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source: code/trunk/src/orxonox/objects/Projectile.cc @ 1787

Last change on this file since 1787 was 1787, checked in by rgrieder, 16 years ago

Replaced macro "Class" with "GetClassIdentifier" to avoid future collision because the macro is very short.
"ID" was already replaced with the introduction of CEGUI which used ID somewhere as non-macro. The compiler error was completely misleading though…

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35#include "core/Executor.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/Iterator.h"
38#include "tools/ParticleInterface.h"
39
40#include "SpaceShipAI.h"
41#include "ParticleSpawner.h"
42#include "Model.h"
43
44namespace orxonox
45{
46    float Projectile::speed_s = 5000;
47
48    Projectile::Projectile(SpaceShip* owner) : owner_(owner)
49    {
50        RegisterObject(Projectile);
51
52        this->setConfigValues();
53        this->explosionTemplateName_ = "Orxonox/explosion3";
54        this->smokeTemplateName_ = "Orxonox/smoke4";
55
56        if (this->owner_)
57        {
58            this->setStatic(false);
59            this->setOrientation(this->owner_->getOrientation());
60            this->setPosition(this->owner_->getPosition());
61            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
62            this->setVelocity(this->owner_->getInitialDir() * this->speed_);
63        }
64
65        this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
66    }
67
68    Projectile::~Projectile()
69    {
70    }
71
72    void Projectile::setConfigValues()
73    {
74        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
75        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
76        SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second").callback(this, &Projectile::speedChanged);
77    }
78
79    void Projectile::speedChanged()
80    {
81        Projectile::speed_s = this->speed_;
82        if (this->owner_)
83            this->setVelocity(this->owner_->getInitialDir() * this->speed_);
84    }
85
86    void Projectile::tick(float dt)
87    {
88        SUPER(Projectile, tick, dt);
89
90        if (!this->isActive())
91            return;
92
93        float radius;
94        for (ObjectList<Model>::iterator it = ObjectList<Model>::begin(); it; ++it)
95        {
96            if ((*it) != this->owner_)
97            {
98                radius = it->getScale3D().x * 3.0;
99
100                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
101                {
102                    // hit
103                    if (it->isA(GetClassIdentifier(SpaceShipAI)))
104                        ((SpaceShipAI*)(*it))->damage(this->damage_);
105                    ParticleSpawner* explosion = new ParticleSpawner(this->explosionTemplateName_, LODParticle::low, 2.0);
106                    explosion->setPosition(this->getPosition());
107                    explosion->create();
108                    ParticleSpawner* smoke = new ParticleSpawner(this->smokeTemplateName_, LODParticle::normal, 2.0, 0.0);
109                    smoke->setPosition(this->getPosition());
110//                    smoke->getParticleInterface()->setSpeedFactor(3.0);
111                    smoke->create();
112                    delete this;
113                    return;
114                }
115            }
116        }
117    }
118
119    void Projectile::destroyObject()
120    {
121        delete this;
122    }
123}
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