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source: code/trunk/src/orxonox/objects/RadarViewable.h @ 3104

Last change on this file since 3104 was 3101, checked in by landauf, 15 years ago

merged revision 3090 from map branch back to trunk

  • Property svn:eol-style set to native
File size: 4.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _RadarViewable_H__
30#define _RadarViewable_H__
31
32#include "OrxonoxPrereqs.h"
33#include <string>
34#include <cassert>
35#include "util/Math.h"
36#include "util/Debug.h"
37#include "core/OrxonoxClass.h"
38
39#include <string>
40#include <OgreSceneNode.h>
41#include <OgreEntity.h>
42#include <OgreManualObject.h>
43#include "orxonox/tools/DynamicLines.h"
44
45namespace orxonox
46{
47    /**
48    @brief Interface for receiving window events.
49    */
50    class _OrxonoxExport RadarViewable : virtual public OrxonoxClass
51    {
52    public:
53        enum Shape
54        {
55            Square,
56            Dot,
57            Triangle
58        };
59
60
61    public:
62        RadarViewable();
63        virtual ~RadarViewable();
64
65        inline void setRadarObjectCamouflage(float camouflage)
66            { this->radarObjectCamouflage_ = camouflage; }
67        inline float getRadarObjectCamouflage() const
68            { return this->radarObjectCamouflage_; }
69
70        inline void setRadarObjectColour(const ColourValue& colour)
71            { this->radarObjectColour_ = colour; }
72        inline const ColourValue& getRadarObjectColour() const
73            { return this->radarObjectColour_; }
74
75        void setRadarObjectDescription(const std::string& str);
76        inline const std::string& getRadarObjectDescription() const
77            { return this->radarObjectDescription_; }
78
79        inline void setRadarVisibility(bool b)
80            { this->bVisibility_ = b; }
81        inline bool getRadarVisibility() const
82            { return this->bVisibility_; }
83
84        virtual const WorldEntity* getWorldEntity() const = 0;
85
86        const Vector3& getRVWorldPosition() const;
87        Vector3 getRVOrientedVelocity() const;
88
89        inline void setRadarObjectShape(Shape shape)
90            { this->radarObjectShape_ = shape; }
91        inline Shape getRadarObjectShape() const
92            { return this->radarObjectShape_; }
93
94/*
95        inline void setMapNode(Ogre::SceneNode * node)
96            { this->MapNode_ = node; }
97        inline Ogre::SceneNode * getMapNode() const
98            { return this->MapNode_; }
99        inline void setMapEntity(Ogre::Entity * ent)
100            { this->MapEntity_ = ent; }
101        inline Ogre::Entity * getMapEntity() const
102            { return this->MapEntity_; }
103*/
104        //Used for Map
105        Ogre::SceneNode * MapNode_;
106        Ogre::Entity * MapEntity_;
107        DynamicLines* line_;
108        Ogre::SceneNode * LineNode_;
109        void addMapEntity();
110        void updateMapPosition();
111        bool isHumanShip_;
112        inline std::string getUniqueId()
113        {
114            return this->uniqueId_;
115        }
116        //friend class Map;
117
118    private:
119        void validate(const WorldEntity* object) const
120        {
121            if (!object)
122            {
123                COUT(1) << "Assertation: Every RadarViewable has to be assigned a WorldEntity pointer!" << std::endl;
124                assert(0);
125            }
126        }
127
128        bool bVisibility_;
129        //Map
130        std::string uniqueId_;
131
132
133        //Radar
134        float radarObjectCamouflage_;
135        Shape radarObjectShape_;
136        std::string radarObjectDescription_;
137        ColourValue radarObjectColour_;
138
139    };
140}
141
142#endif /* _RadarViewable_H__ */
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