| [670] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1056] | 3 | *                    > www.orxonox.net < | 
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| [670] | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [786] | 29 | #include "OrxonoxStableHeaders.h" | 
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| [1039] | 30 | #include "Projectile.h" | 
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| [784] | 31 |  | 
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| [1052] | 32 | #include "core/CoreIncludes.h" | 
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|  | 33 | #include "core/Executor.h" | 
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|  | 34 | #include "core/ConfigValueIncludes.h" | 
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|  | 35 |  | 
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| [708] | 36 | #include "SpaceShip.h" | 
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| [646] | 37 | #include "Explosion.h" | 
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|  | 38 | #include "Model.h" | 
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| [643] | 39 |  | 
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|  | 40 | namespace orxonox | 
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|  | 41 | { | 
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|  | 42 | CreateFactory(Projectile); | 
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|  | 43 |  | 
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| [1293] | 44 | Projectile::Projectile(SpaceShip* owner) : | 
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|  | 45 | owner_(owner) | 
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| [643] | 46 | { | 
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|  | 47 | RegisterObject(Projectile); | 
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|  | 48 |  | 
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| [697] | 49 | this->setConfigValues(); | 
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|  | 50 |  | 
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| [643] | 51 | this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1); | 
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|  | 52 | this->attachObject(this->billboard_.getBillboardSet()); | 
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|  | 53 | this->scale(0.5); | 
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|  | 54 |  | 
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|  | 55 | if (this->owner_) | 
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|  | 56 | { | 
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|  | 57 | this->setStatic(false); | 
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|  | 58 | this->setOrientation(this->owner_->getOrientation()); | 
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|  | 59 | this->setPosition(this->owner_->getPosition()); | 
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| [644] | 60 | this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL); | 
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| [643] | 61 | this->setVelocity(Vector3(1, 0, 0) * this->speed_); | 
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|  | 62 | } | 
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|  | 63 |  | 
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| [1052] | 64 | this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject))); | 
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| [1360] | 65 | this->classID = this->getIdentifier()->getNetworkID(); // TODO: remove this hack | 
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|  | 66 | //        COUT(3) << this->classID << std::endl; | 
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| [643] | 67 | } | 
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|  | 68 |  | 
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|  | 69 | Projectile::~Projectile() | 
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|  | 70 | { | 
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|  | 71 | } | 
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|  | 72 |  | 
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| [697] | 73 | void Projectile::setConfigValues() | 
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|  | 74 | { | 
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| [706] | 75 | SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive"); | 
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|  | 76 | SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second"); | 
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| [1052] | 77 |  | 
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|  | 78 | this->setVelocity(Vector3(1, 0, 0) * this->speed_); | 
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| [697] | 79 | } | 
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|  | 80 |  | 
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| [646] | 81 | void Projectile::tick(float dt) | 
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|  | 82 | { | 
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|  | 83 | WorldEntity::tick(dt); | 
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|  | 84 |  | 
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|  | 85 | float radius; | 
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|  | 86 | for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it) | 
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|  | 87 | { | 
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|  | 88 | if ((*it) != this->owner_) | 
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|  | 89 | { | 
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|  | 90 | radius = it->getScale().x * 3.0; | 
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|  | 91 |  | 
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|  | 92 | if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius)) | 
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|  | 93 | { | 
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| [697] | 94 | new Explosion(this); | 
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| [646] | 95 | delete this; | 
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|  | 96 | return; | 
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|  | 97 | } | 
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|  | 98 | } | 
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|  | 99 | } | 
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|  | 100 | } | 
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|  | 101 |  | 
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| [643] | 102 | void Projectile::destroyObject() | 
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|  | 103 | { | 
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|  | 104 | delete this; | 
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|  | 105 | } | 
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|  | 106 | } | 
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