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source: code/trunk/src/orxonox/objects/Projectile.cc @ 1558

Last change on this file since 1558 was 1558, checked in by landauf, 16 years ago

added support for isVisible() and isActive() to all objects.
those functions are provided by BaseObject, combined with virtual functions changedVisibility and changedActivity respectively.
use them, to make orxonox scriptable, say: to change the state of objects with 2 simple functions instead of changing all meshes and emitters and billboards of an object. don't forget to pass calls to changedVisibility and changedActivity to the parent class.

additionally there is a new function, isInitialized(), provided by BaseObject too. this returns true if the constructor of BaseObject passed the object registration. this allows you, to check whether an object was properly initialized or if the constructor returned (as this is the case while creating the class hierarchy). use isInitialized() in your destructor before deleting something.

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35#include "core/Executor.h"
36#include "core/ConfigValueIncludes.h"
37#include "tools/ParticleInterface.h"
38
39#include "SpaceShipAI.h"
40#include "ParticleSpawner.h"
41#include "Model.h"
42
43namespace orxonox
44{
45    float Projectile::speed_ = 5000;
46
47    Projectile::Projectile(SpaceShip* owner) : owner_(owner)
48    {
49        RegisterObject(Projectile);
50
51        this->setConfigValues();
52        this->explosionTemplateName_ = "Orxonox/explosion1";
53        this->smokeTemplateName_ = "Orxonox/smoke3";
54
55        if (this->owner_)
56        {
57            this->setStatic(false);
58            this->setOrientation(this->owner_->getOrientation());
59            this->setPosition(this->owner_->getPosition());
60            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
61            this->setVelocity(this->owner_->getInitialDir() * this->speed_);
62        }
63
64        this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
65    }
66
67    Projectile::~Projectile()
68    {
69    }
70
71    void Projectile::setConfigValues()
72    {
73        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
74        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
75        SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second");
76
77        this->setVelocity(this->owner_->getInitialDir() * this->speed_);
78    }
79
80    void Projectile::tick(float dt)
81    {
82        WorldEntity::tick(dt);
83
84        if (!this->isActive())
85            return;
86
87        float radius;
88        for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it)
89        {
90            if ((*it) != this->owner_)
91            {
92                radius = it->getScale().x * 3.0;
93
94                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
95                {
96                    // hit
97                    if (it->isA(Class(SpaceShipAI)))
98                        ((SpaceShipAI*)(*it))->damage(this->damage_);
99                    ParticleSpawner* explosion = new ParticleSpawner(this->explosionTemplateName_, 2.0);
100                    explosion->setPosition(this->getPosition());
101                    explosion->create();
102                    ParticleSpawner* smoke = new ParticleSpawner(this->smokeTemplateName_, 6.0, 0.0);
103                    smoke->setPosition(this->getPosition());
104                    smoke->getParticleInterface()->setSpeedFactor(3.0);
105                    smoke->create();
106                    delete this;
107                    return;
108                }
109            }
110        }
111    }
112
113    void Projectile::destroyObject()
114    {
115        delete this;
116    }
117}
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