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source: code/trunk/src/orxonox/objects/SpaceShip.cc @ 1534

Last change on this file since 1534 was 1534, checked in by rgrieder, 16 years ago

merged network branch back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <OgreCamera.h>
33#include <OgreRenderWindow.h>
34#include <OgreParticleSystem.h>
35#include <OgreSceneNode.h>
36
37#include "CameraHandler.h"
38#include "util/Convert.h"
39#include "util/Math.h"
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42#include "core/Debug.h"
43#include "GraphicsEngine.h"
44#include "core/InputManager.h"
45#include "particle/ParticleInterface.h"
46#include "Projectile.h"
47#include "RotatingProjectile.h"
48#include "core/XMLPort.h"
49#include "core/ConsoleCommand.h"
50#include "network/Client.h"
51#include "hud/HUD.h"
52
53namespace orxonox
54{
55    SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).setAccessLevel(AccessLevel::Debug);
56    SetConsoleCommand(SpaceShip, whereAmI, true).setAccessLevel(AccessLevel::User);
57    SetConsoleCommand(SpaceShip, moveLongitudinal, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
58    SetConsoleCommand(SpaceShip, moveLateral, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
59    SetConsoleCommand(SpaceShip, moveYaw, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
60    SetConsoleCommand(SpaceShip, movePitch, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
61    SetConsoleCommand(SpaceShip, moveRoll, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
62    SetConsoleCommand(SpaceShip, fire, true).setAccessLevel(AccessLevel::User).setKeybindMode(KeybindMode::OnHold);
63    SetConsoleCommandGeneric(test1, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed"), false).setAccessLevel(AccessLevel::Debug);
64    SetConsoleCommandGeneric(test2, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber"), false).setAccessLevel(AccessLevel::Debug);
65    SetConsoleCommandGeneric(test3, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl"), false).setAccessLevel(AccessLevel::Debug);
66
67    CreateFactory(SpaceShip);
68
69    SpaceShip* SpaceShip::instance_s;
70
71   
72    SpaceShip *SpaceShip::getLocalShip(){
73      Iterator<SpaceShip> it;
74      for(it = ObjectList<SpaceShip>::start(); it; ++it){
75        if( (it)->myShip_ )
76          return *it;
77      }
78      return NULL;
79    }
80
81    SpaceShip::SpaceShip() :
82      //testvector_(0,0,0),
83      //bInvertYAxis_(false),
84      setMouseEventCallback_(false),
85      bLMousePressed_(false),
86      bRMousePressed_(false),
87      camNode_(0),
88      cam_(0),
89      camName_("CamNode"),
90      tt_(0),
91      redNode_(0),
92      greenNode_(0),
93      blinkTime_(0.0f),
94      chNearNode_(0),
95      chFarNode_(0),
96      timeToReload_(0.0f),
97      //reloadTime_(0.0f),
98      maxSideAndBackSpeed_(0.0f),
99      maxSpeed_(0.0f),
100      maxRotation_(0.0f),
101      translationAcceleration_(0.0f),
102      rotationAcceleration_(0.0f),
103      translationDamping_(0.0f),
104      rotationDamping_(0.0f),
105      maxRotationRadian_(0),
106      rotationAccelerationRadian_(0),
107      rotationDampingRadian_(0),
108      zeroRadian_(0),
109      mouseXRotation_(0),
110      mouseYRotation_(0),
111      mouseX_(0.0f),
112      mouseY_(0.0f),
113      emitterRate_(0.0f),
114      myShip_(false),
115      teamNr_(0),
116      health_(100)
117    {
118        RegisterObject(SpaceShip);
119        this->registerAllVariables();
120
121        SpaceShip::instance_s = this;
122
123        this->setConfigValues();
124
125        initialDir_ = Vector3(1.0, 0.0, 0.0);
126        currentDir_ = initialDir_;
127        initialOrth_ = Vector3(0.0, 0.0, 1.0);
128        currentOrth_ = initialOrth_;
129
130        this->camName_ = this->getName() + "CamNode";
131
132        this->setRotationAxis(1, 0, 0);
133        this->setStatic(false);
134
135        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
136    }
137
138    SpaceShip::~SpaceShip()
139    {
140        if (this->tt_)
141            delete this->tt_;
142        if(setMouseEventCallback_)
143          InputManager::removeMouseHandler("SpaceShip");
144        if (this->cam_)
145          delete this->cam_;
146        if (!Identifier::isCreatingHierarchy() && !myShip_ && &HUD::getSingleton()!=NULL)
147          //remove the radar object
148          HUD::getSingleton().removeRadarObject(this->getNode());
149    }
150
151    bool SpaceShip::create(){
152      if(!myShip_){
153        if(network::Client::getSingleton() && objectID == network::Client::getSingleton()->getShipID())
154          myShip_=true;
155        else
156          HUD::getSingleton().addRadarObject(this->getNode(), 3);
157      }
158      if(Model::create())
159        this->init();
160      else
161        return false;
162      return true;
163    }
164
165    void SpaceShip::registerAllVariables(){
166      registerVar( &camName_, camName_.length()+1, network::STRING, 0x1 );
167      registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
168      registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
169      registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
170      registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
171      registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
172      registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
173      registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
174      registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
175      registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
176
177    }
178
179    void SpaceShip::init()
180    {
181        // START CREATING THRUSTER
182        this->tt_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow");
183        this->tt_->getParticleSystem()->setParameter("local_space","true");
184        this->tt_->newEmitter();
185/*
186        this->tt_->setDirection(Vector3(0,0,1));
187        this->tt_->setPositionOfEmitter(0, Vector3(20,-1,-15));
188        this->tt_->setPositionOfEmitter(1, Vector3(-20,-1,-15));
189*/
190        this->tt_->setDirection(Vector3(-1,0,0));
191        this->tt_->setPositionOfEmitter(0, Vector3(-15,20,-1));
192        this->tt_->setPositionOfEmitter(1, Vector3(-15,-20,-1));
193        this->tt_->setVelocity(50);
194
195        emitterRate_ = tt_->getRate();
196
197        Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2");
198        node2->setInheritScale(false);
199        tt_->addToSceneNode(node2);
200        // END CREATING THRUSTER
201
202        // START CREATING BLINKING LIGHTS
203        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
204        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
205
206        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
207        this->redNode_->setInheritScale(false);
208        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
209        this->greenNode_->setInheritScale(false);
210
211        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
212        this->redNode_->setScale(0.3, 0.3, 0.3);
213
214        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
215        this->greenNode_->setScale(0.3, 0.3, 0.3);
216        // END CREATING BLINKING LIGHTS
217
218        if (this->isExactlyA(Class(SpaceShip)))
219        {
220            // START of testing crosshair
221            this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
222            this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
223
224            this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
225            this->chNearNode_->setInheritScale(false);
226            this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
227            this->chFarNode_->setInheritScale(false);
228
229            this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
230            this->chNearNode_->setScale(0.2, 0.2, 0.2);
231
232            this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
233            this->chFarNode_->setScale(0.4, 0.4, 0.4);
234        }
235
236        createCamera();
237        // END of testing crosshair
238    }
239
240    void SpaceShip::setConfigValues()
241    {
242        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
243        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
244        SetConfigValue(testvector_, Vector3()).description("asdfblah");
245    }
246
247    void SpaceShip::setCamera(const std::string& camera)
248    {
249      camName_=camera;
250      // change camera attributes here, if you want to ;)
251    }
252
253    void SpaceShip::getFocus(){
254      COUT(4) << "requesting focus" << std::endl;
255      if(network::Client::getSingleton()==0 || network::Client::getSingleton()->getShipID()==objectID)
256        CameraHandler::getInstance()->requestFocus(cam_);
257
258    }
259
260    Camera* SpaceShip::getCamera(){
261        return cam_;
262    }
263
264    void SpaceShip::createCamera(){
265//       COUT(4) << "begin camera creation" << std::endl;
266      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
267      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
268      this->camNode_->setPosition(Vector3(-50,0,10));
269//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
270//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
271//      camNode_->setOrientation(q1*q2);
272      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
273      cam_ = new Camera(this->camNode_);
274
275      cam_->setTargetNode(this->getNode());
276//        cam->setPosition(Vector3(0,-350,0));
277      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
278      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0));
279      camNode_->setOrientation(q2*q1);
280      if(network::Client::getSingleton()!=0 && network::Client::getSingleton()->getShipID()==objectID){
281        this->setBacksync(true);
282        CameraHandler::getInstance()->requestFocus(cam_);
283      }
284
285    }
286
287    void SpaceShip::setMaxSpeed(float value)
288    { this->maxSpeed_ = value; }
289    void SpaceShip::setMaxSideAndBackSpeed(float value)
290    { this->maxSideAndBackSpeed_ = value; }
291    void SpaceShip::setMaxRotation(float value)
292    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
293    void SpaceShip::setTransAcc(float value)
294    { this->translationAcceleration_ = value; }
295    void SpaceShip::setRotAcc(float value)
296    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
297    void SpaceShip::setTransDamp(float value)
298    { this->translationDamping_ = value; }
299    void SpaceShip::setRotDamp(float value)
300    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
301
302    /**
303        @brief XML loading and saving.
304        @param xmlelement The XML-element
305        @param loading Loading (true) or saving (false)
306        @return The XML-element
307    */
308    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
309    {
310        Model::XMLPort(xmlelement, mode);
311
312        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
313        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
314        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
315        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
316        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
317        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
318        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
319        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
320        myShip_=true; // TODO: this is only a hack
321
322        SpaceShip::create();
323        if (this->isExactlyA(Class(SpaceShip)))
324            getFocus();
325    }
326
327    int sgn(float x)
328    {
329        if (x >= 0)
330            return 1;
331        else
332            return -1;
333    }
334
335    std::string SpaceShip::whereAmI() {
336        return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x)
337        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y)
338        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z);
339    }
340
341    Vector3 SpaceShip::getDir() {
342        return currentDir_;
343    }
344
345    Vector3 SpaceShip::getOrth(){
346        return currentOrth_;
347    }
348
349    float SpaceShip::getMaxSpeed() { return maxSpeed_; }
350
351    void SpaceShip::tick(float dt)
352    {
353        currentDir_ = getOrientation()*initialDir_;
354                currentOrth_ = getOrientation()*initialOrth_;
355
356        if (this->cam_)
357            this->cam_->tick(dt);
358
359        if (this->redNode_ && this->greenNode_)
360        {
361            this->blinkTime_ += dt;
362            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
363            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
364            this->redNode_->setScale(redScale, redScale, redScale);
365            this->greenNode_->setScale(greenScale, greenScale, greenScale);
366        }
367
368        if (this->timeToReload_ > 0)
369            this->timeToReload_ -= dt;
370        else
371            this->timeToReload_ = 0;
372
373        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
374        {
375
376            Projectile *p;
377            if (this->isExactlyA(Class(SpaceShip)))
378                p = new RotatingProjectile(this);
379            else
380                p = new Projectile(this);
381            p->setColour(this->getProjectileColour());
382            p->create();
383            if(p->classID==0)
384              COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output
385
386            p->setBacksync(true);
387            this->timeToReload_ = this->reloadTime_;
388        }
389
390
391        // #####################################
392        // ############# STEERING ##############
393        // #####################################
394
395        if (this->velocity_.x > this->maxSpeed_)
396            this->velocity_.x = this->maxSpeed_;
397        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
398            this->velocity_.x = -this->maxSideAndBackSpeed_;
399        if (this->velocity_.y > this->maxSideAndBackSpeed_)
400            this->velocity_.y = this->maxSideAndBackSpeed_;
401        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
402            this->velocity_.y = -this->maxSideAndBackSpeed_;
403        if (this->rotationRate_ > this->maxRotationRadian_)
404            this->rotationRate_ = this->maxRotationRadian_;
405        if (this->rotationRate_ < -this->maxRotationRadian_)
406            this->rotationRate_ = -this->maxRotationRadian_;
407
408        if (this->acceleration_.x == 0)
409        {
410            if (this->velocity_.x > 0)
411            {
412                this->velocity_.x -= (this->translationDamping_ * dt);
413                if (this->velocity_.x < 0)
414                    this->velocity_.x = 0;
415            }
416            else if (this->velocity_.x < 0)
417            {
418                this->velocity_.x += (this->translationDamping_ * dt);
419                if (this->velocity_.x > 0)
420                    this->velocity_.x = 0;
421            }
422        }
423
424        if (this->acceleration_.y == 0)
425        {
426            if (this->velocity_.y > 0)
427            {
428                this->velocity_.y -= (this->translationDamping_ * dt);
429                if (this->velocity_.y < 0)
430                    this->velocity_.y = 0;
431            }
432            else if (this->velocity_.y < 0)
433            {
434                this->velocity_.y += (this->translationDamping_ * dt);
435                if (this->velocity_.y > 0)
436                    this->velocity_.y = 0;
437            }
438        }
439
440        if (this->momentum_ == this->zeroRadian_)
441        {
442            if (this->rotationRate_ > this->zeroRadian_)
443            {
444                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
445                if (this->rotationRate_ < this->zeroRadian_)
446                    this->rotationRate_ = 0;
447            }
448            else if (this->rotationRate_ < this->zeroRadian_)
449            {
450                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
451                if (this->rotationRate_ > this->zeroRadian_)
452                    this->rotationRate_ = 0;
453            }
454        }
455
456
457        WorldEntity::tick(dt);
458
459        this->roll(this->mouseXRotation_ * dt);
460        if (this->bInvertYAxis_)
461            this->yaw(Radian(-this->mouseYRotation_ * dt));
462        else
463            this->yaw(Radian(this->mouseYRotation_ * dt));
464
465        if (this->acceleration_.x > 0)
466            this->tt_->setRate(emitterRate_);
467        else
468            this->tt_->setRate(0);
469
470        if( myShip_ )
471        {
472          COUT(5) << "steering our ship: " << objectID << std::endl;
473          this->acceleration_.x = 0;
474          this->acceleration_.y = 0;
475          this->momentum_ = 0;
476          this->mouseXRotation_ = Radian(0);
477          this->mouseYRotation_ = Radian(0);
478          this->bLMousePressed_ = false;
479        }/*else
480          COUT(4) << "not steering ship: " << objectID << " our ship: " << network::Client::getSingleton()->getShipID() << std::endl;*/
481    }
482
483    void SpaceShip::movePitch(float val)
484    {   getLocalShip()->setMovePitch(val);   }
485    void SpaceShip::moveYaw(float val)
486    {   getLocalShip()->setMoveYaw(val);   }
487    void SpaceShip::moveRoll(float val)
488    {   getLocalShip()->setMoveRoll(val);   }
489    void SpaceShip::moveLongitudinal(float val)
490    {   getLocalShip()->setMoveLongitudinal(val);   }
491    void SpaceShip::moveLateral(float val)
492    {   getLocalShip()->setMoveLateral(val);   }
493    void SpaceShip::fire()
494    {   getLocalShip()->doFire();   }
495
496    void SpaceShip::setMovePitch(float val)
497    {
498        val = -val * val * sgn(val) * this->rotationAcceleration_;
499        if (val > this->maxRotation_)
500            val = this->maxRotation_;
501        if (val < -this->maxRotation_)
502            val = -this->maxRotation_;
503        this->mouseYRotation_ = Radian(val);
504    }
505
506    void SpaceShip::setMoveYaw(float val)
507    {
508        val = -val * val * sgn(val) * this->rotationAcceleration_;
509        if (val > this->maxRotation_)
510            val = this->maxRotation_;
511        if (val < -this->maxRotation_)
512            val = -this->maxRotation_;
513        this->mouseXRotation_ = Radian(val);
514    }
515
516    void SpaceShip::setMoveRoll(float val)
517    {
518        this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val);
519        //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl;
520    }
521
522    void SpaceShip::setMoveLongitudinal(float val)
523    {
524        this->acceleration_.x = this->translationAcceleration_ * val;
525    }
526
527    void SpaceShip::setMoveLateral(float val)
528    {
529        this->acceleration_.y = -this->translationAcceleration_ * val;
530    }
531
532    void SpaceShip::doFire()
533    {
534        this->bLMousePressed_ = true;
535    }
536}
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