| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Benjamin Knecht | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "Script.h" | 
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| 30 |  | 
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| 31 | #include <tinyxml/ticpp.h> | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/LuaBind.h" | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 |   CreateFactory(Script); | 
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| 38 |  | 
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| 39 |   Script::Script(BaseObject* creator) : BaseObject(creator) | 
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| 40 |   { | 
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| 41 |     RegisterObject(Script); | 
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| 42 |  | 
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| 43 |     code_ = ""; | 
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| 44 |   } | 
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| 45 |  | 
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| 46 |   Script::~Script() | 
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| 47 |   { | 
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| 48 |   } | 
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| 49 |  | 
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| 50 |   /** | 
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| 51 |   @brief XML loading and saving. | 
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| 52 |   @param xmlelement The XML-element | 
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| 53 |   @param loading Loading (true) or saving (false) | 
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| 54 |    */ | 
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| 55 |   void Script::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 56 |   { | 
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| 57 |     BaseObject::XMLPort(xmlelement, mode); | 
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| 58 |  | 
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| 59 |     code_ = xmlelement.GetText(false); | 
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| 60 |   } | 
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| 61 |  | 
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| 62 |   void Script::execute() | 
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| 63 |   { | 
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| 64 |     LuaBind& lua = LuaBind::getInstance(); | 
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| 65 |     lua.loadString(this->code_); | 
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| 66 |     lua.run(); | 
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| 67 |   } | 
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| 68 | } | 
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