| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  * | 
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| 4 |  * | 
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| 5 |  *   License notice: | 
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| 6 |  * | 
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| 7 |  *   This program is free software; you can redistribute it and/or | 
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| 8 |  *   modify it under the terms of the GNU General Public License | 
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| 9 |  *   as published by the Free Software Foundation; either version 2 | 
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| 10 |  *   of the License, or (at your option) any later version. | 
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| 11 |  * | 
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| 12 |  *   This program is distributed in the hope that it will be useful, | 
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| 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |  *   GNU General Public License for more details. | 
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| 16 |  * | 
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| 17 |  *   You should have received a copy of the GNU General Public License | 
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| 18 |  *   along with this program; if not, write to the Free Software | 
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| 19 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 |  * | 
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| 21 |  *   Author: | 
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| 22 |  *      Fabian 'x3n' Landau | 
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| 23 |  *   Co-authors: | 
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| 24 |  *      ... | 
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| 25 |  * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 | #include "OrxonoxStableHeaders.h" | 
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| 29 |  | 
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| 30 | #include "util/tinyxml/tinyxml.h" | 
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| 31 | #include "util/Tokenizer.h" | 
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| 32 | #include "util/String2Number.h" | 
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| 33 | #include "../core/CoreIncludes.h" | 
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| 34 | #include "../Orxonox.h" | 
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| 35 | #include "core/XMLPort.h" | 
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| 36 |  | 
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| 37 | #include "Model.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     CreateFactory(Model); | 
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| 42 |  | 
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| 43 |     Model::Model() | 
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| 44 |     { | 
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| 45 |         RegisterObject(Model); | 
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| 46 |     } | 
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| 47 |  | 
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| 48 |     Model::~Model() | 
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| 49 |     { | 
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| 50 |     } | 
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| 51 |  | 
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| 52 |     void Model::loadParams(TiXmlElement* xmlElem) | 
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| 53 |     { | 
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| 54 |         WorldEntity::loadParams(xmlElem); | 
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| 55 |  | 
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| 56 |         if (xmlElem->Attribute("mesh")) | 
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| 57 |         { | 
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| 58 |             meshSrc_ = xmlElem->Attribute("mesh"); | 
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| 59 |         } | 
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| 60 |         create(); | 
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| 61 |     } | 
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| 62 |  | 
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| 63 |     /** | 
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| 64 |         @brief XML loading and saving. | 
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| 65 |         @param xmlelement The XML-element | 
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| 66 |         @param loading Loading (true) or saving (false) | 
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| 67 |         @return The XML-element | 
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| 68 |     */ | 
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| 69 |     void Model::XMLPort(Element& xmlelement, bool loading) | 
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| 70 |     { | 
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| 71 |         WorldEntity::XMLPort(xmlelement, loading); | 
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| 72 |  | 
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| 73 |         XMLPortParamLoadOnly(Model, "mesh", setMesh, xmlelement, loading); | 
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| 74 |  | 
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| 75 |         create(); | 
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| 76 |     } | 
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| 77 |  | 
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| 78 |     void Model::setMesh(const std::string& meshname) | 
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| 79 |     { | 
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| 80 |         this->meshSrc_ = meshname; | 
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| 81 |     } | 
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| 82 |  | 
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| 83 |     bool Model::create(){ | 
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| 84 |       if(meshSrc_.compare("")!=0){ | 
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| 85 |         this->mesh_.setMesh(meshSrc_); | 
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| 86 |         this->attachObject(this->mesh_.getEntity()); | 
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| 87 |         COUT(4) << "Loader: Created model" << std::endl; | 
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| 88 |       } | 
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| 89 |       registerAllVariables(); | 
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| 90 |       return true; | 
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| 91 |     } | 
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| 92 |  | 
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| 93 |     void Model::registerAllVariables(){ | 
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| 94 | //      registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING); | 
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| 95 |     } | 
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| 96 | } | 
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