| [513] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1056] | 3 | *                    > www.orxonox.net < | 
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| [513] | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      ... | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [786] | 29 | #include "OrxonoxStableHeaders.h" | 
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| [1039] | 30 | #include "Ambient.h" | 
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| [784] | 31 |  | 
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| [708] | 32 | #include <vector> | 
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| [715] | 33 | #include <string> | 
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| [708] | 34 |  | 
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| [507] | 35 | #include <OgreSceneManager.h> | 
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|  | 36 |  | 
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| [1209] | 37 | #include "tinyxml/tinyxml.h" | 
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| [1064] | 38 | #include "util/SubString.h" | 
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|  | 39 | #include "util/Convert.h" | 
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| [742] | 40 | #include "util/Math.h" | 
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| [1032] | 41 | #include "core/Debug.h" | 
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|  | 42 | #include "core/CoreIncludes.h" | 
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|  | 43 | #include "GraphicsEngine.h" | 
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| [871] | 44 | #include "core/XMLPort.h" | 
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| [1052] | 45 | #include "core/ConsoleCommand.h" | 
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| [507] | 46 |  | 
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|  | 47 | namespace orxonox | 
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|  | 48 | { | 
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| [1052] | 49 | ConsoleCommand(Ambient, setAmbientLightTest, AccessLevel::Offline, false).setDefaultValues(ColourValue(1, 1, 1, 1)); | 
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|  | 50 |  | 
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| [507] | 51 | CreateFactory(Ambient); | 
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|  | 52 |  | 
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| [1052] | 53 | Ambient* Ambient::instance_s; | 
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|  | 54 |  | 
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| [507] | 55 | Ambient::Ambient() | 
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|  | 56 | { | 
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|  | 57 | RegisterObject(Ambient); | 
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| [1052] | 58 | Ambient::instance_s = this; | 
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| [1293] | 59 | registerAllVariables(); | 
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| [507] | 60 | } | 
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|  | 61 |  | 
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|  | 62 | Ambient::~Ambient() | 
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|  | 63 | { | 
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|  | 64 | } | 
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|  | 65 |  | 
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| [1293] | 66 | bool Ambient::create(){ | 
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|  | 67 | GraphicsEngine::getSingleton().getSceneManager()->setAmbientLight(ambientLight_); | 
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|  | 68 | return true; | 
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|  | 69 | } | 
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|  | 70 |  | 
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|  | 71 | void Ambient::registerAllVariables(){ | 
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|  | 72 | registerVar(&ambientLight_, sizeof(ColourValue), network::DATA); | 
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|  | 73 |  | 
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|  | 74 | } | 
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|  | 75 |  | 
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| [507] | 76 | void Ambient::loadParams(TiXmlElement* xmlElem) | 
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|  | 77 | { | 
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|  | 78 | if (xmlElem->Attribute("colourvalue")) | 
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|  | 79 | { | 
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| [1064] | 80 | SubString colourvalues(xmlElem->Attribute("colourvalue"), ','); | 
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| [513] | 81 |  | 
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| [507] | 82 | float r, g, b; | 
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| [1064] | 83 | convertValue<std::string, float>(&r, colourvalues[0]); | 
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|  | 84 | convertValue<std::string, float>(&g, colourvalues[1]); | 
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|  | 85 | convertValue<std::string, float>(&b, colourvalues[2]); | 
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| [513] | 86 |  | 
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| [871] | 87 | this->setAmbientLight(ColourValue(r, g, b)); | 
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| [513] | 88 |  | 
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| [560] | 89 | COUT(4) << "Loader: Set ambient light: "<<r<<" " << g << " " << b  << std::endl << std::endl; | 
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| [513] | 90 | } | 
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| [507] | 91 | } | 
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| [871] | 92 |  | 
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|  | 93 | void Ambient::setAmbientLight(const ColourValue& colour) | 
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|  | 94 | { | 
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| [1032] | 95 | GraphicsEngine::getSingleton().getSceneManager()->setAmbientLight(colour); | 
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| [1293] | 96 | ambientLight_=colour; | 
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| [871] | 97 | } | 
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|  | 98 |  | 
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|  | 99 | /** | 
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|  | 100 | @brief XML loading and saving. | 
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|  | 101 | @param xmlelement The XML-element | 
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|  | 102 | @param loading Loading (true) or saving (false) | 
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|  | 103 | @return The XML-element | 
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|  | 104 | */ | 
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| [1052] | 105 | void Ambient::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [871] | 106 | { | 
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| [1052] | 107 | BaseObject::XMLPort(xmlelement, mode); | 
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| [871] | 108 |  | 
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| [1052] | 109 | XMLPortParamLoadOnly(Ambient, "colourvalue", setAmbientLight, xmlelement, mode); | 
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| [1293] | 110 | create(); | 
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| [871] | 111 | } | 
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| [507] | 112 | } | 
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