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source: code/trunk/src/orxonox/objects/Projectile.cc @ 1553

Last change on this file since 1553 was 1553, checked in by landauf, 16 years ago

moved ParticleInterface to tools, deleted particle

by the way, the last commit also changed a lot in ParticleInterface and added a new class, ParticleSpawner.

oh, and I forgot to say:
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!!! UPDATE YOUR MEDIA REPOSITORY !!!

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  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35#include "core/Executor.h"
36#include "core/ConfigValueIncludes.h"
37#include "tools/ParticleInterface.h"
38
39#include "SpaceShipAI.h"
40#include "ParticleSpawner.h"
41#include "Model.h"
42
43namespace orxonox
44{
45    float Projectile::speed_ = 2000;
46
47    Projectile::Projectile(SpaceShip* owner) : owner_(owner)
48    {
49        RegisterObject(Projectile);
50
51        this->setConfigValues();
52        this->explosionTemplateName_ = "Orxonox/explosion1";
53        this->smokeTemplateName_ = "Orxonox/smoke3";
54
55        if (this->owner_)
56        {
57            this->setStatic(false);
58            this->setOrientation(this->owner_->getOrientation());
59            this->setPosition(this->owner_->getPosition());
60            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
61            this->setVelocity(this->owner_->getInitialDir() * this->speed_);
62        }
63
64        this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
65    }
66
67    Projectile::~Projectile()
68    {
69    }
70
71    void Projectile::setConfigValues()
72    {
73        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
74        SetConfigValue(lifetime_, 5.0).description("The time in seconds a projectile stays alive");
75        SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second");
76
77        this->setVelocity(this->owner_->getInitialDir() * this->speed_);
78    }
79
80    void Projectile::tick(float dt)
81    {
82        WorldEntity::tick(dt);
83
84        float radius;
85        for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it)
86        {
87            if ((*it) != this->owner_)
88            {
89                radius = it->getScale().x * 3.0;
90
91                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
92                {
93                    // hit
94                    if (it->isA(Class(SpaceShipAI)))
95                        ((SpaceShipAI*)(*it))->damage(this->damage_);
96                    ParticleSpawner* explosion = new ParticleSpawner(this->explosionTemplateName_, 2.0);
97                    explosion->setPosition(this->getPosition());
98                    explosion->create();
99                    ParticleSpawner* smoke = new ParticleSpawner(this->smokeTemplateName_, 6.0, 0.0);
100                    smoke->setPosition(this->getPosition());
101                    smoke->getParticleInterface()->setSpeedFactor(3.0);
102                    smoke->create();
103                    delete this;
104                    return;
105                }
106            }
107        }
108    }
109
110    void Projectile::destroyObject()
111    {
112        delete this;
113    }
114}
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