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source: code/trunk/src/orxonox/objects/Model.cc @ 1787

Last change on this file since 1787 was 1787, checked in by rgrieder, 16 years ago

Replaced macro "Class" with "GetClassIdentifier" to avoid future collision because the macro is very short.
"ID" was already replaced with the introduction of CEGUI which used ID somewhere as non-macro. The compiler error was completely misleading though…

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Model.h"
31
32#include "tinyxml/tinyxml.h"
33#include "core/CoreIncludes.h"
34#include "GraphicsEngine.h"
35#include "core/XMLPort.h"
36
37#include <OgreEntity.h>
38#include <OgreMesh.h>
39#include <OgreHardwareVertexBuffer.h>
40#include <OgreMeshManager.h>
41
42
43namespace orxonox
44{
45    CreateFactory(Model);
46
47    /**
48     *
49     */
50    Model::Model()
51    {
52        RegisterObject(Model);
53        registerAllVariables();
54    }
55
56    Model::~Model()
57    {
58        if (this->isInitialized() && (this->meshSrc_ != "") && (this->meshSrc_.size() > 0))
59            this->detachObject(this->mesh_.getEntity());
60    }
61
62    /**
63        @brief XML loading and saving.
64        @param xmlelement The XML-element
65        @param loading Loading (true) or saving (false)
66        @return The XML-element
67    */
68    void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70        SUPER(Model, XMLPort, xmlelement, mode);
71
72        XMLPortParam(Model, "mesh", setMesh, getMesh, xmlelement, mode);
73
74        Model::create();
75    }
76
77    bool Model::create(){
78      if(!WorldEntity::create())
79        return false;
80      if ((this->meshSrc_ != "") && (this->meshSrc_.size() > 0))
81      {
82        this->mesh_.setMesh(meshSrc_);
83        this->attachObject(this->mesh_.getEntity());
84
85        COUT(4) << "Loader (Model.cc): Created model" << std::endl;
86      }
87      if(this->isExactlyA(GetClassIdentifier(Model)))
88        setObjectFrequency(300); //sync all 10 seconds (this only applies to asteroids and other isExactlyA(Model)
89      return true;
90    }
91
92    void Model::registerAllVariables(){
93//       WorldEntity::registerAllVariables();
94      COUT(5) << "Model.cc:registering new meshsrc with size: " << meshSrc_.length()+1 << " this: " << this << std::endl;
95      registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING);
96    }
97
98    void Model::changedVisibility()
99    {
100        SUPER(Model, changedVisibility);
101        if (this->isInitialized())
102            this->mesh_.setVisible(this->isVisible());
103    }
104}
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