| [1505] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      Benjamin Knecht | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "OrxonoxStableHeaders.h" | 
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|  | 30 | #include "Camera.h" | 
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|  | 31 | #include "CameraHandler.h" | 
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|  | 32 |  | 
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|  | 33 | #include <string> | 
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|  | 34 |  | 
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|  | 35 | #include <OgreSceneManager.h> | 
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|  | 36 | #include <OgreSceneNode.h> | 
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|  | 37 | #include <OgreRenderWindow.h> | 
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|  | 38 | #include <OgreViewport.h> | 
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|  | 39 |  | 
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|  | 40 | #include "tinyxml/tinyxml.h" | 
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|  | 41 | #include "util/SubString.h" | 
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|  | 42 | #include "util/Convert.h" | 
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|  | 43 | #include "util/Math.h" | 
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|  | 44 | #include "core/Debug.h" | 
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|  | 45 | #include "core/CoreIncludes.h" | 
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|  | 46 | #include "GraphicsEngine.h" | 
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|  | 47 |  | 
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|  | 48 | namespace orxonox | 
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|  | 49 | { | 
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|  | 50 |  | 
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|  | 51 | Camera::Camera(Ogre::SceneNode* node) | 
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|  | 52 | { | 
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|  | 53 | this->bHasFocus_ = false; | 
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|  | 54 | this->cameraNode_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(node->getName() + "Camera"); | 
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|  | 55 | if( node != NULL ) | 
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|  | 56 | this->setPositionNode(node); | 
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|  | 57 | } | 
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|  | 58 |  | 
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|  | 59 | Camera::~Camera() | 
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|  | 60 | { | 
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|  | 61 | CameraHandler::getInstance()->releaseFocus(this); | 
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|  | 62 | GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->removeAndDestroyChild(cameraNode_->getName()); | 
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|  | 63 | } | 
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|  | 64 |  | 
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|  | 65 | void Camera::setPositionNode(Ogre::SceneNode* node) | 
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|  | 66 | { | 
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|  | 67 | this->positionNode_ = node; | 
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|  | 68 | // set camera to node values according to camera mode | 
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|  | 69 | } | 
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|  | 70 |  | 
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|  | 71 | void Camera::setTargetNode(Ogre::SceneNode* obj) | 
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|  | 72 | { | 
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|  | 73 | this->targetNode_ = obj; | 
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|  | 74 | } | 
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|  | 75 |  | 
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|  | 76 | void Camera::tick(float dt) | 
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|  | 77 | { | 
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|  | 78 | if (this->positionNode_ != NULL) | 
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|  | 79 | { | 
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|  | 80 | // this stuff here may need some adjustments | 
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|  | 81 | Vector3 offset = this->positionNode_->getWorldPosition() - this->cameraNode_->getWorldPosition(); | 
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|  | 82 | float coeff = 15.0f * dt; | 
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|  | 83 | if (coeff > 1.0f) | 
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|  | 84 | coeff = 1.0f; | 
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|  | 85 |  | 
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|  | 86 | this->cameraNode_->translate(coeff * offset); | 
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|  | 87 |  | 
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|  | 88 | this->cameraNode_->setOrientation(Quaternion::Slerp(7.0f * dt, this->positionNode_->getWorldOrientation(), this->cameraNode_->getWorldOrientation(), false)); | 
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|  | 89 | } | 
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|  | 90 | } | 
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|  | 91 |  | 
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|  | 92 | /** | 
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|  | 93 | don't move anything before here! here the Ogre camera is set to values of this camera | 
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|  | 94 | always call update after changes | 
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|  | 95 | */ | 
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|  | 96 | void Camera::update() | 
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|  | 97 | { | 
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|  | 98 | if(this->positionNode_ != NULL) | 
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|  | 99 | { | 
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|  | 100 | this->cameraNode_->setPosition(this->positionNode_->getWorldPosition()); | 
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|  | 101 | this->cameraNode_->setOrientation(this->positionNode_->getWorldOrientation()); | 
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|  | 102 | } | 
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|  | 103 | } | 
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|  | 104 |  | 
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|  | 105 | /** | 
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|  | 106 | what to do when camera loses focus (do not request focus in this function!!) | 
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|  | 107 | this is called by the CameraHandler singleton class to notify the camera | 
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|  | 108 | */ | 
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|  | 109 | void Camera::removeFocus() | 
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|  | 110 | { | 
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|  | 111 | this->bHasFocus_ = false; | 
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|  | 112 | this->cameraNode_->detachObject(this->cam_); | 
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|  | 113 | } | 
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|  | 114 |  | 
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|  | 115 | void Camera::setFocus(Ogre::Camera* ogreCam) | 
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|  | 116 | { | 
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|  | 117 | this->bHasFocus_ = true; | 
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|  | 118 | this->cam_ = ogreCam; | 
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|  | 119 | this->cam_->setOrientation(this->cameraNode_->getWorldOrientation()); | 
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|  | 120 | this->cameraNode_->attachObject(this->cam_); | 
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|  | 121 | } | 
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|  | 122 | } | 
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