| [1505] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Fabian 'x3n' Landau | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      Benjamin Knecht | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
| [1502] | 28 |  | 
|---|
| [1505] | 29 | #ifndef _Camera_H__ | 
|---|
 | 30 | #define _Camera_H__ | 
|---|
 | 31 |  | 
|---|
 | 32 | #include <OgrePrerequisites.h> | 
|---|
 | 33 | #include <OgreSceneNode.h> | 
|---|
 | 34 | #include <OgreCamera.h> | 
|---|
 | 35 |  | 
|---|
 | 36 | #include "OrxonoxPrereqs.h" | 
|---|
 | 37 |  | 
|---|
 | 38 | namespace orxonox | 
|---|
 | 39 | { | 
|---|
 | 40 |     class _OrxonoxExport Camera | 
|---|
 | 41 |     { | 
|---|
 | 42 |       friend class CameraHandler; | 
|---|
 | 43 |       public: | 
|---|
 | 44 |         Camera(Ogre::SceneNode* node = NULL); | 
|---|
 | 45 |         virtual ~Camera(); | 
|---|
 | 46 |  | 
|---|
 | 47 |         void setPositionNode(Ogre::SceneNode* node); | 
|---|
 | 48 |         inline Ogre::SceneNode* getCameraNode() { return this->positionNode_; } | 
|---|
 | 49 |         // maybe also BaseObject | 
|---|
 | 50 |         void setTargetNode(Ogre::SceneNode* obj); | 
|---|
 | 51 |  | 
|---|
| [1502] | 52 |         Ogre::Camera* cam_; | 
|---|
| [1505] | 53 |  | 
|---|
 | 54 |         void tick(float dt); | 
|---|
 | 55 |         void update(); | 
|---|
 | 56 |         inline bool hasFocus() { return this->bHasFocus_; } | 
|---|
 | 57 |  | 
|---|
 | 58 |       private: | 
|---|
 | 59 |         void removeFocus(); | 
|---|
 | 60 |         void setFocus(Ogre::Camera* ogreCam); | 
|---|
 | 61 |  | 
|---|
 | 62 |       private: | 
|---|
 | 63 |         Ogre::SceneNode* targetNode_; | 
|---|
 | 64 |         Ogre::SceneNode* positionNode_; | 
|---|
 | 65 |         Ogre::SceneNode* cameraNode_; | 
|---|
 | 66 |         Ogre::Vector3 oldPos; | 
|---|
 | 67 |         bool bHasFocus_; | 
|---|
 | 68 |     }; | 
|---|
 | 69 | } | 
|---|
 | 70 |  | 
|---|
 | 71 | #endif /* _Camera_H__ */ | 
|---|