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source: code/trunk/src/orxonox/objects/SpaceShip.cc @ 1552

Last change on this file since 1552 was 1552, checked in by landauf, 16 years ago

several improvements:

  • AI works properly now - add enemies with 'createEnemy x' where x is the number of enemies to add, default is 1. You can remove AI ships with 'killEnemies'.
  • Added new explosion (with smoke)
  • Added new projectile (with trail)
  • Added new thruster emitter
  • AI ships are destroyable - they start with 100 hp, each hit makes 15 hp damage, this value is configurable in the config-file: [Projectile] damage_
  • Added AI ship spawn and explosion effects
  • Property svn:eol-style set to native
File size: 20.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <OgreCamera.h>
33#include <OgreRenderWindow.h>
34#include <OgreParticleSystem.h>
35#include <OgreSceneNode.h>
36
37#include "CameraHandler.h"
38#include "util/Convert.h"
39#include "util/Math.h"
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42#include "core/Debug.h"
43#include "GraphicsEngine.h"
44#include "core/input/InputManager.h"
45#include "particle/ParticleInterface.h"
46#include "RotatingProjectile.h"
47#include "ParticleProjectile.h"
48#include "core/XMLPort.h"
49#include "core/ConsoleCommand.h"
50#include "network/Client.h"
51#include "hud/HUD.h"
52
53namespace orxonox
54{
55    SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).setAccessLevel(AccessLevel::Debug);
56    SetConsoleCommand(SpaceShip, whereAmI, true).setAccessLevel(AccessLevel::User);
57    SetConsoleCommand(SpaceShip, moveLongitudinal, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
58    SetConsoleCommand(SpaceShip, moveLateral, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
59    SetConsoleCommand(SpaceShip, moveYaw, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
60    SetConsoleCommand(SpaceShip, movePitch, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
61    SetConsoleCommand(SpaceShip, moveRoll, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
62    SetConsoleCommand(SpaceShip, fire, true).setAccessLevel(AccessLevel::User).setKeybindMode(KeybindMode::OnHold);
63    SetConsoleCommandGeneric(test1, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed"), false).setAccessLevel(AccessLevel::Debug);
64    SetConsoleCommandGeneric(test2, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber"), false).setAccessLevel(AccessLevel::Debug);
65    SetConsoleCommandGeneric(test3, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl"), false).setAccessLevel(AccessLevel::Debug);
66
67    CreateFactory(SpaceShip);
68
69    SpaceShip* SpaceShip::instance_s;
70
71
72    SpaceShip *SpaceShip::getLocalShip(){
73      Iterator<SpaceShip> it;
74      for(it = ObjectList<SpaceShip>::start(); it; ++it){
75        if( (it)->myShip_ )
76          return *it;
77      }
78      return NULL;
79    }
80
81    SpaceShip::SpaceShip() :
82      //testvector_(0,0,0),
83      //bInvertYAxis_(false),
84      setMouseEventCallback_(false),
85      bLMousePressed_(false),
86      bRMousePressed_(false),
87      camNode_(0),
88      cam_(0),
89      camName_("CamNode"),
90      tt1_(0),
91      tt2_(0),
92      redNode_(0),
93      greenNode_(0),
94      blinkTime_(0.0f),
95      chNearNode_(0),
96      chFarNode_(0),
97      timeToReload_(0.0f),
98      //reloadTime_(0.0f),
99      maxSideAndBackSpeed_(0.0f),
100      maxSpeed_(0.0f),
101      maxRotation_(0.0f),
102      translationAcceleration_(0.0f),
103      rotationAcceleration_(0.0f),
104      translationDamping_(0.0f),
105      rotationDamping_(0.0f),
106      maxRotationRadian_(0),
107      rotationAccelerationRadian_(0),
108      rotationDampingRadian_(0),
109      zeroRadian_(0),
110      mouseXRotation_(0),
111      mouseYRotation_(0),
112      mouseX_(0.0f),
113      mouseY_(0.0f),
114      myShip_(false),
115      teamNr_(0),
116      health_(100)
117    {
118        RegisterObject(SpaceShip);
119        this->registerAllVariables();
120
121        SpaceShip::instance_s = this;
122
123        this->setConfigValues();
124
125        initialDir_ = Vector3(1.0, 0.0, 0.0);
126        currentDir_ = initialDir_;
127        initialOrth_ = Vector3(0.0, 0.0, 1.0);
128        currentOrth_ = initialOrth_;
129
130        this->camName_ = this->getName() + "CamNode";
131
132        this->setRotationAxis(1, 0, 0);
133        this->setStatic(false);
134
135        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
136    }
137
138    SpaceShip::~SpaceShip()
139    {
140        if (this->tt1_)
141            delete this->tt1_;
142        if (this->tt2_)
143            delete this->tt2_;
144        if(setMouseEventCallback_)
145          InputManager::removeMouseHandler("SpaceShip");
146        if (this->cam_)
147          delete this->cam_;
148        if (!Identifier::isCreatingHierarchy() && !myShip_ && &HUD::getSingleton()!=NULL)
149          //remove the radar object
150          HUD::getSingleton().removeRadarObject(this->getNode());
151    }
152
153    bool SpaceShip::create(){
154      if(!myShip_){
155        if(network::Client::getSingleton() && objectID == network::Client::getSingleton()->getShipID())
156          myShip_=true;
157        else
158          HUD::getSingleton().addRadarObject(this->getNode(), 3);
159      }
160      if(Model::create())
161        this->init();
162      else
163        return false;
164      return true;
165    }
166
167    void SpaceShip::registerAllVariables(){
168      registerVar( &camName_, camName_.length()+1, network::STRING, 0x1 );
169      registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
170      registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
171      registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
172      registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
173      registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
174      registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
175      registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
176      registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
177      registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
178
179    }
180
181    void SpaceShip::init()
182    {
183        // START CREATING THRUSTER
184        this->tt1_ = new ParticleInterface("Orxonox/thruster1");
185        this->tt1_->createNewEmitter();
186        this->tt1_->getAllEmitters()->setDirection(-this->getInitialDir());
187        this->tt1_->getEmitter(0)->setPosition(Vector3(-15, 20, -1));
188        this->tt1_->getEmitter(1)->setPosition(Vector3(-15, -20, -1));
189        this->tt1_->setSpeedFactor(3.0);
190
191        Ogre::SceneNode* node2a = this->getNode()->createChildSceneNode(this->getName() + "particle2a");
192        node2a->setInheritScale(false);
193        node2a->setScale(1, 1, 1);
194        tt1_->addToSceneNode(node2a);
195
196        this->tt2_ = new ParticleInterface("Orxonox/thruster2");
197        this->tt2_->createNewEmitter();
198        this->tt2_->getAllEmitters()->setDirection(Vector3(-1, 0, 0));
199        this->tt2_->getEmitter(0)->setPosition(Vector3(-30, 40, -2));
200        this->tt2_->getEmitter(1)->setPosition(Vector3(-30, -40, -2));
201
202        Ogre::SceneNode* node2b = this->getNode()->createChildSceneNode(this->getName() + "particle2b");
203        node2b->setInheritScale(false);
204        node2b->setScale(0.5, 0.5, 0.5);
205        tt2_->addToSceneNode(node2b);
206        // END CREATING THRUSTER
207
208        // START CREATING BLINKING LIGHTS
209        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
210        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
211
212        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
213        this->redNode_->setInheritScale(false);
214        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
215        this->greenNode_->setInheritScale(false);
216
217        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
218        this->redNode_->setScale(0.3, 0.3, 0.3);
219
220        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
221        this->greenNode_->setScale(0.3, 0.3, 0.3);
222        // END CREATING BLINKING LIGHTS
223
224        if (this->isExactlyA(Class(SpaceShip)))
225        {
226            // START of testing crosshair
227            this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
228            this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
229
230            this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
231            this->chNearNode_->setInheritScale(false);
232            this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
233            this->chFarNode_->setInheritScale(false);
234
235            this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
236            this->chNearNode_->setScale(0.2, 0.2, 0.2);
237
238            this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
239            this->chFarNode_->setScale(0.4, 0.4, 0.4);
240        }
241
242        createCamera();
243        // END of testing crosshair
244    }
245
246    void SpaceShip::setConfigValues()
247    {
248        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
249        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
250        SetConfigValue(testvector_, Vector3()).description("asdfblah");
251    }
252
253    void SpaceShip::setCamera(const std::string& camera)
254    {
255      camName_=camera;
256      // change camera attributes here, if you want to ;)
257    }
258
259    void SpaceShip::getFocus(){
260      COUT(4) << "requesting focus" << std::endl;
261      if(network::Client::getSingleton()==0 || network::Client::getSingleton()->getShipID()==objectID)
262        CameraHandler::getInstance()->requestFocus(cam_);
263
264    }
265
266    Camera* SpaceShip::getCamera(){
267        return cam_;
268    }
269
270    void SpaceShip::createCamera(){
271//       COUT(4) << "begin camera creation" << std::endl;
272      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
273      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
274      this->camNode_->setPosition(Vector3(-25,0,5));
275//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
276//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
277//      camNode_->setOrientation(q1*q2);
278      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
279      cam_ = new Camera(this->camNode_);
280
281      cam_->setTargetNode(this->getNode());
282//        cam->setPosition(Vector3(0,-350,0));
283      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
284      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0));
285      camNode_->setOrientation(q2*q1);
286      if(network::Client::getSingleton()!=0 && network::Client::getSingleton()->getShipID()==objectID){
287        this->setBacksync(true);
288        CameraHandler::getInstance()->requestFocus(cam_);
289      }
290
291    }
292
293    void SpaceShip::setMaxSpeed(float value)
294    { this->maxSpeed_ = value; }
295    void SpaceShip::setMaxSideAndBackSpeed(float value)
296    { this->maxSideAndBackSpeed_ = value; }
297    void SpaceShip::setMaxRotation(float value)
298    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
299    void SpaceShip::setTransAcc(float value)
300    { this->translationAcceleration_ = value; }
301    void SpaceShip::setRotAcc(float value)
302    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
303    void SpaceShip::setTransDamp(float value)
304    { this->translationDamping_ = value; }
305    void SpaceShip::setRotDamp(float value)
306    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
307
308    /**
309        @brief XML loading and saving.
310        @param xmlelement The XML-element
311        @param loading Loading (true) or saving (false)
312        @return The XML-element
313    */
314    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
315    {
316        Model::XMLPort(xmlelement, mode);
317
318        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
319        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
320        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
321        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
322        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
323        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
324        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
325        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
326        myShip_=true; // TODO: this is only a hack
327
328        SpaceShip::create();
329        if (this->isExactlyA(Class(SpaceShip)))
330            getFocus();
331    }
332
333    int sgn(float x)
334    {
335        if (x >= 0)
336            return 1;
337        else
338            return -1;
339    }
340
341    std::string SpaceShip::whereAmI() {
342        return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x)
343        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y)
344        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z);
345    }
346
347    void SpaceShip::tick(float dt)
348    {
349        currentDir_ = getOrientation()*initialDir_;
350                currentOrth_ = getOrientation()*initialOrth_;
351
352        if (this->cam_)
353            this->cam_->tick(dt);
354
355        if (this->redNode_ && this->greenNode_)
356        {
357            this->blinkTime_ += dt;
358            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
359            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
360            this->redNode_->setScale(redScale, redScale, redScale);
361            this->greenNode_->setScale(greenScale, greenScale, greenScale);
362        }
363
364        if (this->timeToReload_ > 0)
365            this->timeToReload_ -= dt;
366        else
367            this->timeToReload_ = 0;
368
369        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
370        {
371
372            BillboardProjectile* projectile = new ParticleProjectile(this);
373            projectile->setColour(this->getProjectileColour());
374            projectile->create();
375            if (projectile->classID == 0)
376            {
377              COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output
378            }
379
380            projectile->setBacksync(true);
381            this->timeToReload_ = this->reloadTime_;
382        }
383
384
385        // #####################################
386        // ############# STEERING ##############
387        // #####################################
388
389        if (this->velocity_.x > this->maxSpeed_)
390            this->velocity_.x = this->maxSpeed_;
391        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
392            this->velocity_.x = -this->maxSideAndBackSpeed_;
393        if (this->velocity_.y > this->maxSideAndBackSpeed_)
394            this->velocity_.y = this->maxSideAndBackSpeed_;
395        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
396            this->velocity_.y = -this->maxSideAndBackSpeed_;
397        if (this->rotationRate_ > this->maxRotationRadian_)
398            this->rotationRate_ = this->maxRotationRadian_;
399        if (this->rotationRate_ < -this->maxRotationRadian_)
400            this->rotationRate_ = -this->maxRotationRadian_;
401
402        if (this->acceleration_.x == 0)
403        {
404            if (this->velocity_.x > 0)
405            {
406                this->velocity_.x -= (this->translationDamping_ * dt);
407                if (this->velocity_.x < 0)
408                    this->velocity_.x = 0;
409            }
410            else if (this->velocity_.x < 0)
411            {
412                this->velocity_.x += (this->translationDamping_ * dt);
413                if (this->velocity_.x > 0)
414                    this->velocity_.x = 0;
415            }
416        }
417
418        if (this->acceleration_.y == 0)
419        {
420            if (this->velocity_.y > 0)
421            {
422                this->velocity_.y -= (this->translationDamping_ * dt);
423                if (this->velocity_.y < 0)
424                    this->velocity_.y = 0;
425            }
426            else if (this->velocity_.y < 0)
427            {
428                this->velocity_.y += (this->translationDamping_ * dt);
429                if (this->velocity_.y > 0)
430                    this->velocity_.y = 0;
431            }
432        }
433
434        if (this->momentum_ == this->zeroRadian_)
435        {
436            if (this->rotationRate_ > this->zeroRadian_)
437            {
438                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
439                if (this->rotationRate_ < this->zeroRadian_)
440                    this->rotationRate_ = 0;
441            }
442            else if (this->rotationRate_ < this->zeroRadian_)
443            {
444                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
445                if (this->rotationRate_ > this->zeroRadian_)
446                    this->rotationRate_ = 0;
447            }
448        }
449
450
451        WorldEntity::tick(dt);
452
453        this->roll(this->mouseXRotation_ * dt);
454        if (this->bInvertYAxis_)
455            this->yaw(Radian(-this->mouseYRotation_ * dt));
456        else
457            this->yaw(Radian(this->mouseYRotation_ * dt));
458
459        if (this->acceleration_.x > 0)
460        {
461            this->tt1_->setEnabled(true);
462            this->tt2_->setEnabled(true);
463        }
464        else
465        {
466            this->tt1_->setEnabled(false);
467            this->tt2_->setEnabled(false);
468        }
469
470        if( myShip_ )
471        {
472          COUT(5) << "steering our ship: " << objectID << std::endl;
473          this->acceleration_.x = 0;
474          this->acceleration_.y = 0;
475          this->momentum_ = 0;
476          this->mouseXRotation_ = Radian(0);
477          this->mouseYRotation_ = Radian(0);
478          this->bLMousePressed_ = false;
479        }/*else
480          COUT(4) << "not steering ship: " << objectID << " our ship: " << network::Client::getSingleton()->getShipID() << std::endl;*/
481    }
482
483    void SpaceShip::movePitch(float val)
484    {   getLocalShip()->setMovePitch(val);   }
485    void SpaceShip::moveYaw(float val)
486    {   getLocalShip()->setMoveYaw(val);   }
487    void SpaceShip::moveRoll(float val)
488    {   getLocalShip()->setMoveRoll(val);   }
489    void SpaceShip::moveLongitudinal(float val)
490    {   getLocalShip()->setMoveLongitudinal(val);   }
491    void SpaceShip::moveLateral(float val)
492    {   getLocalShip()->setMoveLateral(val);   }
493    void SpaceShip::fire()
494    {   getLocalShip()->doFire();   }
495
496    void SpaceShip::setMovePitch(float val)
497    {
498        val = -val * val * sgn(val) * this->rotationAcceleration_;
499        if (val > this->maxRotation_)
500            val = this->maxRotation_;
501        if (val < -this->maxRotation_)
502            val = -this->maxRotation_;
503        this->mouseYRotation_ = Radian(val);
504    }
505
506    void SpaceShip::setMoveYaw(float val)
507    {
508        val = -val * val * sgn(val) * this->rotationAcceleration_;
509        if (val > this->maxRotation_)
510            val = this->maxRotation_;
511        if (val < -this->maxRotation_)
512            val = -this->maxRotation_;
513        this->mouseXRotation_ = Radian(val);
514    }
515
516    void SpaceShip::setMoveRoll(float val)
517    {
518        this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val);
519        //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl;
520    }
521
522    void SpaceShip::setMoveLongitudinal(float val)
523    {
524        this->acceleration_.x = this->translationAcceleration_ * val;
525    }
526
527    void SpaceShip::setMoveLateral(float val)
528    {
529        this->acceleration_.y = -this->translationAcceleration_ * val;
530    }
531
532    void SpaceShip::doFire()
533    {
534        this->bLMousePressed_ = true;
535    }
536}
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