| [670] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1056] | 3 |  *                    > www.orxonox.net < | 
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| [670] | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [786] | 29 | #include "OrxonoxStableHeaders.h" | 
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| [1039] | 30 | #include "Projectile.h" | 
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| [784] | 31 |  | 
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| [1052] | 32 | #include "core/CoreIncludes.h" | 
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 | 33 | #include "core/Executor.h" | 
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 | 34 | #include "core/ConfigValueIncludes.h" | 
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 | 35 |  | 
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| [708] | 36 | #include "SpaceShip.h" | 
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| [646] | 37 | #include "Explosion.h" | 
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 | 38 | #include "Model.h" | 
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| [643] | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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 | 42 |     CreateFactory(Projectile); | 
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 | 43 |  | 
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| [1293] | 44 |     Projectile::Projectile(SpaceShip* owner) : | 
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 | 45 |       owner_(owner) | 
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| [643] | 46 |     { | 
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 | 47 |         RegisterObject(Projectile); | 
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 | 48 |  | 
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| [697] | 49 |         this->setConfigValues(); | 
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 | 50 |  | 
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| [643] | 51 |         this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1); | 
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 | 52 |         this->attachObject(this->billboard_.getBillboardSet()); | 
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 | 53 |         this->scale(0.5); | 
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 | 54 |  | 
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 | 55 |         if (this->owner_) | 
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 | 56 |         { | 
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 | 57 |             this->setStatic(false); | 
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 | 58 |             this->setOrientation(this->owner_->getOrientation()); | 
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 | 59 |             this->setPosition(this->owner_->getPosition()); | 
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| [644] | 60 |             this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL); | 
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| [643] | 61 |             this->setVelocity(Vector3(1, 0, 0) * this->speed_); | 
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 | 62 |         } | 
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 | 63 |  | 
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| [1052] | 64 |         this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject))); | 
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| [1360] | 65 |         this->classID = this->getIdentifier()->getNetworkID(); // TODO: remove this hack | 
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 | 66 | //        COUT(3) << this->classID << std::endl; | 
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| [643] | 67 |     } | 
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 | 68 |  | 
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 | 69 |     Projectile::~Projectile() | 
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 | 70 |     { | 
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 | 71 |     } | 
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 | 72 |  | 
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| [697] | 73 |     void Projectile::setConfigValues() | 
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 | 74 |     { | 
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| [706] | 75 |         SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive"); | 
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 | 76 |         SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second"); | 
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| [1052] | 77 |  | 
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 | 78 |         this->setVelocity(Vector3(1, 0, 0) * this->speed_); | 
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| [697] | 79 |     } | 
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 | 80 |  | 
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| [646] | 81 |     void Projectile::tick(float dt) | 
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 | 82 |     { | 
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 | 83 |         WorldEntity::tick(dt); | 
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 | 84 |  | 
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 | 85 |         float radius; | 
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 | 86 |         for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it) | 
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 | 87 |         { | 
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 | 88 |             if ((*it) != this->owner_) | 
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 | 89 |             { | 
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 | 90 |                 radius = it->getScale().x * 3.0; | 
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 | 91 |  | 
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 | 92 |                 if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius)) | 
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 | 93 |                 { | 
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| [697] | 94 |                     new Explosion(this); | 
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| [646] | 95 |                     delete this; | 
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 | 96 |                     return; | 
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 | 97 |                 } | 
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 | 98 |             } | 
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 | 99 |         } | 
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 | 100 |     } | 
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 | 101 |  | 
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| [643] | 102 |     void Projectile::destroyObject() | 
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 | 103 |     { | 
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 | 104 |         delete this; | 
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 | 105 |     } | 
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 | 106 | } | 
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