id: " << this->objectID << " myShipID: " << network::Host::getShipID() << std::endl;
168        if(network::Host::running() && objectID == network::Host::getShipID())
169          myShip_=true;
170        else
171          this->setRadarObjectColour(this->getProjectileColour());
172      }
173      assert(Model::create());
174      this->init();
175      return true;
176    }
177
178    void SpaceShip::registerAllVariables(){
179      registerVar( &camName_, camName_.length()+1, network::STRING, 0x1 );
180      registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
181      registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
182      registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
183      registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
184      registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
185      registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
186      registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
187      registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
188      registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
189
190    }
191
192    void SpaceShip::init()
193    {
194        // START CREATING THRUSTERS
195        this->tt1_ = new ParticleInterface("Orxonox/thruster1", LODParticle::low);
196        this->tt1_->createNewEmitter();
197        this->tt1_->getAllEmitters()->setDirection(-this->getInitialDir());
198        this->tt1_->getEmitter(0)->setPosition(Vector3(-15, 20, -1));
199        this->tt1_->getEmitter(1)->setPosition(Vector3(-15, -20, -1));
200        this->tt1_->setSpeedFactor(3.0);
201
202        Ogre::SceneNode* node2a = this->getNode()->createChildSceneNode(this->getName() + "particle2a");
203        node2a->setInheritScale(false);
204        node2a->setScale(1, 1, 1);
205        tt1_->addToSceneNode(node2a);
206
207        this->tt2_ = new ParticleInterface("Orxonox/thruster2", LODParticle::normal);
208        this->tt2_->createNewEmitter();
209        this->tt2_->getAllEmitters()->setDirection(Vector3(-1, 0, 0));
210        this->tt2_->getEmitter(0)->setPosition(Vector3(-30, 40, -2));
211        this->tt2_->getEmitter(1)->setPosition(Vector3(-30, -40, -2));
212
213        Ogre::SceneNode* node2b = this->getNode()->createChildSceneNode(this->getName() + "particle2b");
214        node2b->setInheritScale(false);
215        node2b->setScale(0.5, 0.5, 0.5);
216        tt2_->addToSceneNode(node2b);
217
218        this->leftThrusterFlare_.setBillboardSet("Flares/ThrusterFlare1", Vector3(-7.5, -10, -0.5));
219        this->rightThrusterFlare_.setBillboardSet("Flares/ThrusterFlare1", Vector3(-7.5, 10, -0.5));
220
221        Ogre::SceneNode* node2c = this->getNode()->createChildSceneNode(this->getName() + "particle2c");
222        node2c->setInheritScale(false);
223        node2c->setScale(2, 2, 2);
224        node2c->attachObject(this->leftThrusterFlare_.getBillboardSet());
225        node2c->attachObject(this->rightThrusterFlare_.getBillboardSet());
226        // END CREATING THRUSTERS
227
228        // START CREATING BLINKING LIGHTS
229        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
230        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
231
232        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
233        this->redNode_->setInheritScale(false);
234        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
235        this->greenNode_->setInheritScale(false);
236
237        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
238        this->redNode_->setScale(0.3, 0.3, 0.3);
239
240        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
241        this->greenNode_->setScale(0.3, 0.3, 0.3);
242        // END CREATING BLINKING LIGHTS
243
244        // START CREATING ADDITIONAL EFFECTS
245        this->backlight_ = new Backlight(this->maxSpeed_, 0.8);
246        this->attachObject(this->backlight_);
247        this->backlight_->setPosition(-2.35, 0, 0.2);
248        this->backlight_->setColour(this->getProjectileColour());
249
250        this->smoke_ = new ParticleSpawner();
251        this->smoke_->setParticle("Orxonox/smoke5", LODParticle::normal, 0, 0, 3);
252        this->attachObject(this->smoke_);
253
254        this->fire_ = new ParticleSpawner();
255        this->fire_->setParticle("Orxonox/fire3", LODParticle::normal, 0, 0, 1);
256        this->attachObject(this->fire_);
257        // END CREATING ADDITIONAL EFFECTS
258
259        if (this->isExactlyA(Class(SpaceShip)))
260        {
261            // START of testing crosshair
262            this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
263            this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
264
265            this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
266            this->chNearNode_->setInheritScale(false);
267            this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
268            this->chFarNode_->setInheritScale(false);
269
270            this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
271            this->chNearNode_->setScale(0.2, 0.2, 0.2);
272
273            this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
274            this->chFarNode_->setScale(0.4, 0.4, 0.4);
275            // END of testing crosshair
276        }
277        // END of testing crosshair
278
279        createCamera();
280    }
281
282    void SpaceShip::setConfigValues()
283    {
284        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
285        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
286        SetConfigValue(testvector_, Vector3()).description("asdfblah");
287    }
288
289    void SpaceShip::changedVisibility()
290    {
291        Model::changedVisibility();
292
293        this->tt1_->setEnabled(this->isVisible());
294        this->tt2_->setEnabled(this->isVisible());
295        this->redBillboard_.setVisible(this->isVisible());
296        this->greenBillboard_.setVisible(this->isVisible());
297        this->crosshairNear_.setVisible(this->isVisible());
298        this->crosshairFar_.setVisible(this->isVisible());
299        this->rightThrusterFlare_.setVisible(this->isVisible());
300        this->leftThrusterFlare_.setVisible(this->isVisible());
301        this->smoke_->setVisible(this->isVisible());
302        this->fire_->setVisible(this->isVisible());
303        this->backlight_->setVisible(this->isVisible());
304    }
305
306    void SpaceShip::changedActivity()
307    {
308        Model::changedActivity();
309
310        this->tt1_->setEnabled(this->isVisible());
311        this->tt2_->setEnabled(this->isVisible());
312        this->redBillboard_.setVisible(this->isVisible());
313        this->greenBillboard_.setVisible(this->isVisible());
314        this->crosshairNear_.setVisible(this->isVisible());
315        this->crosshairFar_.setVisible(this->isVisible());
316        this->rightThrusterFlare_.setVisible(this->isVisible());
317        this->leftThrusterFlare_.setVisible(this->isVisible());
318    }
319
320    void SpaceShip::setCamera(const std::string& camera)
321    {
322      camName_=camera;
323      // change camera attributes here, if you want to ;)
324    }
325
326    void SpaceShip::getFocus(){
327      COUT(3) << "requesting focus" << std::endl;
328      //if(!network::Host::running() || network::Host::getShipID()==objectID)
329      if(myShip_)
330        CameraHandler::getInstance()->requestFocus(cam_);
331
332    }
333
334    Camera* SpaceShip::getCamera(){
335        return cam_;
336    }
337
338    void SpaceShip::createCamera(){
339//       COUT(4) << "begin camera creation" << std::endl;
340      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
341      COUT(3) << "position: (this)" << this->getNode()->getPosition() << std::endl;
342      this->camNode_->setPosition(Vector3(-25,0,5));
343//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
344//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
345//      camNode_->setOrientation(q1*q2);
346      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
347      cam_ = new Camera(this->camNode_);
348
349      cam_->setTargetNode(this->getNode());
350//        cam->setPosition(Vector3(0,-350,0));
351//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,0,1));
352//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,1,0));
353      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
354      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0));
355
356       this->camNode_->setOrientation(q2*q1);
357      //if(!network::Host::running() || network::Host::getShipID()==objectID){ //TODO: check this
358      if(myShip_){
359        COUT(3) << "requesting focus for camera" << std::endl;
360        this->setBacksync(true);
361        //CameraHandler::getInstance()->requestFocus(cam_);
362        if(this->isExactlyA(Class(SpaceShip))){
363          getFocus();
364          COUT(3) << "getting focus for obj id: " << objectID << std::endl;
365        }else
366          COUT(3) << "not getting focus (not exactly spaceship) for obj id: " << objectID << std::endl;
367      }else
368        COUT(3) << "not getting focus (not my ship) for obj id: " << objectID << std::endl;
369    }
370
371    void SpaceShip::setMaxSpeed(float value)
372    { this->maxSpeed_ = value; }
373    void SpaceShip::setMaxSideAndBackSpeed(float value)
374    { this->maxSideAndBackSpeed_ = value; }
375    void SpaceShip::setMaxRotation(float value)
376    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
377    void SpaceShip::setTransAcc(float value)
378    { this->translationAcceleration_ = value; }
379    void SpaceShip::setRotAcc(float value)
380    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
381    void SpaceShip::setTransDamp(float value)
382    { this->translationDamping_ = value; }
383    void SpaceShip::setRotDamp(float value)
384    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
385
386    /**
387        @brief XML loading and saving.
388        @param xmlelement The XML-element
389        @param loading Loading (true) or saving (false)
390        @return The XML-element
391    */
392    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
393    {
394        Model::XMLPort(xmlelement, mode);
395
396        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
397        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
398        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
399        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
400        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
401        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
402        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
403        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
404
405        myShip_=true; //TODO: this is a hack
406        SpaceShip::create();
407        /*if (this->isExactlyA(Class(SpaceShip)))
408            getFocus();*/
409    }
410
411    std::string SpaceShip::whereAmI() {
412        return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x)
413        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y)
414        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z);
415    }
416
417    void SpaceShip::tick(float dt)
418    {
419        if (!this->isActive())
420            return;
421
422        currentDir_ = getOrientation()*initialDir_;
423        currentOrth_ = getOrientation()*initialOrth_;
424
425        if (this->cam_)
426            this->cam_->tick(dt);
427
428        if (this->smoke_)
429            this->smoke_->setVisible(this->isVisible() && this->health_ < 40);
430        if (this->fire_)
431            this->fire_->setVisible(this->isVisible() && this->health_ < 20);
432
433        if (this->backlight_)
434        {   // (there's already fire ||                 we're to slow                 ||                  we're moving backwards                  )
435            if (this->health_ < 20   || this->getVelocity().squaredLength() < 150*150 || this->getVelocity().dotProduct(this->getInitialDir()) < 0)
436                this->backlight_->setActive(false);
437            else
438                this->backlight_->setActive(true);
439        }
440
441        if (this->redNode_ && this->greenNode_)
442        {
443            this->blinkTime_ += dt;
444            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
445            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
446            this->redNode_->setScale(redScale, redScale, redScale);
447            this->greenNode_->setScale(greenScale, greenScale, greenScale);
448        }
449
450        if (this->timeToReload_ > 0)
451            this->timeToReload_ -= dt;
452        else
453            this->timeToReload_ = 0;
454
455        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
456        {
457
458            BillboardProjectile* projectile = new ParticleProjectile(this);
459            projectile->setColour(this->getProjectileColour());
460            projectile->create();
461            if (projectile->classID == 0)
462            {
463              COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output
464            }
465
466            projectile->setBacksync(true);
467            this->timeToReload_ = this->reloadTime_;
468        }
469
470
471        // #####################################
472        // ############# STEERING ##############
473        // #####################################
474
475        if (this->velocity_.x > this->maxSpeed_)
476            this->velocity_.x = this->maxSpeed_;
477        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
478            this->velocity_.x = -this->maxSideAndBackSpeed_;
479        if (this->velocity_.y > this->maxSideAndBackSpeed_)
480            this->velocity_.y = this->maxSideAndBackSpeed_;
481        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
482            this->velocity_.y = -this->maxSideAndBackSpeed_;
483        if (this->rotationRate_ > this->maxRotationRadian_)
484            this->rotationRate_ = this->maxRotationRadian_;
485        if (this->rotationRate_ < -this->maxRotationRadian_)
486            this->rotationRate_ = -this->maxRotationRadian_;
487
488        if (this->acceleration_.x == 0)
489        {
490            if (this->velocity_.x > 0)
491            {
492                this->velocity_.x -= (this->translationDamping_ * dt);
493                if (this->velocity_.x < 0)
494                    this->velocity_.x = 0;
495            }
496            else if (this->velocity_.x < 0)
497            {
498                this->velocity_.x += (this->translationDamping_ * dt);
499                if (this->velocity_.x > 0)
500                    this->velocity_.x = 0;
501            }
502        }
503
504        if (this->acceleration_.y == 0)
505        {
506            if (this->velocity_.y > 0)
507            {
508                this->velocity_.y -= (this->translationDamping_ * dt);
509                if (this->velocity_.y < 0)
510                    this->velocity_.y = 0;
511            }
512            else if (this->velocity_.y < 0)
513            {
514                this->velocity_.y += (this->translationDamping_ * dt);
515                if (this->velocity_.y > 0)
516                    this->velocity_.y = 0;
517            }
518        }
519
520        if (this->momentum_ == this->zeroRadian_)
521        {
522            if (this->rotationRate_ > this->zeroRadian_)
523            {
524                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
525                if (this->rotationRate_ < this->zeroRadian_)
526                    this->rotationRate_ = 0;
527            }
528            else if (this->rotationRate_ < this->zeroRadian_)
529            {
530                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
531                if (this->rotationRate_ > this->zeroRadian_)
532                    this->rotationRate_ = 0;
533            }
534        }
535
536
537        WorldEntity::tick(dt);
538
539        this->roll(this->mouseXRotation_ * dt);
540        if (this->bInvertYAxis_)
541            this->yaw(Radian(-this->mouseYRotation_ * dt));
542        else
543            this->yaw(Radian(this->mouseYRotation_ * dt));
544
545        if (this->acceleration_.x > 0)
546        {
547            this->tt1_->setEnabled(true);
548            this->tt2_->setEnabled(true);
549        }
550        else
551        {
552            this->tt1_->setEnabled(false);
553            this->tt2_->setEnabled(false);
554        }
555
556        COUT(5) << "steering our ship: " << objectID << std::endl;
557        this->acceleration_.x = 0;
558        this->acceleration_.y = 0;
559        this->momentum_ = 0;
560        this->mouseXRotation_ = Radian(0);
561        this->mouseYRotation_ = Radian(0);
562        this->bLMousePressed_ = false;
563    }
564
565    void SpaceShip::movePitch(float val)
566    {   getLocalShip()->setMovePitch(val);   }
567    void SpaceShip::moveYaw(float val)
568    {   getLocalShip()->setMoveYaw(val);   }
569    void SpaceShip::moveRoll(float val)
570    {   getLocalShip()->setMoveRoll(val);   }
571    void SpaceShip::moveLongitudinal(float val)
572    {   getLocalShip()->setMoveLongitudinal(val);   }
573    void SpaceShip::moveLateral(float val)
574    {   getLocalShip()->setMoveLateral(val);   }
575    void SpaceShip::fire()
576    {   getLocalShip()->doFire();   }
577
578    void SpaceShip::setMovePitch(float val)
579    {
580        val = -val * val * sgn(val) * this->rotationAcceleration_;
581        if (val > this->maxRotation_)
582            val = this->maxRotation_;
583        if (val < -this->maxRotation_)
584            val = -this->maxRotation_;
585        this->mouseYRotation_ = Radian(val);
586    }
587
588    void SpaceShip::setMoveYaw(float val)
589    {
590        val = -val * val * sgn(val) * this->rotationAcceleration_;
591        if (val > this->maxRotation_)
592            val = this->maxRotation_;
593        if (val < -this->maxRotation_)
594            val = -this->maxRotation_;
595        this->mouseXRotation_ = Radian(val);
596    }
597
598    void SpaceShip::setMoveRoll(float val)
599    {
600        this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val);
601        //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl;
602    }
603
604    void SpaceShip::setMoveLongitudinal(float val)
605    {
606        this->acceleration_.x = this->translationAcceleration_ * val;
607    }
608
609    void SpaceShip::setMoveLateral(float val)
610    {
611        this->acceleration_.y = -this->translationAcceleration_ * val;
612    }
613
614    void SpaceShip::doFire()
615    {
616        this->bLMousePressed_ = true;
617    }
618}
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