| [10019] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Noe Pedrazzini | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _ShipPart_H__ | 
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|  | 30 | #define _ShipPart_H__ | 
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|  | 31 |  | 
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|  | 32 | #include "OrxonoxPrereqs.h" | 
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|  | 33 | #include "Item.h" | 
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| [10052] | 34 | #include "items/PartDestructionEvent.h" | 
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| [10019] | 35 |  | 
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|  | 36 | #include <string> | 
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|  | 37 |  | 
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|  | 38 |  | 
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|  | 39 | namespace orxonox // tolua_export | 
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|  | 40 | { // tolua_export | 
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|  | 41 | class _OrxonoxExport ShipPart // tolua_export | 
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|  | 42 | : public Item | 
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|  | 43 | { // tolua_export | 
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|  | 44 |  | 
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|  | 45 | public: | 
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|  | 46 | ShipPart(Context* context); | 
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|  | 47 | virtual ~ShipPart(); | 
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|  | 48 |  | 
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| [10023] | 49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| [10019] | 50 |  | 
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|  | 51 | virtual void handleHit(float damage, float healthdamage, float shielddamage, Pawn* originator); | 
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|  | 52 |  | 
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| [10023] | 53 | virtual void death(); | 
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| [10067] | 54 | virtual void explode(); | 
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| [10023] | 55 |  | 
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| [10019] | 56 | //virtual void attachTo(Pawn* newParent); | 
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|  | 57 | //virtual void detach(); | 
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|  | 58 |  | 
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|  | 59 | void addEntity(StaticEntity* entity); | 
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|  | 60 | StaticEntity* getEntity(unsigned int index); | 
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|  | 61 | bool hasEntity(StaticEntity* entity) const; | 
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|  | 62 |  | 
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| [10052] | 63 | void addDestructionEvent(PartDestructionEvent* event); | 
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|  | 64 | PartDestructionEvent* getDestructionEvent(unsigned int index); | 
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|  | 65 |  | 
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| [10019] | 66 | virtual void setDamageAbsorption(float value); | 
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|  | 67 | inline float getDamageAbsorption() | 
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|  | 68 | { return this->damageAbsorption_; } | 
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|  | 69 |  | 
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| [10023] | 70 | void setParent(ModularSpaceShip* ship); | 
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|  | 71 | inline ModularSpaceShip* getParent() | 
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|  | 72 | { return this->parent_; } | 
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|  | 73 |  | 
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| [10071] | 74 | void setAlive(bool var); | 
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| [10053] | 75 | inline bool isAlive() | 
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|  | 76 | { return this->alive_; } | 
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|  | 77 |  | 
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| [10058] | 78 | inline void setEventExecution(bool var) | 
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|  | 79 | { this->eventExecution_ = var; } | 
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|  | 80 | inline bool isEventExecution() | 
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|  | 81 | { return this->eventExecution_; } | 
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|  | 82 |  | 
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| [10019] | 83 | virtual void setHealth(float health); | 
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|  | 84 | inline void addHealth(float health) | 
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|  | 85 | { this->setHealth(this->health_ + health); } | 
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|  | 86 | inline void removeHealth(float health) | 
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|  | 87 | { this->setHealth(this->health_ - health); } | 
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|  | 88 | inline float getHealth() const | 
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|  | 89 | { return this->health_; } | 
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|  | 90 |  | 
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| [10023] | 91 | inline void setMaxHealth(float maxhealth) | 
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|  | 92 | { this->maxHealth_ = maxhealth; this->setHealth(this->health_); } | 
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|  | 93 | inline float getMaxHealth() const | 
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|  | 94 | { return this->maxHealth_; } | 
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| [10019] | 95 |  | 
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| [10023] | 96 | inline void setInitialHealth(float initialhealth) | 
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|  | 97 | { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); } | 
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|  | 98 | inline float getInitialHealth() const | 
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|  | 99 | { return this->initialHealth_; } | 
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|  | 100 |  | 
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| [10067] | 101 | inline void setExplosionPosition(Vector3 pos) | 
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|  | 102 | { this->explosionPosition_ = pos; } | 
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|  | 103 | inline Vector3 getExplosionPosition() | 
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|  | 104 | { return this->explosionPosition_; } | 
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| [10023] | 105 |  | 
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| [10067] | 106 |  | 
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| [10019] | 107 | // FIXME: (noep) Why doesn't this work? Works fine in Engine.h | 
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|  | 108 | //void addToSpaceShip(ModularSpaceShip* ship); | 
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|  | 109 |  | 
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|  | 110 | protected: | 
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| [10023] | 111 | ModularSpaceShip* parent_; | 
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| [10055] | 112 | unsigned int parentID_;     // Object ID of the SpaceShip the Part is mounted on. | 
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| [10019] | 113 |  | 
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|  | 114 | float damageAbsorption_; | 
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|  | 115 | float health_; | 
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| [10023] | 116 | float maxHealth_; | 
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|  | 117 | float initialHealth_; | 
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| [10019] | 118 |  | 
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|  | 119 | private: | 
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| [10055] | 120 | std::vector<StaticEntity*> entityList_;         // List of all entities which belong to this part | 
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| [10052] | 121 | std::vector<PartDestructionEvent*> eventList_;  // The list of all PartDestructionEvent assigned to this ShipPart. | 
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| [10019] | 122 |  | 
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| [10053] | 123 | bool alive_; | 
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| [10058] | 124 | bool eventExecution_; | 
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| [10052] | 125 |  | 
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| [10071] | 126 | float healthMem_; | 
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|  | 127 |  | 
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| [10067] | 128 | Vector3 explosionPosition_; | 
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| [10053] | 129 |  | 
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| [10067] | 130 |  | 
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| [10019] | 131 | }; // tolua_export | 
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|  | 132 | } // tolua_export | 
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|  | 133 |  | 
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|  | 134 | #endif /* _ShipPart_H__ */ | 
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