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source: code/trunk/src/orxonox/objects/SpaceShip.cc @ 1056

Last change on this file since 1056 was 1056, checked in by landauf, 16 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <string>
33
34#include <OIS/OIS.h>
35#include <OgreCamera.h>
36#include <OgreRenderWindow.h>
37#include <OgreParticleSystem.h>
38#include <OgreSceneNode.h>
39
40#include "util/tinyxml/tinyxml.h"
41#include "util/String2Number.h"
42#include "util/Math.h"
43#include "core/CoreIncludes.h"
44#include "core/ConfigValueIncludes.h"
45#include "core/Debug.h"
46#include "GraphicsEngine.h"
47#include "core/InputManager.h"
48#include "particle/ParticleInterface.h"
49#include "Projectile.h"
50#include "core/XMLPort.h"
51#include "core/ConsoleCommand.h"
52
53namespace orxonox
54{
55    ConsoleCommand(SpaceShip, setMaxSpeedTest, AccessLevel::Debug, false);
56    ConsoleCommandGeneric(test1, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed", AccessLevel::Debug), false);
57    ConsoleCommandGeneric(test2, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber", AccessLevel::Debug), false);
58    ConsoleCommandGeneric(test3, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl", AccessLevel::Debug), false);
59
60    CreateFactory(SpaceShip);
61
62    SpaceShip* SpaceShip::instance_s;
63
64    SpaceShip::SpaceShip()
65    {
66        RegisterObject(SpaceShip);
67        this->registerAllVariables();
68
69        SpaceShip::instance_s = this;
70
71        this->setConfigValues();
72
73        this->setMouseEventCallback_ = false;
74        this->bLMousePressed_ = false;
75        this->bRMousePressed_ = false;
76        this->mouseX_ = 0;
77        this->mouseY_ = 0;
78
79        this->camNode_ = 0;
80
81        this->tt_ = 0;
82        this->redNode_ = 0;
83        this->greenNode_ = 0;
84        this->blinkTime_ = 0;
85
86        this->timeToReload_ = 0;
87
88        this->maxSpeed_ = 0;
89        this->maxSideAndBackSpeed_ = 0;
90        this->maxRotation_ = 0;
91        this->translationAcceleration_ = 0;
92        this->rotationAcceleration_ = 0;
93        this->translationDamping_ = 0;
94        this->rotationDamping_ = 0;
95
96        this->maxRotationRadian_ = 0;
97        this->rotationAccelerationRadian_ = 0;
98        this->rotationDampingRadian_ = 0;
99        this->zeroRadian_ = Radian(0);
100
101        this->setRotationAxis(1, 0, 0);
102        this->setStatic(false);
103/*
104        this->moveForward_ = 0;
105        this->rotateUp_ = 0;
106        this->rotateDown_ = 0;
107        this->rotateRight_ = 0;
108        this->rotateLeft_ = 0;
109        this->loopRight_ = 0;
110        this->loopLeft_ = 0;
111        this->brakeForward_ = 0;
112        this->brakeRotate_ = 0;
113        this->brakeLoop_ = 0;
114        this->speedForward_ = 0;
115        this->speedRotateUpDown_ = 0;
116        this->speedRotateRightLeft_ = 0;
117        this->speedLoopRightLeft_ = 0;
118        this->maxSpeedForward_ = 0;
119        this->maxSpeedRotateUpDown_ = 0;
120        this->maxSpeedRotateRightLeft_ = 0;
121        this->maxSpeedLoopRightLeft_ = 0;
122        this->accelerationForward_ = 0;
123        this->accelerationRotateUpDown_ = 0;
124        this->accelerationRotateRightLeft_ = 0;
125        this->accelerationLoopRightLeft_ = 0;
126
127        this->speed = 250;
128        this->loop = 100;
129        this->rotate = 10;
130        this->mouseX = 0;
131        this->mouseY = 0;
132        this->maxMouseX = 0;
133        this->minMouseX = 0;
134        this->moved = false;
135
136        this->brakeRotate(rotate*10);
137        this->brakeLoop(loop);
138*/
139//         this->create();
140
141
142        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
143    }
144
145    SpaceShip::~SpaceShip()
146    {
147        if (this->tt_)
148            delete this->tt_;
149    }
150
151    bool SpaceShip::create(){
152      if(Model::create())
153        this->init();
154      else
155        return false;
156      return true;
157    }
158
159    void SpaceShip::registerAllVariables(){
160      Model::registerAllVariables();
161
162
163
164    }
165
166    void SpaceShip::init()
167    {
168        // START CREATING THRUSTER
169        this->tt_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow");
170        this->tt_->getParticleSystem()->setParameter("local_space","true");
171        this->tt_->newEmitter();
172/*
173        this->tt_->setDirection(Vector3(0,0,1));
174        this->tt_->setPositionOfEmitter(0, Vector3(20,-1,-15));
175        this->tt_->setPositionOfEmitter(1, Vector3(-20,-1,-15));
176*/
177        this->tt_->setDirection(Vector3(-1,0,0));
178        this->tt_->setPositionOfEmitter(0, Vector3(-15,20,-1));
179        this->tt_->setPositionOfEmitter(1, Vector3(-15,-20,-1));
180        this->tt_->setVelocity(50);
181
182        emitterRate_ = tt_->getRate();
183
184        Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2");
185        node2->setInheritScale(false);
186        tt_->addToSceneNode(node2);
187        // END CREATING THRUSTER
188
189        // START CREATING BLINKING LIGHTS
190        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
191        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
192
193        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.7, -0.3));
194        this->redNode_->setInheritScale(false);
195        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.7, -0.3));
196        this->greenNode_->setInheritScale(false);
197
198        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
199        this->redNode_->setScale(0.3, 0.3, 0.3);
200
201        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
202        this->greenNode_->setScale(0.3, 0.3, 0.3);
203        // END CREATING BLINKING LIGHTS
204
205        // START of testing crosshair
206        this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
207        this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
208
209        this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
210        this->chNearNode_->setInheritScale(false);
211        this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
212        this->chFarNode_->setInheritScale(false);
213
214        this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
215        this->chNearNode_->setScale(0.2, 0.2, 0.2);
216
217        this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
218        this->chFarNode_->setScale(0.4, 0.4, 0.4);
219
220        // END of testing crosshair
221    }
222
223    void SpaceShip::setConfigValues()
224    {
225        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
226        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
227        SetConfigValue(testvector_, Vector3()).description("asdfblah");
228    }
229
230    void SpaceShip::loadParams(TiXmlElement* xmlElem)
231    {
232        Model::loadParams(xmlElem);
233        this->create();
234/*
235        if (xmlElem->Attribute("forward") && xmlElem->Attribute("rotateupdown") && xmlElem->Attribute("rotaterightleft") && xmlElem->Attribute("looprightleft"))
236        {
237            std::string forwardStr = xmlElem->Attribute("forward");
238            std::string rotateupdownStr = xmlElem->Attribute("rotateupdown");
239            std::string rotaterightleftStr = xmlElem->Attribute("rotaterightleft");
240            std::string looprightleftStr = xmlElem->Attribute("looprightleft");
241
242            String2Number<float>(this->maxSpeedForward_, forwardStr);
243            String2Number<float>(this->maxSpeedRotateUpDown_, rotateupdownStr);
244            String2Number<float>(this->maxSpeedRotateRightLeft_, rotaterightleftStr);
245            String2Number<float>(this->maxSpeedLoopRightLeft_, looprightleftStr);
246
247            COUT(4) << "Loader: Initialized spaceship steering with values " << maxSpeedForward_ << " " << maxSpeedRotateUpDown_ << " " << maxSpeedRotateRightLeft_ << " " << maxSpeedLoopRightLeft_ << " " << std::endl;
248        }
249*/
250        if (xmlElem->Attribute("maxSpeed") && xmlElem->Attribute("maxSideAndBackSpeed") && xmlElem->Attribute("maxRotation") && xmlElem->Attribute("transAcc") && xmlElem->Attribute("rotAcc") && xmlElem->Attribute("transDamp") && xmlElem->Attribute("rotDamp"))
251        {
252
253            std::string msStr = xmlElem->Attribute("maxSpeed");
254            std::string msabsStr = xmlElem->Attribute("maxSideAndBackSpeed");
255            std::string mrStr = xmlElem->Attribute("maxRotation");
256            std::string taStr = xmlElem->Attribute("transAcc");
257            std::string raStr = xmlElem->Attribute("rotAcc");
258            std::string tdStr = xmlElem->Attribute("transDamp");
259            std::string rdStr = xmlElem->Attribute("rotDamp");
260
261            String2Number<float>(this->maxSpeed_, msStr);
262            String2Number<float>(this->maxSideAndBackSpeed_, msabsStr);
263            String2Number<float>(this->maxRotation_, mrStr);
264            String2Number<float>(this->translationAcceleration_, taStr);
265            String2Number<float>(this->rotationAcceleration_, raStr);
266            String2Number<float>(this->translationDamping_, tdStr);
267            String2Number<float>(this->rotationDamping_, rdStr);
268
269            this->maxRotationRadian_ = Radian(this->maxRotation_);
270            this->rotationAccelerationRadian_ = Radian(this->rotationAcceleration_);
271            this->rotationDampingRadian_ = Radian(this->rotationDamping_);
272
273            COUT(4) << "Loader: Initialized SpaceShip" << std::endl;
274        }
275
276        if (xmlElem->Attribute("camera"))
277        {
278            this->setCamera();
279        }
280    }
281
282    void SpaceShip::setCamera(const std::string& camera)
283    {
284        Ogre::Camera *cam = GraphicsEngine::getSingleton().getSceneManager()->createCamera("ShipCam");
285        this->camNode_ = this->getNode()->createChildSceneNode("CamNode");
286/*
287//        node->setInheritOrientation(false);
288        cam->setPosition(Vector3(0,50,-150));
289        cam->lookAt(Vector3(0,20,0));
290        cam->roll(Degree(0));
291*/
292
293        cam->setPosition(Vector3(-200,0,35));
294//        cam->setPosition(Vector3(0,-350,0));
295        cam->lookAt(Vector3(0,0,35));
296        cam->roll(Degree(-90));
297
298        this->camNode_->attachObject(cam);
299        GraphicsEngine::getSingleton().getRenderWindow()->addViewport(cam);
300    }
301
302    void SpaceShip::setMaxSpeed(float value)
303    { this->maxSpeed_ = value; }
304    void SpaceShip::setMaxSideAndBackSpeed(float value)
305    { this->maxSideAndBackSpeed_ = value; }
306    void SpaceShip::setMaxRotation(float value)
307    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
308    void SpaceShip::setTransAcc(float value)
309    { this->translationAcceleration_ = value; }
310    void SpaceShip::setRotAcc(float value)
311    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
312    void SpaceShip::setTransDamp(float value)
313    { this->translationDamping_ = value; }
314    void SpaceShip::setRotDamp(float value)
315    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
316
317    /**
318        @brief XML loading and saving.
319        @param xmlelement The XML-element
320        @param loading Loading (true) or saving (false)
321        @return The XML-element
322    */
323    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
324    {
325        Model::XMLPort(xmlelement, mode);
326
327        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
328        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
329        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
330        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
331        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
332        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
333        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
334        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
335    }
336
337    int sgn(float x)
338    {
339        if (x >= 0)
340            return 1;
341        else
342            return -1;
343    }
344
345    bool SpaceShip::mouseMoved(const OIS::MouseEvent &e)
346    {
347/*
348        this->mouseX += e.state.X.rel;
349        if (this->bInvertMouse_)
350            this->mouseY += e.state.Y.rel;
351        else
352            this->mouseY -= e.state.Y.rel;
353
354//        if(mouseX>maxMouseX) maxMouseX = mouseX;
355//        if(mouseX<minMouseX) minMouseX = mouseX;
356//        cout << "mouseX: " << mouseX << "\tmouseY: " << mouseY << endl;
357
358        this->moved = true;
359*/
360        if (this->bRMousePressed_)
361        {
362            this->camNode_->roll(Degree(-e.state.X.rel * 0.10));
363            this->camNode_->yaw(Degree(e.state.Y.rel * 0.10));
364        }
365        else
366        {
367            float minDimension = e.state.height;
368            if (e.state.width < minDimension)
369                minDimension = e.state.width;
370
371            this->mouseX_ += e.state.X.rel;
372            if (this->mouseX_ < -minDimension)
373                this->mouseX_ = -minDimension;
374            if (this->mouseX_ > minDimension)
375                this->mouseX_ = minDimension;
376
377            this->mouseY_ += e.state.Y.rel;
378            if (this->mouseY_ < -minDimension)
379                this->mouseY_ = -minDimension;
380            if (this->mouseY_ > minDimension)
381                this->mouseY_ = minDimension;
382
383            float xRotation = this->mouseX_ / minDimension;
384            xRotation = xRotation*xRotation * sgn(xRotation);
385            xRotation *= -this->rotationAcceleration_;
386            if (xRotation > this->maxRotation_)
387                xRotation = this->maxRotation_;
388            if (xRotation < -this->maxRotation_)
389                xRotation = -this->maxRotation_;
390            this->mouseXRotation_ = Radian(xRotation);
391
392            float yRotation = this->mouseY_ / minDimension;
393            yRotation = yRotation*yRotation * sgn(yRotation);
394            yRotation *= this->rotationAcceleration_;
395            if (yRotation > this->maxRotation_)
396                yRotation = this->maxRotation_;
397            if (yRotation < -this->maxRotation_)
398                yRotation = -this->maxRotation_;
399            this->mouseYRotation_ = Radian(yRotation);
400        }
401
402        return true;
403    }
404
405    bool SpaceShip::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id)
406    {
407        if (id == OIS::MB_Left)
408            this->bLMousePressed_ = true;
409        else if (id == OIS::MB_Right)
410            this->bRMousePressed_ = true;
411
412        return true;
413    }
414
415    bool SpaceShip::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id)
416    {
417        if (id == OIS::MB_Left)
418            this->bLMousePressed_ = false;
419        else if (id == OIS::MB_Right)
420        {
421            this->bRMousePressed_ = false;
422            this->camNode_->resetOrientation();
423        }
424
425        return true;
426    }
427
428    void SpaceShip::tick(float dt)
429    {
430      if (InputManager::getSingleton().getMouse()->getEventCallback() != this)
431        {
432            if (InputManager::getSingleton().getMouse())
433            {
434                InputManager::getSingleton().getMouse()->setEventCallback(this);
435                this->setMouseEventCallback_ = true;
436            }
437        }
438
439        if (this->redNode_ && this->greenNode_)
440        {
441            this->blinkTime_ += dt;
442            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
443            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
444            this->redNode_->setScale(redScale, redScale, redScale);
445            this->greenNode_->setScale(greenScale, greenScale, greenScale);
446        }
447
448        if (this->timeToReload_ > 0)
449            this->timeToReload_ -= dt;
450        else
451            this->timeToReload_ = 0;
452
453        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
454        {
455            new Projectile(this);
456            this->timeToReload_ = this->reloadTime_;
457        }
458
459        OIS::Keyboard* mKeyboard = InputManager::getSingleton().getKeyboard();
460        OIS::Mouse* mMouse = InputManager::getSingleton().getMouse();
461
462
463        // #####################################
464        // ############# STEERING ##############
465        // #####################################
466
467        if (this->velocity_.x > this->maxSpeed_)
468            this->velocity_.x = this->maxSpeed_;
469        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
470            this->velocity_.x = -this->maxSideAndBackSpeed_;
471        if (this->velocity_.y > this->maxSideAndBackSpeed_)
472            this->velocity_.y = this->maxSideAndBackSpeed_;
473        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
474            this->velocity_.y = -this->maxSideAndBackSpeed_;
475        if (this->rotationRate_ > this->maxRotationRadian_)
476            this->rotationRate_ = this->maxRotationRadian_;
477        if (this->rotationRate_ < -this->maxRotationRadian_)
478            this->rotationRate_ = -this->maxRotationRadian_;
479
480        if (this->acceleration_.x == 0)
481        {
482            if (this->velocity_.x > 0)
483            {
484                this->velocity_.x -= (this->translationDamping_ * dt);
485                if (this->velocity_.x < 0)
486                    this->velocity_.x = 0;
487            }
488            else if (this->velocity_.x < 0)
489            {
490                this->velocity_.x += (this->translationDamping_ * dt);
491                if (this->velocity_.x > 0)
492                    this->velocity_.x = 0;
493            }
494        }
495
496        if (this->acceleration_.y == 0)
497        {
498            if (this->velocity_.y > 0)
499            {
500                this->velocity_.y -= (this->translationDamping_ * dt);
501                if (this->velocity_.y < 0)
502                    this->velocity_.y = 0;
503            }
504            else if (this->velocity_.y < 0)
505            {
506                this->velocity_.y += (this->translationDamping_ * dt);
507                if (this->velocity_.y > 0)
508                    this->velocity_.y = 0;
509            }
510        }
511
512        if (this->momentum_ == this->zeroRadian_)
513        {
514            if (this->rotationRate_ > this->zeroRadian_)
515            {
516                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
517                if (this->rotationRate_ < this->zeroRadian_)
518                    this->rotationRate_ = 0;
519            }
520            else if (this->rotationRate_ < this->zeroRadian_)
521            {
522                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
523                if (this->rotationRate_ > this->zeroRadian_)
524                    this->rotationRate_ = 0;
525            }
526        }
527
528        if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W))
529            this->acceleration_.x = this->translationAcceleration_;
530        else if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S))
531            this->acceleration_.x = -this->translationAcceleration_;
532        else
533            this->acceleration_.x = 0;
534
535        if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D))
536            this->acceleration_.y = -this->translationAcceleration_;
537        else if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A))
538            this->acceleration_.y = this->translationAcceleration_;
539        else
540            this->acceleration_.y = 0;
541
542        if (mKeyboard->isKeyDown(OIS::KC_DELETE) || mKeyboard->isKeyDown(OIS::KC_Q))
543            this->momentum_ = Radian(-this->rotationAccelerationRadian_);
544        else if (mKeyboard->isKeyDown(OIS::KC_PGDOWN) || mKeyboard->isKeyDown(OIS::KC_E))
545            this->momentum_ = Radian(this->rotationAccelerationRadian_);
546        else
547            this->momentum_ = 0;
548
549        WorldEntity::tick(dt);
550
551        this->roll(this->mouseXRotation_ * dt);
552        if (this->bInvertYAxis_)
553            this->yaw(Radian(-this->mouseYRotation_ * dt));
554        else
555            this->yaw(Radian(this->mouseYRotation_ * dt));
556
557        if (this->acceleration_.x > 0)
558            this->tt_->setRate(emitterRate_);
559        else
560            this->tt_->setRate(0);
561
562/*
563        if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W))
564            this->moveForward(speed);
565        else
566            this->moveForward(0);
567
568        if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S))
569            this->brakeForward(speed);
570        else
571            this->brakeForward(speed/10);
572
573        if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D))
574            this->loopRight(loop);
575        else
576            this->loopRight(0);
577
578        if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A))
579            this->loopLeft(loop);
580        else
581            this->loopLeft(0);
582
583        if(moved)
584        {
585            if (mouseY<=0)
586                this->rotateUp(-mouseY*rotate);
587            if (mouseY>0)
588                this->rotateDown(mouseY*rotate);
589            if (mouseX>0)
590                this->rotateRight(mouseX*rotate);
591            if (mouseX<=0)
592                this->rotateLeft(-mouseX*rotate);
593
594            mouseY = 0;
595            mouseX = 0;
596            moved = false;
597        }*/
598/*        else
599        {
600            this->rotateUp(0);
601            this->rotateDown(0);
602            this->rotateRight(0);
603            this->rotateLeft(0);
604        }*/
605/*
606        if(moveForward_ > 0)
607        {
608            accelerationForward_ = moveForward_;
609            if(speedForward_ < maxSpeedForward_)
610                speedForward_ += accelerationForward_*dt;
611            if(speedForward_ > maxSpeedForward_)
612                speedForward_ = maxSpeedForward_;
613        }
614
615        if(moveForward_ <= 0)
616        {
617            accelerationForward_ = -brakeForward_;
618            if(speedForward_ > 0)
619                speedForward_ += accelerationForward_*dt;
620            if(speedForward_ < 0)
621                speedForward_ = 0;
622        }
623
624        if(rotateUp_ > 0)
625        {
626            accelerationRotateUpDown_ = rotateUp_;
627            if(speedRotateUpDown_ < maxSpeedRotateUpDown_)
628                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
629            if(speedRotateUpDown_ > maxSpeedRotateUpDown_)
630            speedRotateUpDown_ = maxSpeedRotateUpDown_;
631        }
632
633        if(rotateDown_ > 0)
634        {
635            accelerationRotateUpDown_ = rotateDown_;
636            if(speedRotateUpDown_ > -maxSpeedRotateUpDown_)
637                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
638            if(speedRotateUpDown_ < -maxSpeedRotateUpDown_)
639                speedRotateUpDown_ = -maxSpeedRotateUpDown_;
640        }
641
642        if(rotateUp_ == 0 && rotateDown_ == 0)
643        {
644            accelerationRotateUpDown_ = brakeRotate_;
645            if(speedRotateUpDown_ > 0)
646                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
647            if(speedRotateUpDown_ < 0)
648                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
649            if(fabs(speedRotateUpDown_) < accelerationRotateUpDown_*dt)
650                speedRotateUpDown_ = 0;
651        }
652
653        if(rotateRight_ > 0)
654        {
655            accelerationRotateRightLeft_ = rotateRight_;
656            if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_)
657                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
658            if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_)
659                speedRotateRightLeft_ = -maxSpeedRotateRightLeft_;
660        }
661
662        if(rotateLeft_ > 0)
663        {
664            accelerationRotateRightLeft_ = rotateLeft_;
665            if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_)
666                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
667            if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_)
668                speedRotateRightLeft_ = maxSpeedRotateRightLeft_;
669        }
670
671        if(rotateRight_ == 0 && rotateLeft_ == 0)
672        {
673            accelerationRotateRightLeft_ = brakeRotate_;
674            if(speedRotateRightLeft_ > 0)
675                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
676            if(speedRotateRightLeft_ < 0)
677                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
678            if(fabs(speedRotateRightLeft_) < accelerationRotateRightLeft_*dt)
679                speedRotateRightLeft_ = 0;
680        }
681
682        if(loopRight_ > 0)
683        {
684            accelerationLoopRightLeft_ = loopRight_;
685            if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_)
686                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
687            if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_)
688                speedLoopRightLeft_ = maxSpeedLoopRightLeft_;
689        }
690
691        if(loopLeft_ > 0)
692        {
693            accelerationLoopRightLeft_ = loopLeft_;
694            if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_)
695                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
696            if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_)
697                speedLoopRightLeft_ = -maxSpeedLoopRightLeft_;
698        }
699
700        if(loopLeft_ == 0 && loopRight_ == 0)
701        {
702            accelerationLoopRightLeft_ = brakeLoop_;
703            if(speedLoopRightLeft_ > 0)
704                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
705            if(speedLoopRightLeft_ < 0)
706                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
707            if(fabs(speedLoopRightLeft_) < accelerationLoopRightLeft_*dt)
708                speedLoopRightLeft_ = 0;
709        }
710
711        Vector3 transVector = Vector3::ZERO;
712*/
713/*
714        transVector.z = 1;
715        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
716        this->pitch(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
717        this->yaw(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
718        this->roll(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
719*/
720/*
721        transVector.x = 1;
722        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
723        this->yaw(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
724        this->roll(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
725        this->pitch(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
726*/
727    }
728/*
729    void SpaceShip::moveForward(float moveForward) {
730        moveForward_ = moveForward;
731    }
732
733    void SpaceShip::rotateUp(float rotateUp) {
734        rotateUp_ = rotateUp;
735    }
736
737    void SpaceShip::rotateDown(float rotateDown) {
738        rotateDown_ = rotateDown;
739    }
740
741    void SpaceShip::rotateLeft(float rotateLeft) {
742        rotateLeft_ = rotateLeft;
743    }
744
745    void SpaceShip::rotateRight(float rotateRight) {
746        rotateRight_ = rotateRight;
747    }
748
749    void SpaceShip::loopLeft(float loopLeft) {
750        loopLeft_ = loopLeft;
751    }
752
753    void SpaceShip::loopRight(float loopRight) {
754        loopRight_ = loopRight;
755    }
756
757    void SpaceShip::brakeForward(float brakeForward) {
758        brakeForward_ = brakeForward;
759    }
760
761    void SpaceShip::brakeRotate(float brakeRotate) {
762        brakeRotate_ = brakeRotate;
763    }
764
765    void SpaceShip::brakeLoop(float brakeLoop) {
766        brakeLoop_ = brakeLoop;
767    }
768
769    void SpaceShip::maxSpeedForward(float maxSpeedForward) {
770        maxSpeedForward_ = maxSpeedForward;
771    }
772
773    void SpaceShip::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) {
774        maxSpeedRotateUpDown_ = maxSpeedRotateUpDown;
775    }
776
777    void SpaceShip::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) {
778        maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft;
779    }
780
781    void SpaceShip::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) {
782        maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft;
783    }
784*/
785}
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