[1383] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[1906] | 29 | #include "OrxonoxStableHeaders.h" |
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[1383] | 30 | #include "Script.h" |
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[1906] | 31 | |
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[1961] | 32 | #include "util/Debug.h" |
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[1383] | 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/XMLPort.h" |
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| 35 | #include "core/LuaBind.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | CreateFactory(Script); |
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| 40 | |
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[2019] | 41 | Script::Script(BaseObject* creator) : BaseObject(creator) |
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[1383] | 42 | { |
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| 43 | RegisterObject(Script); |
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| 44 | |
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| 45 | code_ = ""; |
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| 46 | } |
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| 47 | |
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| 48 | Script::~Script() |
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| 49 | { |
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| 50 | } |
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| 51 | |
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| 52 | /** |
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| 53 | @brief XML loading and saving. |
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| 54 | @param xmlelement The XML-element |
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| 55 | @param loading Loading (true) or saving (false) |
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| 56 | */ |
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| 57 | void Script::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 58 | { |
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| 59 | BaseObject::XMLPort(xmlelement, mode); |
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| 60 | |
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| 61 | code_ = xmlelement.GetText(false); |
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| 62 | } |
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| 63 | |
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| 64 | void Script::execute() |
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| 65 | { |
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| 66 | LuaBind* lua = LuaBind::getInstance(); |
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| 67 | lua->loadString(this->code_); |
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| 68 | lua->run(); |
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| 69 | } |
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| 70 | } |
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