| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "Projectile.h" | 
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| 31 |  | 
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| 32 | #include <OgreBillboard.h> | 
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| 33 |  | 
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| 34 | #include "core/CoreIncludes.h" | 
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| 35 | #include "core/Executor.h" | 
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| 36 | #include "core/ConfigValueIncludes.h" | 
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| 37 | #include "tools/ParticleInterface.h" | 
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| 38 |  | 
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| 39 | #include "SpaceShipAI.h" | 
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| 40 | #include "ParticleSpawner.h" | 
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| 41 | #include "Model.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |     float Projectile::speed_ = 5000; | 
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| 46 |  | 
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| 47 |     Projectile::Projectile(SpaceShip* owner) : owner_(owner) | 
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| 48 |     { | 
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| 49 |         RegisterObject(Projectile); | 
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| 50 |  | 
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| 51 |         this->setConfigValues(); | 
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| 52 |         this->explosionTemplateName_ = "Orxonox/explosion3"; | 
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| 53 |         this->smokeTemplateName_ = "Orxonox/smoke4"; | 
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| 54 |  | 
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| 55 |         if (this->owner_) | 
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| 56 |         { | 
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| 57 |             this->setStatic(false); | 
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| 58 |             this->setOrientation(this->owner_->getOrientation()); | 
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| 59 |             this->setPosition(this->owner_->getPosition()); | 
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| 60 |             this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL); | 
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| 61 |             this->setVelocity(this->owner_->getInitialDir() * this->speed_); | 
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| 62 |         } | 
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| 63 |  | 
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| 64 |         this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject))); | 
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| 65 |     } | 
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| 66 |  | 
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| 67 |     Projectile::~Projectile() | 
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| 68 |     { | 
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| 69 |     } | 
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| 70 |  | 
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| 71 |     void Projectile::setConfigValues() | 
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| 72 |     { | 
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| 73 |         SetConfigValue(damage_, 15.0).description("The damage caused by the projectile"); | 
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| 74 |         SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive"); | 
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| 75 |         SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second"); | 
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| 76 |  | 
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| 77 |         if(this->owner_) | 
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| 78 |           this->setVelocity(this->owner_->getInitialDir() * this->speed_); | 
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| 79 |     } | 
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| 80 |  | 
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| 81 |     void Projectile::tick(float dt) | 
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| 82 |     { | 
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| 83 |         WorldEntity::tick(dt); | 
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| 84 |  | 
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| 85 |         if (!this->isActive()) | 
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| 86 |             return; | 
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| 87 |  | 
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| 88 |         float radius; | 
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| 89 |         for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it) | 
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| 90 |         { | 
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| 91 |             if ((*it) != this->owner_) | 
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| 92 |             { | 
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| 93 |                 radius = it->getScale().x * 3.0; | 
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| 94 |  | 
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| 95 |                 if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius)) | 
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| 96 |                 { | 
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| 97 |                     // hit | 
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| 98 |                     if (it->isA(Class(SpaceShipAI))) | 
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| 99 |                         ((SpaceShipAI*)(*it))->damage(this->damage_); | 
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| 100 |                     ParticleSpawner* explosion = new ParticleSpawner(this->explosionTemplateName_, LODParticle::low, 2.0); | 
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| 101 |                     explosion->setPosition(this->getPosition()); | 
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| 102 |                     explosion->create(); | 
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| 103 |                     ParticleSpawner* smoke = new ParticleSpawner(this->smokeTemplateName_, LODParticle::normal, 2.0, 0.0); | 
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| 104 |                     smoke->setPosition(this->getPosition()); | 
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| 105 | //                    smoke->getParticleInterface()->setSpeedFactor(3.0); | 
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| 106 |                     smoke->create(); | 
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| 107 |                     delete this; | 
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| 108 |                     return; | 
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| 109 |                 } | 
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| 110 |             } | 
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| 111 |         } | 
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| 112 |     } | 
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| 113 |  | 
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| 114 |     void Projectile::destroyObject() | 
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| 115 |     { | 
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| 116 |         delete this; | 
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| 117 |     } | 
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| 118 | } | 
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