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source: code/trunk/src/orxonox/objects/SpaceShip.cc @ 1608

Last change on this file since 1608 was 1608, checked in by landauf, 16 years ago
  • added a backlight to all SpaceShips, leaving a trail behind (configurable)
  • changed some lines in SpaceShipAI, AI seems to be more fair now…
  • fixed a bug in Math.cc algorithms to calculate radar positions and AI movement (division by zero and acos of 1.000001)
  • added destroy() and destroydelay to ParticleSpawner, so the smoketrail of a destroyed enemy stays visible for some seconds
  • added 2 lines to Orxonox.cc to make the length of the backlight-trail independend of the gamespeed

########################
# !!! MEDIA UPDATE !!! #
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  • Property svn:eol-style set to native
File size: 23.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <OgreCamera.h>
33#include <OgreRenderWindow.h>
34#include <OgreParticleSystem.h>
35#include <OgreSceneNode.h>
36
37#include "util/Convert.h"
38#include "util/Math.h"
39
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42#include "core/Debug.h"
43#include "core/XMLPort.h"
44#include "core/ConsoleCommand.h"
45#include "core/input/InputManager.h"
46
47#include "network/Client.h"
48
49#include "hud/HUD.h"
50#include "tools/ParticleInterface.h"
51
52#include "GraphicsEngine.h"
53#include "RotatingProjectile.h"
54#include "ParticleProjectile.h"
55#include "ParticleSpawner.h"
56#include "Backlight.h"
57#include "CameraHandler.h"
58
59namespace orxonox
60{
61    SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).setAccessLevel(AccessLevel::Debug);
62    SetConsoleCommand(SpaceShip, whereAmI, true).setAccessLevel(AccessLevel::User);
63    SetConsoleCommand(SpaceShip, moveLongitudinal, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
64    SetConsoleCommand(SpaceShip, moveLateral, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
65    SetConsoleCommand(SpaceShip, moveYaw, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
66    SetConsoleCommand(SpaceShip, movePitch, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
67    SetConsoleCommand(SpaceShip, moveRoll, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
68    SetConsoleCommand(SpaceShip, fire, true).setAccessLevel(AccessLevel::User).setKeybindMode(KeybindMode::OnHold);
69    SetConsoleCommandGeneric(test1, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed"), false).setAccessLevel(AccessLevel::Debug);
70    SetConsoleCommandGeneric(test2, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber"), false).setAccessLevel(AccessLevel::Debug);
71    SetConsoleCommandGeneric(test3, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl"), false).setAccessLevel(AccessLevel::Debug);
72
73    CreateFactory(SpaceShip);
74
75    SpaceShip* SpaceShip::instance_s;
76
77
78    SpaceShip *SpaceShip::getLocalShip(){
79      Iterator<SpaceShip> it;
80      for(it = ObjectList<SpaceShip>::start(); it; ++it){
81        if( (it)->myShip_ )
82          return *it;
83      }
84      return NULL;
85    }
86
87    SpaceShip::SpaceShip()
88    {
89        RegisterObject(SpaceShip);
90
91        this->setRotationAxis(1, 0, 0);
92        this->setStatic(false);
93
94        this->zeroRadian_ = 0;
95        this->maxSideAndBackSpeed_ = 0;
96        this->maxSpeed_ = 0;
97        this->maxRotation_ = 0;
98        this->translationAcceleration_ = 0;
99        this->rotationAcceleration_ = 0;
100        this->translationDamping_ = 0;
101        this->rotationDamping_ = 0;
102        this->maxRotationRadian_ = 0;
103        this->rotationAccelerationRadian_ = 0;
104        this->rotationDampingRadian_ = 0;
105
106        this->cam_ = 0;
107        this->tt1_ = 0;
108        this->tt2_ = 0;
109        this->smoke_ = 0;
110        this->fire_ = 0;
111
112        this->backlight_ = 0;
113
114        this->redNode_ = 0;
115        this->greenNode_ = 0;
116        this->blinkTime_ = 0;
117
118        this->timeToReload_ = 0;
119
120        this->setMouseEventCallback_ = false;
121        this->bLMousePressed_ = false;
122        this->bRMousePressed_ = false;
123        this->mouseXRotation_ = 0;
124        this->mouseYRotation_ = 0;
125        this->mouseX_ = 0;
126        this->mouseY_ = 0;
127        this->myShip_ = false;
128
129        this->registerAllVariables();
130
131        SpaceShip::instance_s = this;
132
133        this->setConfigValues();
134
135        this->initialDir_ = Vector3(1.0, 0.0, 0.0);
136        this->currentDir_ = initialDir_;
137        this->initialOrth_ = Vector3(0.0, 0.0, 1.0);
138        this->currentOrth_ = initialOrth_;
139
140        this->camName_ = this->getName() + "CamNode";
141
142        this->teamNr_ = 0;
143        this->health_ = 100;
144    }
145
146    SpaceShip::~SpaceShip()
147    {
148        if (this->isInitialized())
149        {
150            if (this->tt1_)
151                delete this->tt1_;
152            if (this->tt2_)
153                delete this->tt2_;
154
155            if (this->smoke_)
156                this->smoke_->destroy();
157            if (this->fire_)
158                this->fire_->destroy();
159
160            if (this->backlight_)
161                delete this->backlight_;
162
163            if (this->setMouseEventCallback_)
164                InputManager::removeMouseHandler("SpaceShip");
165
166            if (this->cam_)
167                delete this->cam_;
168
169            if (!this->myShip_)
170                HUD::getSingleton().removeRadarObject(this);
171        }
172    }
173
174    bool SpaceShip::create(){
175      if(!myShip_){
176        if(network::Client::getSingleton() && objectID == network::Client::getSingleton()->getShipID())
177          myShip_=true;
178        else
179          HUD::getSingleton().addRadarObject(this, this->getProjectileColour());
180      }
181      if(Model::create())
182        this->init();
183      else
184        return false;
185      return true;
186    }
187
188    void SpaceShip::registerAllVariables(){
189      registerVar( &camName_, camName_.length()+1, network::STRING, 0x1 );
190      registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
191      registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
192      registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
193      registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
194      registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
195      registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
196      registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
197      registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
198      registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
199
200    }
201
202    void SpaceShip::init()
203    {
204        // START CREATING THRUSTERS
205        this->tt1_ = new ParticleInterface("Orxonox/thruster1", LODParticle::low);
206        this->tt1_->createNewEmitter();
207        this->tt1_->getAllEmitters()->setDirection(-this->getInitialDir());
208        this->tt1_->getEmitter(0)->setPosition(Vector3(-15, 20, -1));
209        this->tt1_->getEmitter(1)->setPosition(Vector3(-15, -20, -1));
210        this->tt1_->setSpeedFactor(3.0);
211
212        Ogre::SceneNode* node2a = this->getNode()->createChildSceneNode(this->getName() + "particle2a");
213        node2a->setInheritScale(false);
214        node2a->setScale(1, 1, 1);
215        tt1_->addToSceneNode(node2a);
216
217        this->tt2_ = new ParticleInterface("Orxonox/thruster2", LODParticle::normal);
218        this->tt2_->createNewEmitter();
219        this->tt2_->getAllEmitters()->setDirection(Vector3(-1, 0, 0));
220        this->tt2_->getEmitter(0)->setPosition(Vector3(-30, 40, -2));
221        this->tt2_->getEmitter(1)->setPosition(Vector3(-30, -40, -2));
222
223        Ogre::SceneNode* node2b = this->getNode()->createChildSceneNode(this->getName() + "particle2b");
224        node2b->setInheritScale(false);
225        node2b->setScale(0.5, 0.5, 0.5);
226        tt2_->addToSceneNode(node2b);
227
228        this->leftThrusterFlare_.setBillboardSet("Flares/ThrusterFlare1", Vector3(-7.5, -10, -0.5));
229        this->rightThrusterFlare_.setBillboardSet("Flares/ThrusterFlare1", Vector3(-7.5, 10, -0.5));
230
231        Ogre::SceneNode* node2c = this->getNode()->createChildSceneNode(this->getName() + "particle2c");
232        node2c->setInheritScale(false);
233        node2c->setScale(2, 2, 2);
234        node2c->attachObject(this->leftThrusterFlare_.getBillboardSet());
235        node2c->attachObject(this->rightThrusterFlare_.getBillboardSet());
236        // END CREATING THRUSTERS
237
238        // START CREATING BLINKING LIGHTS
239        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
240        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
241
242        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
243        this->redNode_->setInheritScale(false);
244        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
245        this->greenNode_->setInheritScale(false);
246
247        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
248        this->redNode_->setScale(0.3, 0.3, 0.3);
249
250        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
251        this->greenNode_->setScale(0.3, 0.3, 0.3);
252        // END CREATING BLINKING LIGHTS
253
254        // START CREATING ADDITIONAL EFFECTS
255        this->backlight_ = new Backlight(this->maxSpeed_, 0.8);
256        this->attachObject(this->backlight_);
257        this->backlight_->setPosition(-2.35, 0, 0.2);
258        this->backlight_->setColour(this->getProjectileColour());
259
260        this->smoke_ = new ParticleSpawner();
261        this->smoke_->setParticle("Orxonox/smoke5", LODParticle::normal, 0, 0, 3);
262        this->attachObject(this->smoke_);
263
264        this->fire_ = new ParticleSpawner();
265        this->fire_->setParticle("Orxonox/fire3", LODParticle::normal, 0, 0, 1);
266        this->attachObject(this->fire_);
267        // END CREATING ADDITIONAL EFFECTS
268
269        if (this->isExactlyA(Class(SpaceShip)))
270        {
271            // START of testing crosshair
272            this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
273            this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
274
275            this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
276            this->chNearNode_->setInheritScale(false);
277            this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
278            this->chFarNode_->setInheritScale(false);
279
280            this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
281            this->chNearNode_->setScale(0.2, 0.2, 0.2);
282
283            this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
284            this->chFarNode_->setScale(0.4, 0.4, 0.4);
285            // END of testing crosshair
286        }
287
288        createCamera();
289    }
290
291    void SpaceShip::setConfigValues()
292    {
293        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
294        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
295        SetConfigValue(testvector_, Vector3()).description("asdfblah");
296    }
297
298    void SpaceShip::changedVisibility()
299    {
300        Model::changedVisibility();
301
302        this->tt1_->setEnabled(this->isVisible());
303        this->tt2_->setEnabled(this->isVisible());
304        this->redBillboard_.setVisible(this->isVisible());
305        this->greenBillboard_.setVisible(this->isVisible());
306        this->crosshairNear_.setVisible(this->isVisible());
307        this->crosshairFar_.setVisible(this->isVisible());
308        this->rightThrusterFlare_.setVisible(this->isVisible());
309        this->leftThrusterFlare_.setVisible(this->isVisible());
310        this->smoke_->setVisible(this->isVisible());
311        this->fire_->setVisible(this->isVisible());
312        this->backlight_->setVisible(this->isVisible());
313    }
314
315    void SpaceShip::changedActivity()
316    {
317        Model::changedActivity();
318
319        this->tt1_->setEnabled(this->isVisible());
320        this->tt2_->setEnabled(this->isVisible());
321        this->redBillboard_.setVisible(this->isVisible());
322        this->greenBillboard_.setVisible(this->isVisible());
323        this->crosshairNear_.setVisible(this->isVisible());
324        this->crosshairFar_.setVisible(this->isVisible());
325        this->rightThrusterFlare_.setVisible(this->isVisible());
326        this->leftThrusterFlare_.setVisible(this->isVisible());
327    }
328
329    void SpaceShip::setCamera(const std::string& camera)
330    {
331      myShip_=true; // TODO: this is only a hack
332      camName_=camera;
333      // change camera attributes here, if you want to ;)
334    }
335
336    void SpaceShip::getFocus(){
337      COUT(4) << "requesting focus" << std::endl;
338      if(network::Client::getSingleton()==0 || network::Client::getSingleton()->getShipID()==objectID)
339        CameraHandler::getInstance()->requestFocus(cam_);
340
341    }
342
343    Camera* SpaceShip::getCamera(){
344        return cam_;
345    }
346
347    void SpaceShip::createCamera(){
348//       COUT(4) << "begin camera creation" << std::endl;
349      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
350      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
351      this->camNode_->setPosition(Vector3(-25,0,5));
352//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
353//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
354//      camNode_->setOrientation(q1*q2);
355      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
356      cam_ = new Camera(this->camNode_);
357
358      cam_->setTargetNode(this->getNode());
359//        cam->setPosition(Vector3(0,-350,0));
360      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
361      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0));
362      this->camNode_->setOrientation(q2*q1);
363      if(network::Client::getSingleton()!=0 && network::Client::getSingleton()->getShipID()==objectID){
364        this->setBacksync(true);
365        CameraHandler::getInstance()->requestFocus(cam_);
366      }
367    }
368
369    void SpaceShip::setMaxSpeed(float value)
370    { this->maxSpeed_ = value; }
371    void SpaceShip::setMaxSideAndBackSpeed(float value)
372    { this->maxSideAndBackSpeed_ = value; }
373    void SpaceShip::setMaxRotation(float value)
374    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
375    void SpaceShip::setTransAcc(float value)
376    { this->translationAcceleration_ = value; }
377    void SpaceShip::setRotAcc(float value)
378    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
379    void SpaceShip::setTransDamp(float value)
380    { this->translationDamping_ = value; }
381    void SpaceShip::setRotDamp(float value)
382    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
383
384    /**
385        @brief XML loading and saving.
386        @param xmlelement The XML-element
387        @param loading Loading (true) or saving (false)
388        @return The XML-element
389    */
390    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
391    {
392        Model::XMLPort(xmlelement, mode);
393
394        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
395        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
396        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
397        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
398        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
399        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
400        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
401        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
402
403        SpaceShip::create();
404        if (this->isExactlyA(Class(SpaceShip)))
405            getFocus();
406    }
407
408    std::string SpaceShip::whereAmI() {
409        return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x)
410        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y)
411        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z);
412    }
413
414    void SpaceShip::tick(float dt)
415    {
416        if (!this->isActive())
417            return;
418
419        currentDir_ = getOrientation()*initialDir_;
420                currentOrth_ = getOrientation()*initialOrth_;
421
422        if (this->cam_)
423            this->cam_->tick(dt);
424
425        if (this->smoke_)
426            this->smoke_->setVisible(this->isVisible() && this->health_ < 40);
427        if (this->fire_)
428            this->fire_->setVisible(this->isVisible() && this->health_ < 20);
429
430        if (this->backlight_)
431        {   // (there's already fire ||                 we're to slow                 ||                  we're moving backwards                  )
432            if (this->health_ < 20   || this->getVelocity().squaredLength() < 150*150 || this->getVelocity().dotProduct(this->getInitialDir()) < 0)
433                this->backlight_->setActive(false);
434            else
435                this->backlight_->setActive(true);
436        }
437
438        if (this->redNode_ && this->greenNode_)
439        {
440            this->blinkTime_ += dt;
441            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
442            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
443            this->redNode_->setScale(redScale, redScale, redScale);
444            this->greenNode_->setScale(greenScale, greenScale, greenScale);
445        }
446
447        if (this->timeToReload_ > 0)
448            this->timeToReload_ -= dt;
449        else
450            this->timeToReload_ = 0;
451
452        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
453        {
454
455            BillboardProjectile* projectile = new ParticleProjectile(this);
456            projectile->setColour(this->getProjectileColour());
457            projectile->create();
458            if (projectile->classID == 0)
459            {
460              COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output
461            }
462
463            projectile->setBacksync(true);
464            this->timeToReload_ = this->reloadTime_;
465        }
466
467
468        // #####################################
469        // ############# STEERING ##############
470        // #####################################
471
472        if (this->velocity_.x > this->maxSpeed_)
473            this->velocity_.x = this->maxSpeed_;
474        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
475            this->velocity_.x = -this->maxSideAndBackSpeed_;
476        if (this->velocity_.y > this->maxSideAndBackSpeed_)
477            this->velocity_.y = this->maxSideAndBackSpeed_;
478        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
479            this->velocity_.y = -this->maxSideAndBackSpeed_;
480        if (this->rotationRate_ > this->maxRotationRadian_)
481            this->rotationRate_ = this->maxRotationRadian_;
482        if (this->rotationRate_ < -this->maxRotationRadian_)
483            this->rotationRate_ = -this->maxRotationRadian_;
484
485        if (this->acceleration_.x == 0)
486        {
487            if (this->velocity_.x > 0)
488            {
489                this->velocity_.x -= (this->translationDamping_ * dt);
490                if (this->velocity_.x < 0)
491                    this->velocity_.x = 0;
492            }
493            else if (this->velocity_.x < 0)
494            {
495                this->velocity_.x += (this->translationDamping_ * dt);
496                if (this->velocity_.x > 0)
497                    this->velocity_.x = 0;
498            }
499        }
500
501        if (this->acceleration_.y == 0)
502        {
503            if (this->velocity_.y > 0)
504            {
505                this->velocity_.y -= (this->translationDamping_ * dt);
506                if (this->velocity_.y < 0)
507                    this->velocity_.y = 0;
508            }
509            else if (this->velocity_.y < 0)
510            {
511                this->velocity_.y += (this->translationDamping_ * dt);
512                if (this->velocity_.y > 0)
513                    this->velocity_.y = 0;
514            }
515        }
516
517        if (this->momentum_ == this->zeroRadian_)
518        {
519            if (this->rotationRate_ > this->zeroRadian_)
520            {
521                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
522                if (this->rotationRate_ < this->zeroRadian_)
523                    this->rotationRate_ = 0;
524            }
525            else if (this->rotationRate_ < this->zeroRadian_)
526            {
527                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
528                if (this->rotationRate_ > this->zeroRadian_)
529                    this->rotationRate_ = 0;
530            }
531        }
532
533
534        WorldEntity::tick(dt);
535
536        this->roll(this->mouseXRotation_ * dt);
537        if (this->bInvertYAxis_)
538            this->yaw(Radian(-this->mouseYRotation_ * dt));
539        else
540            this->yaw(Radian(this->mouseYRotation_ * dt));
541
542        if (this->acceleration_.x > 0)
543        {
544            this->tt1_->setEnabled(true);
545            this->tt2_->setEnabled(true);
546        }
547        else
548        {
549            this->tt1_->setEnabled(false);
550            this->tt2_->setEnabled(false);
551        }
552
553        COUT(5) << "steering our ship: " << objectID << std::endl;
554        this->acceleration_.x = 0;
555        this->acceleration_.y = 0;
556        this->momentum_ = 0;
557        this->mouseXRotation_ = Radian(0);
558        this->mouseYRotation_ = Radian(0);
559        this->bLMousePressed_ = false;
560    }
561
562    void SpaceShip::movePitch(float val)
563    {   getLocalShip()->setMovePitch(val);   }
564    void SpaceShip::moveYaw(float val)
565    {   getLocalShip()->setMoveYaw(val);   }
566    void SpaceShip::moveRoll(float val)
567    {   getLocalShip()->setMoveRoll(val);   }
568    void SpaceShip::moveLongitudinal(float val)
569    {   getLocalShip()->setMoveLongitudinal(val);   }
570    void SpaceShip::moveLateral(float val)
571    {   getLocalShip()->setMoveLateral(val);   }
572    void SpaceShip::fire()
573    {   getLocalShip()->doFire();   }
574
575    void SpaceShip::setMovePitch(float val)
576    {
577        val = -val * val * sgn(val) * this->rotationAcceleration_;
578        if (val > this->maxRotation_)
579            val = this->maxRotation_;
580        if (val < -this->maxRotation_)
581            val = -this->maxRotation_;
582        this->mouseYRotation_ = Radian(val);
583    }
584
585    void SpaceShip::setMoveYaw(float val)
586    {
587        val = -val * val * sgn(val) * this->rotationAcceleration_;
588        if (val > this->maxRotation_)
589            val = this->maxRotation_;
590        if (val < -this->maxRotation_)
591            val = -this->maxRotation_;
592        this->mouseXRotation_ = Radian(val);
593    }
594
595    void SpaceShip::setMoveRoll(float val)
596    {
597        this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val);
598        //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl;
599    }
600
601    void SpaceShip::setMoveLongitudinal(float val)
602    {
603        this->acceleration_.x = this->translationAcceleration_ * val;
604    }
605
606    void SpaceShip::setMoveLateral(float val)
607    {
608        this->acceleration_.y = -this->translationAcceleration_ * val;
609    }
610
611    void SpaceShip::doFire()
612    {
613        this->bLMousePressed_ = true;
614    }
615}
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