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source: code/trunk/src/orxonox/objects/Rewardable.h @ 2090

Last change on this file since 2090 was 2090, checked in by landauf, 16 years ago

merged questsystem back to trunk
(there are some changes to be done)

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Rewardable_H__
30#define _Rewardable_H__
31
32#include "core/BaseObject.h"
33
34namespace orxonox {
35
36    class Player; //Forward declaration, remove when fully integrated in objecthirarchy.
37
38    /**
39    @brief
40        Rewardable is an Interface, that can be implemented by any object to enable it to be given as reward to a player through QuestEffects.
41    @author
42        Damian 'Mozork' Frick
43    */
44    class Rewardable : public BaseObject
45    {
46   
47        public:
48            Rewardable();
49            virtual ~Rewardable();
50           
51            virtual bool reward(Player* player) = 0; //!<Method to transcribe a rewardable object to the player.
52   
53    };
54
55}
56
57#endif /* _Rewardable_H__ */
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