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source: code/trunk/src/orxonox/objects/Model.cc @ 1039

Last change on this file since 1039 was 1039, checked in by rgrieder, 16 years ago
  • train riding doesn't have to be boring
  • added some license notes
  • removed certain header dependencies in audio
  • changed order of header file inclusion in orxonox and audio (coding style guide will be updated)
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29#include "Model.h"
30
31#include "util/tinyxml/tinyxml.h"
32#include "util/Tokenizer.h"
33#include "util/String2Number.h"
34#include "core/CoreIncludes.h"
35#include "GraphicsEngine.h"
36#include "core/XMLPort.h"
37
38namespace orxonox
39{
40    CreateFactory(Model);
41
42    Model::Model()
43    {
44        RegisterObject(Model);
45        registerAllVariables();
46    }
47
48    Model::~Model()
49    {
50    }
51
52    void Model::loadParams(TiXmlElement* xmlElem)
53    {
54        WorldEntity::loadParams(xmlElem);
55
56        if (xmlElem->Attribute("mesh"))
57        {
58            meshSrc_ = xmlElem->Attribute("mesh");
59        }
60        create();
61    }
62
63    /**
64        @brief XML loading and saving.
65    @p
66    aram xmlelement The XML-element
67        @param loading Loading (true) or saving (false)
68        @return The XML-element
69    */
70    void Model::XMLPort(Element& xmlelement, bool loading)
71    {
72        WorldEntity::XMLPort(xmlelement, loading);
73
74        XMLPortParamLoadOnly(Model, "mesh", setMesh, xmlelement, loading);
75
76        create();
77    }
78
79    void Model::setMesh(const std::string& meshname)
80    {
81        this->meshSrc_ = meshname;
82    }
83
84    bool Model::create(){
85      WorldEntity::create();
86      if(meshSrc_.compare("")!=0){
87        this->mesh_.setMesh(meshSrc_);
88        this->attachObject(this->mesh_.getEntity());
89        COUT(4) << "Loader: Created model" << std::endl;
90      }
91      return true;
92    }
93
94    void Model::registerAllVariables(){
95      WorldEntity::registerAllVariables();
96      registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING);
97    }
98}
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