| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "ParticleSpawner.h" | 
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| 31 |  | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/Executor.h" | 
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| 34 | #include "tools/ParticleInterface.h" | 
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| 35 | #include "GraphicsEngine.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 |     CreateFactory(ParticleSpawner); | 
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| 40 |  | 
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| 41 |     ParticleSpawner::ParticleSpawner() | 
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| 42 |     { | 
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| 43 |         RegisterObject(ParticleSpawner); | 
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| 44 |         this->particle_ = 0; | 
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| 45 |     } | 
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| 46 |  | 
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| 47 |     ParticleSpawner::ParticleSpawner(const std::string& templateName, LODParticle::LOD detaillevel, float lifetime, float startdelay, float destroydelay, const Vector3& direction) | 
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| 48 |     { | 
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| 49 |         RegisterObject(ParticleSpawner); | 
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| 50 |         this->setParticle(templateName, detaillevel, lifetime, startdelay, destroydelay, direction); | 
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| 51 |     } | 
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| 52 |  | 
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| 53 |     void ParticleSpawner::setParticle(const std::string& templateName, LODParticle::LOD detaillevel, float lifetime, float startdelay, float destroydelay, const Vector3& direction) | 
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| 54 |     { | 
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| 55 |         ExecutorMember<ParticleSpawner>* executor = createExecutor(createFunctor(&ParticleSpawner::createParticleSpawner)); | 
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| 56 |         this->destroydelay_ = destroydelay; | 
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| 57 |         executor->setDefaultValues(lifetime); | 
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| 58 |         this->timer_.setTimer(startdelay, false, this, executor); | 
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| 59 |         this->particle_ = new ParticleInterface(templateName, detaillevel); | 
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| 60 |         this->particle_->addToSceneNode(this->getNode()); | 
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| 61 |         this->particle_->setEnabled(false); | 
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| 62 |         if (direction != Vector3::ZERO) | 
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| 63 |         { | 
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| 64 |             this->particle_->getAllEmitters()->setDirection(direction); | 
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| 65 |         } | 
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| 66 |     } | 
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| 67 |  | 
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| 68 |     ParticleSpawner::~ParticleSpawner() | 
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| 69 |     { | 
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| 70 |         if (this->isInitialized() && this->particle_) | 
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| 71 |         { | 
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| 72 |             this->particle_->detachFromSceneNode(); | 
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| 73 |             delete this->particle_; | 
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| 74 |         } | 
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| 75 |     }; | 
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| 76 |  | 
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| 77 |     void ParticleSpawner::destroy() | 
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| 78 |     { | 
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| 79 |         this->setPosition(this->getNode()->getParent()->getPosition()); | 
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| 80 |         this->getNode()->getParent()->removeChild(this->getNode()); | 
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| 81 |         GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->addChild(this->getNode()); | 
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| 82 |         if (this->particle_) | 
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| 83 |             this->particle_->setEnabled(false); | 
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| 84 |         if (!this->timer_.isActive() || this->timer_.getRemainingTime() > this->destroydelay_) | 
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| 85 |             this->timer_.setTimer(this->destroydelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner))); | 
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| 86 |     } | 
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| 87 |  | 
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| 88 |     void ParticleSpawner::createParticleSpawner(float lifetime) | 
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| 89 |     { | 
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| 90 |         this->particle_->setEnabled(true); | 
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| 91 |         if (lifetime != 0) | 
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| 92 |             this->timer_.setTimer(lifetime, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner))); | 
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| 93 |     } | 
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| 94 |  | 
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| 95 |     void ParticleSpawner::destroyParticleSpawner() | 
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| 96 |     { | 
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| 97 |         delete this; | 
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| 98 |     } | 
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| 99 |  | 
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| 100 |     void ParticleSpawner::setVisible(bool visible) | 
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| 101 |     { | 
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| 102 |         if (this->particle_) | 
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| 103 |             this->particle_->setEnabled(visible); | 
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| 104 |     } | 
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| 105 | } | 
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