[513] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * ... |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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[786] | 28 | #include "OrxonoxStableHeaders.h" |
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[1039] | 29 | #include "Ambient.h" |
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[784] | 30 | |
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[708] | 31 | #include <vector> |
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[715] | 32 | #include <string> |
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[708] | 33 | |
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[507] | 34 | #include <OgreSceneManager.h> |
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| 35 | |
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[742] | 36 | #include "util/tinyxml/tinyxml.h" |
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| 37 | #include "util/Tokenizer.h" |
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| 38 | #include "util/String2Number.h" |
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| 39 | #include "util/Math.h" |
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[1032] | 40 | #include "core/Debug.h" |
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| 41 | #include "core/CoreIncludes.h" |
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| 42 | #include "GraphicsEngine.h" |
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[871] | 43 | #include "core/XMLPort.h" |
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[507] | 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | CreateFactory(Ambient); |
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| 48 | |
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| 49 | Ambient::Ambient() |
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| 50 | { |
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| 51 | RegisterObject(Ambient); |
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| 52 | } |
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| 53 | |
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| 54 | Ambient::~Ambient() |
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| 55 | { |
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| 56 | } |
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| 57 | |
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| 58 | void Ambient::loadParams(TiXmlElement* xmlElem) |
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| 59 | { |
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| 60 | if (xmlElem->Attribute("colourvalue")) |
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| 61 | { |
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[513] | 62 | |
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[715] | 63 | std::vector<std::string> colourvalues = tokenize(xmlElem->Attribute("colourvalue"),","); |
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[507] | 64 | float r, g, b; |
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| 65 | String2Number<float>(r, colourvalues[0]); |
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| 66 | String2Number<float>(g, colourvalues[1]); |
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| 67 | String2Number<float>(b, colourvalues[2]); |
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[513] | 68 | |
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[871] | 69 | this->setAmbientLight(ColourValue(r, g, b)); |
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[513] | 70 | |
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[560] | 71 | COUT(4) << "Loader: Set ambient light: "<<r<<" " << g << " " << b << std::endl << std::endl; |
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[513] | 72 | } |
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[507] | 73 | } |
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[871] | 74 | |
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| 75 | void Ambient::setAmbientLight(const ColourValue& colour) |
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| 76 | { |
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[1032] | 77 | GraphicsEngine::getSingleton().getSceneManager()->setAmbientLight(colour); |
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[871] | 78 | } |
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| 79 | |
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| 80 | /** |
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| 81 | @brief XML loading and saving. |
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| 82 | @param xmlelement The XML-element |
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| 83 | @param loading Loading (true) or saving (false) |
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| 84 | @return The XML-element |
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| 85 | */ |
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| 86 | void Ambient::XMLPort(Element& xmlelement, bool loading) |
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| 87 | { |
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| 88 | BaseObject::XMLPort(xmlelement, loading); |
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| 89 | |
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| 90 | XMLPortParamLoadOnly(Ambient, "colourvalue", setAmbientLight, xmlelement, loading); |
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| 91 | } |
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[507] | 92 | } |
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