| [670] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | * | 
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|  | 4 | * | 
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|  | 5 | *   License notice: | 
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|  | 6 | * | 
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|  | 7 | *   This program is free software; you can redistribute it and/or | 
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|  | 8 | *   modify it under the terms of the GNU General Public License | 
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|  | 9 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 10 | *   of the License, or (at your option) any later version. | 
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|  | 11 | * | 
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|  | 12 | *   This program is distributed in the hope that it will be useful, | 
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|  | 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 15 | *   GNU General Public License for more details. | 
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|  | 16 | * | 
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|  | 17 | *   You should have received a copy of the GNU General Public License | 
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|  | 18 | *   along with this program; if not, write to the Free Software | 
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|  | 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 20 | * | 
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|  | 21 | *   Author: | 
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|  | 22 | *      Fabian 'x3n' Landau | 
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|  | 23 | *   Co-authors: | 
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|  | 24 | *      ... | 
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|  | 25 | * | 
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|  | 26 | */ | 
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|  | 27 |  | 
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| [786] | 28 | #include "OrxonoxStableHeaders.h" | 
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| [784] | 29 |  | 
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| [643] | 30 | #include "../core/CoreIncludes.h" | 
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| [708] | 31 | #include "SpaceShip.h" | 
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| [646] | 32 | #include "Explosion.h" | 
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|  | 33 | #include "Model.h" | 
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| [643] | 34 |  | 
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| [708] | 35 | #include "Projectile.h" | 
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|  | 36 |  | 
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| [643] | 37 | namespace orxonox | 
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|  | 38 | { | 
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|  | 39 | CreateFactory(Projectile); | 
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|  | 40 |  | 
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|  | 41 | Projectile::Projectile(SpaceShip* owner) | 
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|  | 42 | { | 
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|  | 43 | RegisterObject(Projectile); | 
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|  | 44 |  | 
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| [697] | 45 | this->setConfigValues(); | 
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|  | 46 |  | 
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| [643] | 47 | this->owner_ = owner; | 
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|  | 48 |  | 
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|  | 49 | this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1); | 
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|  | 50 | this->attachObject(this->billboard_.getBillboardSet()); | 
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|  | 51 | this->scale(0.5); | 
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|  | 52 |  | 
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|  | 53 | if (this->owner_) | 
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|  | 54 | { | 
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|  | 55 | this->setStatic(false); | 
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|  | 56 | this->setOrientation(this->owner_->getOrientation()); | 
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|  | 57 | this->setPosition(this->owner_->getPosition()); | 
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| [644] | 58 | this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL); | 
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| [643] | 59 | this->setVelocity(Vector3(1, 0, 0) * this->speed_); | 
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|  | 60 | } | 
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|  | 61 |  | 
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|  | 62 | this->destroyTimer_.setTimer(this->lifetime_, false, this, &Projectile::destroyObject); | 
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|  | 63 | } | 
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|  | 64 |  | 
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|  | 65 | Projectile::~Projectile() | 
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|  | 66 | { | 
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|  | 67 | } | 
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|  | 68 |  | 
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| [697] | 69 | void Projectile::setConfigValues() | 
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|  | 70 | { | 
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| [706] | 71 | SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive"); | 
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|  | 72 | SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second"); | 
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| [697] | 73 | } | 
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|  | 74 |  | 
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| [646] | 75 | void Projectile::tick(float dt) | 
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|  | 76 | { | 
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|  | 77 | WorldEntity::tick(dt); | 
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|  | 78 |  | 
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|  | 79 | float radius; | 
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|  | 80 | for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it) | 
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|  | 81 | { | 
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|  | 82 | if ((*it) != this->owner_) | 
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|  | 83 | { | 
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|  | 84 | radius = it->getScale().x * 3.0; | 
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|  | 85 |  | 
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|  | 86 | if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius)) | 
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|  | 87 | { | 
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| [697] | 88 | new Explosion(this); | 
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| [646] | 89 | delete this; | 
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|  | 90 | return; | 
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|  | 91 | } | 
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|  | 92 | } | 
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|  | 93 | } | 
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|  | 94 | } | 
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|  | 95 |  | 
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| [643] | 96 | void Projectile::destroyObject() | 
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|  | 97 | { | 
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|  | 98 | delete this; | 
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|  | 99 | } | 
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|  | 100 | } | 
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