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source: code/trunk/src/orxonox/objects/Model.cc @ 1552

Last change on this file since 1552 was 1552, checked in by landauf, 16 years ago

several improvements:

  • AI works properly now - add enemies with 'createEnemy x' where x is the number of enemies to add, default is 1. You can remove AI ships with 'killEnemies'.
  • Added new explosion (with smoke)
  • Added new projectile (with trail)
  • Added new thruster emitter
  • AI ships are destroyable - they start with 100 hp, each hit makes 15 hp damage, this value is configurable in the config-file: [Projectile] damage_
  • Added AI ship spawn and explosion effects
  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Model.h"
31
32#include "tinyxml/tinyxml.h"
33#include "core/CoreIncludes.h"
34#include "GraphicsEngine.h"
35#include "core/XMLPort.h"
36
37#include <OgreEntity.h>
38#include <OgreMesh.h>
39#include <OgreHardwareVertexBuffer.h>
40#include <OgreMeshManager.h>
41
42
43namespace orxonox
44{
45    CreateFactory(Model);
46
47    Model::Model() : meshSrc_("")
48    {
49        RegisterObject(Model);
50        registerAllVariables();
51    }
52
53    Model::~Model()
54    {
55        if ((this->meshSrc_ != "") && (this->meshSrc_.size() > 0))
56            this->detachObject(this->mesh_.getEntity());
57    }
58
59    /**
60        @brief XML loading and saving.
61    @p
62    aram xmlelement The XML-element
63        @param loading Loading (true) or saving (false)
64        @return The XML-element
65    */
66    void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        WorldEntity::XMLPort(xmlelement, mode);
69
70        XMLPortParamLoadOnly(Model, "mesh", setMesh, xmlelement, mode);
71
72        Model::create();
73    }
74
75    void Model::setMesh(const std::string& meshname)
76    {
77        this->meshSrc_ = meshname;
78    }
79
80    bool Model::create(){
81      if(!WorldEntity::create())
82        return false;
83      if ((this->meshSrc_ != "") && (this->meshSrc_.size() > 0))
84      {
85        this->mesh_.setMesh(meshSrc_);
86        this->attachObject(this->mesh_.getEntity());
87
88        COUT(4) << "Loader (Model.cc): Created model" << std::endl;
89      }
90      return true;
91    }
92
93    void Model::registerAllVariables(){
94//       WorldEntity::registerAllVariables();
95      COUT(5) << "Model.cc:registering new meshsrc with size: " << meshSrc_.length()+1 << " this: " << this << std::endl;
96      registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING);
97    }
98}
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