| [1202] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Benjamin Knecht | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 | #include <OgreSceneManager.h> | 
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|  | 29 | #include <OgreRenderWindow.h> | 
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|  | 30 |  | 
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|  | 31 | #include "OrxonoxStableHeaders.h" | 
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|  | 32 | #include "core/ObjectList.h" | 
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|  | 33 | #include "CameraHandler.h" | 
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|  | 34 | #include "Camera.h" | 
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|  | 35 | #include "GraphicsEngine.h" | 
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|  | 36 |  | 
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|  | 37 | #include <OgreCamera.h> | 
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|  | 38 |  | 
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|  | 39 | namespace orxonox { | 
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|  | 40 |  | 
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|  | 41 | CameraHandler* CameraHandler::singletonRef = NULL; | 
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|  | 42 |  | 
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|  | 43 | CameraHandler::CameraHandler() | 
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|  | 44 | { | 
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|  | 45 | this->cam_ = GraphicsEngine::getSingleton().getSceneManager()->createCamera("Cam"); | 
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|  | 46 | GraphicsEngine::getSingleton().getRenderWindow()->addViewport(this->cam_); | 
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|  | 47 | /*this->activeCamera_ = *ObjectList<Camera>::begin(); | 
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|  | 48 | this->activeCamera_->cam_ = this->cam_;*/ | 
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|  | 49 | } | 
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|  | 50 |  | 
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|  | 51 | void CameraHandler::requestFocus(Camera* requestCam) | 
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|  | 52 | { | 
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|  | 53 | // notify old camera (if it exists) | 
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|  | 54 | if(focusList_.size() > 0) | 
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|  | 55 | focusList_.back()->removeFocus(); | 
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|  | 56 | // add to list | 
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|  | 57 | focusList_.push_back(requestCam); | 
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|  | 58 | // set focus to new camera and update (if necessary) | 
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|  | 59 | if(!requestCam->hasFocus()) { | 
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|  | 60 | requestCam->setFocus(this->cam_); | 
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|  | 61 | requestCam->update(); | 
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|  | 62 | } | 
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|  | 63 | // delete dublicates | 
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|  | 64 | focusList_.unique(); | 
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|  | 65 | } | 
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|  | 66 |  | 
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|  | 67 | void CameraHandler::releaseFocus(Camera* cam) | 
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|  | 68 | { | 
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|  | 69 | // notify the cam of releasing the focus | 
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|  | 70 | if(cam->hasFocus()) | 
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|  | 71 | cam->removeFocus(); | 
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|  | 72 | // delete camera from list | 
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|  | 73 | focusList_.remove(cam); | 
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|  | 74 | // set new focus if necessary | 
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| [1289] | 75 | if(focusList_.size() > 0 && !(focusList_.back()->hasFocus())) | 
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| [1202] | 76 | focusList_.back()->setFocus(this->cam_); | 
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|  | 77 | } | 
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|  | 78 | /* | 
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|  | 79 | void CameraHandler::changeActiveCamera(Camera* setCam) | 
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|  | 80 | { | 
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|  | 81 | cam_->getParentSceneNode()->detachObject(cam_); | 
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|  | 82 | //setCam->attachCamera(cam_); | 
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|  | 83 | activeCamera_ = setCam; | 
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|  | 84 | } | 
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|  | 85 | */ | 
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|  | 86 | /*  bool isInVector(Camera* cam) | 
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|  | 87 | { | 
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|  | 88 | for(std::vector<Camera*>::iterator it = cams_.begin(); it != cams_.end(); it++) | 
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|  | 89 | { | 
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|  | 90 | if (*it == cam) return true; | 
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|  | 91 | } | 
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|  | 92 | return false; | 
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|  | 93 | }*/ | 
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|  | 94 | } | 
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