| [10019] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Noe Pedrazzini | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _ShipPart_H__ | 
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 | 30 | #define _ShipPart_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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 | 33 | #include "Item.h" | 
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| [10052] | 34 | #include "items/PartDestructionEvent.h" | 
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| [10019] | 35 |  | 
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 | 36 | #include <string> | 
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 | 37 |  | 
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 | 38 |  | 
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 | 39 | namespace orxonox // tolua_export | 
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 | 40 | { // tolua_export | 
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 | 41 |     class _OrxonoxExport ShipPart // tolua_export | 
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 | 42 |         : public Item | 
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 | 43 |     { // tolua_export | 
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 | 44 |  | 
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 | 45 |         public: | 
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 | 46 |             ShipPart(Context* context); | 
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 | 47 |             virtual ~ShipPart(); | 
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 | 48 |  | 
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| [11071] | 49 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| [10019] | 50 |  | 
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 | 51 |             virtual void handleHit(float damage, float healthdamage, float shielddamage, Pawn* originator); | 
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 | 52 |  | 
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| [10023] | 53 |             virtual void death(); | 
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| [10067] | 54 |             virtual void explode(); | 
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| [10023] | 55 |  | 
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| [10019] | 56 |             //virtual void attachTo(Pawn* newParent); | 
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 | 57 |             //virtual void detach(); | 
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 | 58 |  | 
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 | 59 |             void addEntity(StaticEntity* entity); | 
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 | 60 |             StaticEntity* getEntity(unsigned int index); | 
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 | 61 |             bool hasEntity(StaticEntity* entity) const; | 
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 | 62 |  | 
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| [10052] | 63 |             void addDestructionEvent(PartDestructionEvent* event); | 
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 | 64 |             PartDestructionEvent* getDestructionEvent(unsigned int index); | 
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 | 65 |  | 
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| [11071] | 66 |             inline void setDamageAbsorption(float value) | 
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 | 67 |                 { this->damageAbsorption_ = value; } | 
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 | 68 |             inline float getDamageAbsorption() const | 
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| [10019] | 69 |                 { return this->damageAbsorption_; } | 
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 | 70 |  | 
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| [10023] | 71 |             void setParent(ModularSpaceShip* ship); | 
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| [11071] | 72 |             inline ModularSpaceShip* getParent() const | 
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| [10023] | 73 |                 { return this->parent_; } | 
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 | 74 |  | 
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| [10058] | 75 |             inline void setEventExecution(bool var) | 
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 | 76 |                 { this->eventExecution_ = var; } | 
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| [11071] | 77 |             inline bool isEventExecution() const | 
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| [10058] | 78 |                 { return this->eventExecution_; } | 
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 | 79 |  | 
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| [11071] | 80 |             inline void setHealth(float health) | 
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 | 81 |                 { this->health_ = health; } | 
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| [10019] | 82 |             inline void addHealth(float health) | 
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 | 83 |                 { this->setHealth(this->health_ + health); } | 
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 | 84 |             inline void removeHealth(float health) | 
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 | 85 |                 { this->setHealth(this->health_ - health); } | 
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 | 86 |             inline float getHealth() const | 
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 | 87 |                 { return this->health_; } | 
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 | 88 |  | 
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| [10023] | 89 |             inline void setMaxHealth(float maxhealth) | 
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 | 90 |                 { this->maxHealth_ = maxhealth; this->setHealth(this->health_); } | 
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 | 91 |             inline float getMaxHealth() const | 
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 | 92 |                 { return this->maxHealth_; } | 
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| [10019] | 93 |  | 
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| [10023] | 94 |             inline void setInitialHealth(float initialhealth) | 
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 | 95 |                 { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); } | 
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 | 96 |             inline float getInitialHealth() const | 
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 | 97 |                 { return this->initialHealth_; } | 
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 | 98 |  | 
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| [10067] | 99 |             inline void setExplosionPosition(Vector3 pos) | 
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 | 100 |                 { this->explosionPosition_ = pos; } | 
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 | 101 |             inline Vector3 getExplosionPosition() | 
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 | 102 |                 { return this->explosionPosition_; } | 
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| [10023] | 103 |  | 
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| [10067] | 104 |  | 
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| [10019] | 105 |             // FIXME: (noep) Why doesn't this work? Works fine in Engine.h | 
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 | 106 |             //void addToSpaceShip(ModularSpaceShip* ship); | 
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 | 107 |  | 
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 | 108 |         protected: | 
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| [10023] | 109 |             ModularSpaceShip* parent_; | 
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| [10055] | 110 |             unsigned int parentID_;     // Object ID of the SpaceShip the Part is mounted on. | 
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| [10019] | 111 |  | 
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 | 112 |             float damageAbsorption_; | 
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 | 113 |             float health_; | 
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| [10023] | 114 |             float maxHealth_; | 
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 | 115 |             float initialHealth_; | 
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| [10019] | 116 |  | 
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 | 117 |         private: | 
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| [10055] | 118 |             std::vector<StaticEntity*> entityList_;         // List of all entities which belong to this part | 
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| [10052] | 119 |             std::vector<PartDestructionEvent*> eventList_;  // The list of all PartDestructionEvent assigned to this ShipPart. | 
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| [10019] | 120 |  | 
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| [10058] | 121 |             bool eventExecution_; | 
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| [10052] | 122 |  | 
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| [10071] | 123 |             float healthMem_; | 
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 | 124 |  | 
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| [10067] | 125 |             Vector3 explosionPosition_; | 
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| [10053] | 126 |  | 
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| [10067] | 127 |  | 
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| [10019] | 128 |     }; // tolua_export | 
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 | 129 | } // tolua_export | 
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 | 130 |  | 
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 | 131 | #endif /* _ShipPart_H__ */ | 
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