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source: code/trunk/src/orxonox/objects/Level.cc @ 3110

Last change on this file since 3110 was 3110, checked in by rgrieder, 15 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 5.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Level.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "core/Loader.h"
34#include "core/XMLFile.h"
35#include "core/Template.h"
36#include "core/Core.h"
37
38#include "LevelManager.h"
39#include "objects/infos/PlayerInfo.h"
40#include "objects/gametypes/Gametype.h"
41#include "overlays/OverlayGroup.h"
42#include "sound/SoundBase.h"
43
44#include "util/Math.h"
45
46namespace orxonox
47{
48    CreateFactory(Level);
49
50    Level::Level(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
51    {
52        RegisterObject(Level);
53
54        this->registerVariables();
55        this->xmlfilename_ = this->getFilename();
56
57        if (this->xmlfilename_.length() >= Core::getMediaPathString().length())
58            this->xmlfilename_ = this->xmlfilename_.substr(Core::getMediaPathString().length());
59    }
60
61    Level::~Level()
62    {
63        if (this->isInitialized())
64        {
65            if (LevelManager::getInstancePtr())
66                LevelManager::getInstance().releaseActivity(this);
67
68            if (this->xmlfile_)
69                Loader::unload(this->xmlfile_);
70
71            if(this->ambientsound_ != NULL)
72                delete this->ambientsound_;
73        }
74    }
75
76    void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode)
77    {
78        SUPER(Level, XMLPort, xmlelement, mode);
79
80        XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode);
81        XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype");
82
83        XMLPortParamLoadOnly(Level, "ambientsound", loadAmbientSound, xmlelement, mode);
84
85        XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false);
86    }
87
88    void Level::registerVariables()
89    {
90        registerVariable(this->xmlfilename_, variableDirection::toclient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile));
91        registerVariable(this->name_,        variableDirection::toclient, new NetworkCallback<Level>(this, &Level::changedName));
92        registerVariable(this->description_, variableDirection::toclient);
93    }
94
95    void Level::networkcallback_applyXMLFile()
96    {
97        COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl;
98
99        ClassTreeMask mask;
100        mask.exclude(Class(BaseObject));
101        mask.include(Class(Template));
102        mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay
103
104        this->xmlfile_ = new XMLFile(Core::getMediaPathString() + this->xmlfilename_, mask);
105
106        Loader::open(this->xmlfile_);
107    }
108
109    void Level::setGametypeString(const std::string& gametype)
110    {
111        Identifier* identifier = ClassByString(gametype);
112
113        if (!identifier || !identifier->isA(Class(Gametype)))
114        {
115            COUT(0) << "Error: \"" << gametype << "\" is not a valid gametype." << std::endl;
116            identifier = Class(Gametype);
117            this->gametype_ = "Gametype";
118        }
119        else
120            this->gametype_ = gametype;
121
122std::cout << "Load Gametype: " << this->gametype_ << std::endl;
123
124        Gametype* rootgametype = dynamic_cast<Gametype*>(identifier->fabricate(this));
125        this->setGametype(rootgametype);
126
127std::cout << "root gametype: " << rootgametype->getIdentifier()->getName() << std::endl;
128
129        for (std::list<BaseObject*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
130            (*it)->setGametype(rootgametype);
131
132        if (LevelManager::getInstancePtr())
133            LevelManager::getInstance().requestActivity(this);
134    }
135
136
137    void Level::addObject(BaseObject* object)
138    {
139        this->objects_.push_back(object);
140        object->setGametype(this->getGametype());
141    }
142
143    BaseObject* Level::getObject(unsigned int index) const
144    {
145        unsigned int i = 0;
146        for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
147        {
148            if (i == index)
149                return (*it);
150            ++i;
151        }
152        return 0;
153    }
154
155    void Level::loadAmbientSound(const std::string& filename)
156    {
157        if(filename == "") return;
158        else
159        {
160            if(this->ambientsound_ == NULL)
161            {
162                this->ambientsound_ = new SoundBase();
163            }
164
165            this->ambientsound_->loadFile(filename);
166            this->ambientsound_->play(true);
167        }
168    }
169
170    void Level::playerEntered(PlayerInfo* player)
171    {
172        COUT(3) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ")" << std::endl;
173        player->setGametype(this->getGametype());
174    }
175
176    void Level::playerLeft(PlayerInfo* player)
177    {
178        COUT(3) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ")" << std::endl;
179        player->setGametype(0);
180    }
181}
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