| [1552] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "OrxonoxStableHeaders.h" | 
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|  | 30 | #include "ParticleProjectile.h" | 
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|  | 31 |  | 
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|  | 32 | #include "SpaceShip.h" | 
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|  | 33 | #include "core/CoreIncludes.h" | 
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|  | 34 |  | 
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|  | 35 | namespace orxonox | 
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|  | 36 | { | 
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|  | 37 | CreateFactory(ParticleProjectile); | 
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|  | 38 |  | 
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| [1559] | 39 | ParticleProjectile::ParticleProjectile(SpaceShip* owner) : BillboardProjectile(owner) | 
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| [1552] | 40 | { | 
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|  | 41 | RegisterObject(ParticleProjectile); | 
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|  | 42 |  | 
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|  | 43 | if (this->owner_) | 
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|  | 44 | { | 
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| [1563] | 45 | this->particles_ = new ParticleInterface("Orxonox/shot2", LODParticle::normal); | 
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| [1552] | 46 | this->particles_->addToSceneNode(this->getNode()); | 
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|  | 47 | this->particles_->getAllEmitters()->setDirection(-this->owner_->getInitialDir()); | 
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|  | 48 | this->particles_->setKeepParticlesInLocalSpace(true); | 
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|  | 49 | } | 
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| [1559] | 50 | else | 
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|  | 51 | { | 
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|  | 52 | this->particles_ = 0; | 
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|  | 53 | } | 
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| [1552] | 54 | } | 
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|  | 55 |  | 
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|  | 56 | ParticleProjectile::~ParticleProjectile() | 
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|  | 57 | { | 
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| [1560] | 58 | if (this->isInitialized() && this->particles_) | 
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| [1552] | 59 | delete this->particles_; | 
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|  | 60 | } | 
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| [1558] | 61 |  | 
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|  | 62 | void ParticleProjectile::changedVisibility() | 
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|  | 63 | { | 
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|  | 64 | BillboardProjectile::changedVisibility(); | 
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|  | 65 | this->particles_->setEnabled(this->isVisible()); | 
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|  | 66 | } | 
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| [1552] | 67 | } | 
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