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source: code/trunk/src/orxonox/objects/SpaceShip.cc @ 1399

Last change on this file since 1399 was 1399, checked in by FelixSchulthess, 16 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <OgreCamera.h>
33#include <OgreRenderWindow.h>
34#include <OgreParticleSystem.h>
35#include <OgreSceneNode.h>
36
37#include "CameraHandler.h"
38#include "util/Convert.h"
39#include "util/Math.h"
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42#include "core/Debug.h"
43#include "GraphicsEngine.h"
44#include "core/InputManager.h"
45#include "particle/ParticleInterface.h"
46#include "Projectile.h"
47#include "core/XMLPort.h"
48#include "core/ConsoleCommand.h"
49#include "network/Client.h"
50
51namespace orxonox
52{
53    ConsoleCommand(SpaceShip, setMaxSpeedTest, AccessLevel::Debug, false);
54    ConsoleCommand(SpaceShip, whereAmI, AccessLevel::User, true);
55    ConsoleCommandGeneric(test1, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed", AccessLevel::Debug), false);
56    ConsoleCommandGeneric(test2, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber", AccessLevel::Debug), false);
57    ConsoleCommandGeneric(test3, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl", AccessLevel::Debug), false);
58
59    CreateFactory(SpaceShip);
60
61    SpaceShip* SpaceShip::instance_s;
62
63    SpaceShip *SpaceShip::getLocalShip(){
64      Iterator<SpaceShip> it;
65      for(it = ObjectList<SpaceShip>::start(); it; ++it){
66        if((it)->server_ || ( network::Client::getSingleton() && network::Client::getSingleton()->getShipID()==it->objectID ) )
67          return *it;
68      }
69      return NULL;
70    }
71
72    SpaceShip::SpaceShip() :
73      //testvector_(0,0,0),
74      //bInvertYAxis_(false),
75      setMouseEventCallback_(false),
76      bLMousePressed_(false),
77      bRMousePressed_(false),
78      camNode_(0),
79      cam_(0),
80      camName_("CamNode"),
81      tt_(0),
82      redNode_(0),
83      greenNode_(0),
84      blinkTime_(0.0f),
85      chNearNode_(0),
86      chFarNode_(0),
87      timeToReload_(0.0f),
88      //reloadTime_(0.0f),
89      maxSideAndBackSpeed_(0.0f),
90      maxSpeed_(0.0f),
91      maxRotation_(0.0f),
92      translationAcceleration_(0.0f),
93      rotationAcceleration_(0.0f),
94      translationDamping_(0.0f),
95      rotationDamping_(0.0f),
96      maxRotationRadian_(0),
97      rotationAccelerationRadian_(0),
98      rotationDampingRadian_(0),
99      zeroRadian_(0),
100      mouseXRotation_(0),
101      mouseYRotation_(0),
102      mouseX_(0.0f),
103      mouseY_(0.0f),
104      emitterRate_(0.0f),
105      server_(false)
106    {
107        RegisterObject(SpaceShip);
108        this->registerAllVariables();
109
110        SpaceShip::instance_s = this;
111
112        this->setConfigValues();
113
114
115        this->setRotationAxis(1, 0, 0);
116        this->setStatic(false);
117
118        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
119    }
120
121    SpaceShip::~SpaceShip()
122    {
123        if (this->tt_)
124            delete this->tt_;
125        if(setMouseEventCallback_)
126          InputManager::removeMouseHandler("SpaceShip");
127        if (this->cam_)
128          delete this->cam_;
129    }
130
131    bool SpaceShip::create(){
132      if(Model::create())
133        this->init();
134      else
135        return false;
136      return true;
137    }
138
139    void SpaceShip::registerAllVariables(){
140      registerVar( &camName_, camName_.length()+1, network::STRING, 0x1);
141      registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
142      registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
143      registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
144      registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
145      registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
146      registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
147      registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
148      registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
149      registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
150
151    }
152
153    void SpaceShip::init()
154    {
155        if ((server_ || ( network::Client::getSingleton() && network::Client::getSingleton()->getShipID()==objectID ) ))
156        {
157              if (!setMouseEventCallback_)
158              {
159                  InputManager::addMouseHandler(this, "SpaceShip");
160                  //InputManager::enableMouseHandler("SpaceShip");
161                  setMouseEventCallback_ = true;
162              }
163        }
164
165        // START CREATING THRUSTER
166        this->tt_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow");
167        this->tt_->getParticleSystem()->setParameter("local_space","true");
168        this->tt_->newEmitter();
169/*
170        this->tt_->setDirection(Vector3(0,0,1));
171        this->tt_->setPositionOfEmitter(0, Vector3(20,-1,-15));
172        this->tt_->setPositionOfEmitter(1, Vector3(-20,-1,-15));
173*/
174        this->tt_->setDirection(Vector3(-1,0,0));
175        this->tt_->setPositionOfEmitter(0, Vector3(-15,20,-1));
176        this->tt_->setPositionOfEmitter(1, Vector3(-15,-20,-1));
177        this->tt_->setVelocity(50);
178
179        emitterRate_ = tt_->getRate();
180
181        Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2");
182        node2->setInheritScale(false);
183        tt_->addToSceneNode(node2);
184        // END CREATING THRUSTER
185
186        // START CREATING BLINKING LIGHTS
187        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
188        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
189
190        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
191        this->redNode_->setInheritScale(false);
192        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
193        this->greenNode_->setInheritScale(false);
194
195        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
196        this->redNode_->setScale(0.3, 0.3, 0.3);
197
198        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
199        this->greenNode_->setScale(0.3, 0.3, 0.3);
200        // END CREATING BLINKING LIGHTS
201
202        // START of testing crosshair
203        this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
204        this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
205
206        this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
207        this->chNearNode_->setInheritScale(false);
208        this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
209        this->chFarNode_->setInheritScale(false);
210
211        this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
212        this->chNearNode_->setScale(0.2, 0.2, 0.2);
213
214        this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
215        this->chFarNode_->setScale(0.4, 0.4, 0.4);
216
217        createCamera();
218        // END of testing crosshair
219    }
220
221    void SpaceShip::setConfigValues()
222    {
223        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
224        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
225        SetConfigValue(testvector_, Vector3()).description("asdfblah");
226    }
227
228    void SpaceShip::setCamera(const std::string& camera)
229    {
230      camName_=camera;
231      // change camera attributes here, if you want to ;)
232    }
233
234    void SpaceShip::getFocus(){
235      COUT(4) << "requesting focus" << std::endl;
236      if(network::Client::getSingleton()==0 || network::Client::getSingleton()->getShipID()==objectID)
237        CameraHandler::getInstance()->requestFocus(cam_);
238
239    }
240
241    Camera* SpaceShip::getCamera(){
242        return cam_;
243    }
244
245    void SpaceShip::createCamera(){
246//       COUT(4) << "begin camera creation" << std::endl;
247      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
248      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
249      this->camNode_->setPosition(Vector3(-50,0,10));
250//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
251//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
252//      camNode_->setOrientation(q1*q2);
253      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
254      cam_ = new Camera(this->camNode_);
255
256      cam_->setTargetNode(this->getNode());
257//        cam->setPosition(Vector3(0,-350,0));
258      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
259      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0));
260      camNode_->setOrientation(q2*q1);
261      if(network::Client::getSingleton()!=0 && network::Client::getSingleton()->getShipID()==objectID){
262        this->setBacksync(true);
263        CameraHandler::getInstance()->requestFocus(cam_);
264      }
265
266    }
267
268    void SpaceShip::setMaxSpeed(float value)
269    { this->maxSpeed_ = value; }
270    void SpaceShip::setMaxSideAndBackSpeed(float value)
271    { this->maxSideAndBackSpeed_ = value; }
272    void SpaceShip::setMaxRotation(float value)
273    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
274    void SpaceShip::setTransAcc(float value)
275    { this->translationAcceleration_ = value; }
276    void SpaceShip::setRotAcc(float value)
277    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
278    void SpaceShip::setTransDamp(float value)
279    { this->translationDamping_ = value; }
280    void SpaceShip::setRotDamp(float value)
281    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
282
283    /**
284        @brief XML loading and saving.
285        @param xmlelement The XML-element
286        @param loading Loading (true) or saving (false)
287        @return The XML-element
288    */
289    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
290    {
291        Model::XMLPort(xmlelement, mode);
292
293        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
294        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
295        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
296        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
297        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
298        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
299        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
300        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
301        server_=true; // TODO: this is only a hack
302        SpaceShip::create();
303        getFocus();
304    }
305
306    int sgn(float x)
307    {
308        if (x >= 0)
309            return 1;
310        else
311            return -1;
312    }
313
314    void SpaceShip::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
315    {
316/*
317        this->mouseX += e.state.X.rel;
318        if (this->bInvertMouse_)
319            this->mouseY += e.state.Y.rel;
320        else
321            this->mouseY -= e.state.Y.rel;
322
323//        if(mouseX>maxMouseX) maxMouseX = mouseX;
324//        if(mouseX<minMouseX) minMouseX = mouseX;
325//        cout << "mouseX: " << mouseX << "\tmouseY: " << mouseY << endl;
326
327        this->moved = true;
328*/
329        if (this->bRMousePressed_)
330        {
331            this->camNode_->roll(Degree(-rel.x * 0.10));
332            this->camNode_->yaw(Degree(rel.y * 0.10));
333        }
334        else
335        {
336            float minDimension = clippingSize.y;
337            if (clippingSize.x < minDimension)
338                minDimension = clippingSize.x;
339
340            this->mouseX_ += rel.x;
341            if (this->mouseX_ < -minDimension)
342                this->mouseX_ = -minDimension;
343            if (this->mouseX_ > minDimension)
344                this->mouseX_ = minDimension;
345
346            this->mouseY_ += rel.y;
347            if (this->mouseY_ < -minDimension)
348                this->mouseY_ = -minDimension;
349            if (this->mouseY_ > minDimension)
350                this->mouseY_ = minDimension;
351
352            float xRotation = this->mouseX_ / minDimension;
353            xRotation = xRotation*xRotation * sgn(xRotation);
354            xRotation *= -this->rotationAcceleration_;
355            if (xRotation > this->maxRotation_)
356                xRotation = this->maxRotation_;
357            if (xRotation < -this->maxRotation_)
358                xRotation = -this->maxRotation_;
359            this->mouseXRotation_ = Radian(xRotation);
360
361            float yRotation = this->mouseY_ / minDimension;
362            yRotation = yRotation*yRotation * sgn(yRotation);
363            yRotation *= this->rotationAcceleration_;
364            if (yRotation > this->maxRotation_)
365                yRotation = this->maxRotation_;
366            if (yRotation < -this->maxRotation_)
367                yRotation = -this->maxRotation_;
368            this->mouseYRotation_ = Radian(yRotation);
369        }
370    }
371
372    void SpaceShip::mouseButtonPressed(MouseButton::Enum id)
373    {
374        if (id == MouseButton::Left)
375            this->bLMousePressed_ = true;
376        else if (id == MouseButton::Right)
377            this->bRMousePressed_ = true;
378    }
379
380    void SpaceShip::mouseButtonReleased(MouseButton::Enum id)
381    {
382        if (id == MouseButton::Left)
383            this->bLMousePressed_ = false;
384        else if (id == MouseButton::Right)
385        {
386            this->bRMousePressed_ = false;
387            this->camNode_->resetOrientation();
388        }
389    }
390
391    std::string SpaceShip::whereAmI() {
392        return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x)
393        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y)
394        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z);
395    }
396
397    Vector3 SpaceShip::getSPosition() {
398        return SpaceShip::getLocalShip()->getPosition();
399    }
400
401    Quaternion SpaceShip::getSOrientation() {
402        return SpaceShip::getLocalShip()->getOrientation();
403    }
404
405    float SpaceShip::getMaxSpeed() { return maxSpeed_; }
406
407    void SpaceShip::tick(float dt)
408    {
409        if (this->cam_)
410            this->cam_->tick(dt);
411
412        if (this->redNode_ && this->greenNode_)
413        {
414            this->blinkTime_ += dt;
415            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
416            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
417            this->redNode_->setScale(redScale, redScale, redScale);
418            this->greenNode_->setScale(greenScale, greenScale, greenScale);
419        }
420
421        if (this->timeToReload_ > 0)
422            this->timeToReload_ -= dt;
423        else
424            this->timeToReload_ = 0;
425
426        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
427        {
428
429            Projectile *p = new Projectile(this);
430
431            p->setBacksync(true);
432            this->timeToReload_ = this->reloadTime_;
433        }
434
435
436        // #####################################
437        // ############# STEERING ##############
438        // #####################################
439
440        if (this->velocity_.x > this->maxSpeed_)
441            this->velocity_.x = this->maxSpeed_;
442        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
443            this->velocity_.x = -this->maxSideAndBackSpeed_;
444        if (this->velocity_.y > this->maxSideAndBackSpeed_)
445            this->velocity_.y = this->maxSideAndBackSpeed_;
446        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
447            this->velocity_.y = -this->maxSideAndBackSpeed_;
448        if (this->rotationRate_ > this->maxRotationRadian_)
449            this->rotationRate_ = this->maxRotationRadian_;
450        if (this->rotationRate_ < -this->maxRotationRadian_)
451            this->rotationRate_ = -this->maxRotationRadian_;
452
453        if (this->acceleration_.x == 0)
454        {
455            if (this->velocity_.x > 0)
456            {
457                this->velocity_.x -= (this->translationDamping_ * dt);
458                if (this->velocity_.x < 0)
459                    this->velocity_.x = 0;
460            }
461            else if (this->velocity_.x < 0)
462            {
463                this->velocity_.x += (this->translationDamping_ * dt);
464                if (this->velocity_.x > 0)
465                    this->velocity_.x = 0;
466            }
467        }
468
469        if (this->acceleration_.y == 0)
470        {
471            if (this->velocity_.y > 0)
472            {
473                this->velocity_.y -= (this->translationDamping_ * dt);
474                if (this->velocity_.y < 0)
475                    this->velocity_.y = 0;
476            }
477            else if (this->velocity_.y < 0)
478            {
479                this->velocity_.y += (this->translationDamping_ * dt);
480                if (this->velocity_.y > 0)
481                    this->velocity_.y = 0;
482            }
483        }
484
485        if (this->momentum_ == this->zeroRadian_)
486        {
487            if (this->rotationRate_ > this->zeroRadian_)
488            {
489                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
490                if (this->rotationRate_ < this->zeroRadian_)
491                    this->rotationRate_ = 0;
492            }
493            else if (this->rotationRate_ < this->zeroRadian_)
494            {
495                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
496                if (this->rotationRate_ > this->zeroRadian_)
497                    this->rotationRate_ = 0;
498            }
499        }
500
501        if( (network::Client::getSingleton() &&  network::Client::getSingleton()->getShipID() == objectID) || server_ )
502        {
503          COUT(4) << "steering our ship: " << objectID << std::endl;
504          if (InputManager::isKeyDown(KeyCode::Up) || InputManager::isKeyDown(KeyCode::W))
505            this->acceleration_.x = this->translationAcceleration_;
506          else if(InputManager::isKeyDown(KeyCode::Down) || InputManager::isKeyDown(KeyCode::S))
507            this->acceleration_.x = -this->translationAcceleration_;
508          else
509            this->acceleration_.x = 0;
510
511          if (InputManager::isKeyDown(KeyCode::Right) || InputManager::isKeyDown(KeyCode::D))
512            this->acceleration_.y = -this->translationAcceleration_;
513          else if (InputManager::isKeyDown(KeyCode::Left) || InputManager::isKeyDown(KeyCode::A))
514            this->acceleration_.y = this->translationAcceleration_;
515          else
516            this->acceleration_.y = 0;
517
518          if (InputManager::isKeyDown(KeyCode::Delete) || InputManager::isKeyDown(KeyCode::Q))
519            this->momentum_ = Radian(-this->rotationAccelerationRadian_);
520          else if (InputManager::isKeyDown(KeyCode::PageDown) || InputManager::isKeyDown(KeyCode::E))
521            this->momentum_ = Radian(this->rotationAccelerationRadian_);
522          else
523            this->momentum_ = 0;
524        }/*else
525          COUT(4) << "not steering ship: " << objectID << " our ship: " << network::Client::getSingleton()->getShipID() << std::endl;*/
526
527        WorldEntity::tick(dt);
528
529        this->roll(this->mouseXRotation_ * dt);
530        if (this->bInvertYAxis_)
531            this->yaw(Radian(-this->mouseYRotation_ * dt));
532        else
533            this->yaw(Radian(this->mouseYRotation_ * dt));
534
535        if (this->acceleration_.x > 0)
536            this->tt_->setRate(emitterRate_);
537        else
538            this->tt_->setRate(0);
539    }
540
541}
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