| [10019] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Noe Pedrazzini |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ShipPart.h" |
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| 30 | |
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| 31 | #include <algorithm> |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/GameMode.h" |
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| 35 | #include "core/XMLPort.h" |
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| 36 | #include "network/NetworkFunction.h" |
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| 37 | #include "Item.h" |
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| 38 | #include "worldentities/pawns/Pawn.h" |
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| [10023] | 39 | #include "worldentities/pawns/ModularSpaceShip.h" |
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| [10019] | 40 | #include "gametypes/Gametype.h" |
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| 41 | #include "worldentities/StaticEntity.h" |
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| [10052] | 42 | #include "items/PartDestructionEvent.h" |
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| [10067] | 43 | #include "worldentities/BigExplosion.h" |
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| 44 | #include "chat/ChatManager.h" |
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| [10019] | 45 | |
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| 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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| 49 | RegisterClass(ShipPart); |
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| 50 | |
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| 51 | ShipPart::ShipPart(Context* context) |
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| 52 | : Item(context) |
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| 53 | { |
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| 54 | RegisterObject(ShipPart); |
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| [10053] | 55 | this->setAlive(true); |
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| [10058] | 56 | this->setEventExecution(true); |
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| [10071] | 57 | this->healthMem_ = 100; |
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| [10019] | 58 | } |
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| 59 | |
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| 60 | ShipPart::~ShipPart() |
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| 61 | { |
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| 62 | |
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| 63 | } |
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| 64 | |
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| [10023] | 65 | void ShipPart::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 66 | { |
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| 67 | SUPER(ShipPart, XMLPort, xmlelement, mode); |
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| [10019] | 68 | |
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| [10023] | 69 | XMLPortParam(ShipPart, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); |
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| 70 | XMLPortParam(ShipPart, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
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| 71 | XMLPortParam(ShipPart, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
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| 72 | |
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| 73 | XMLPortParam(ShipPart, "damageabsorption", setDamageAbsorption, getDamageAbsorption, xmlelement, mode).defaultValues(0.5); |
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| 74 | |
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| [10067] | 75 | XMLPortParamTemplate(ShipPart, "explosionposition", setExplosionPosition, getExplosionPosition, xmlelement, mode, Vector3); |
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| 76 | |
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| [10052] | 77 | XMLPortObject(ShipPart, PartDestructionEvent, "destructionevents", addDestructionEvent, getDestructionEvent, xmlelement, mode); |
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| [10023] | 78 | } |
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| 79 | |
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| [10055] | 80 | /** |
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| 81 | @brief |
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| 82 | Is called when the ShipPart dies. |
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| 83 | Executes PartDestructionEvents. |
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| 84 | Tells the ModularSpaceShip to remove this ShipPart. |
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| 85 | */ |
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| [10023] | 86 | void ShipPart::death() |
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| 87 | { |
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| [10068] | 88 | //if (!(this->isAlive())) |
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| 89 | //return; |
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| [10053] | 90 | |
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| [10067] | 91 | this->explode(); |
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| [10053] | 92 | this->setAlive(false); |
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| 93 | |
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| [10058] | 94 | if(eventExecution_) |
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| [10053] | 95 | { |
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| [10058] | 96 | // Execute all destruction events |
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| 97 | for (unsigned int i = 0; i < this->eventList_.size(); i++) |
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| 98 | { |
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| 99 | this->getDestructionEvent(i)->execute(); |
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| 100 | } |
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| [10053] | 101 | } |
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| 102 | |
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| 103 | // Remove this ShipPart from the parent. |
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| [10023] | 104 | this->parent_->removeShipPart(this); |
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| [10071] | 105 | delete this; |
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| [10023] | 106 | } |
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| 107 | |
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| [10067] | 108 | void ShipPart::explode() |
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| 109 | { |
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| 110 | BigExplosion* chunk = new BigExplosion(this->getContext()); |
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| 111 | chunk->setPosition(this->parent_->getPosition() + this->parent_->getOrientation() * (this->explosionPosition_)); |
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| 112 | //chunk->setPosition(this->parent_->getPosition() + this->parent_->getOrientation() * Vector3(this->entityList_[0]->getLocalInertia())); |
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| 113 | chunk->setVelocity(this->parent_->getVelocity()); |
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| 114 | |
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| 115 | // this->explosionSound_->setPosition(this->parent_->getPosition()); |
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| 116 | // this->explosionSound_->play(); |
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| 117 | } |
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| 118 | |
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| [10019] | 119 | /** |
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| 120 | @brief |
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| 121 | Add a StaticEntity to the ShipPart. |
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| 122 | @param engine |
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| 123 | A pointer to the StaticEntity to be added. |
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| 124 | */ |
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| 125 | void ShipPart::addEntity(StaticEntity* entity) |
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| 126 | { |
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| 127 | OrxAssert(entity != NULL, "The Entity cannot be NULL."); |
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| 128 | this->entityList_.push_back(entity); |
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| 129 | } |
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| 130 | |
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| 131 | /** |
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| 132 | @brief |
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| 133 | Get the i-th StaticEntity of the ShipPart. |
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| 134 | @return |
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| 135 | Returns a pointer to the i-the StaticEntity. NULL if there is no StaticEntity with that index. |
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| 136 | */ |
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| 137 | StaticEntity* ShipPart::getEntity(unsigned int index) |
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| 138 | { |
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| 139 | if(this->entityList_.size() >= index) |
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| 140 | return NULL; |
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| 141 | else |
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| 142 | return this->entityList_[index]; |
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| 143 | } |
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| 144 | |
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| 145 | /** |
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| 146 | @brief |
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| 147 | Check whether the ShipPart has a particular Entity. |
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| 148 | @param engine |
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| 149 | A pointer to the Entity to be checked. |
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| 150 | */ |
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| 151 | bool ShipPart::hasEntity(StaticEntity* entity) const |
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| 152 | { |
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| 153 | for(unsigned int i = 0; i < this->entityList_.size(); i++) |
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| 154 | { |
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| 155 | if(this->entityList_[i] == entity) |
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| 156 | return true; |
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| 157 | } |
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| 158 | return false; |
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| 159 | } |
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| 160 | |
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| [10052] | 161 | /** |
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| 162 | @brief |
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| 163 | Add a PartDestructionEvent to the ShipPart. |
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| 164 | @param engine |
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| 165 | A pointer to the PartDestructionEvent to be added. |
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| 166 | */ |
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| [10053] | 167 | void ShipPart::addDestructionEvent(PartDestructionEvent* event) |
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| [10052] | 168 | { |
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| [10053] | 169 | OrxAssert(event != NULL, "The PartDestructionEvent cannot be NULL."); |
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| 170 | event->setParent(this); |
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| 171 | this->eventList_.push_back(event); |
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| [10052] | 172 | } |
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| 173 | |
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| 174 | /** |
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| 175 | @brief |
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| 176 | Get the i-th PartDestructionEvent of the ShipPart. |
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| 177 | @return |
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| 178 | Returns a pointer to the i-the PartDestructionEvent. NULL if there is no PartDestructionEvent with that index. |
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| 179 | */ |
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| 180 | PartDestructionEvent* ShipPart::getDestructionEvent(unsigned int index) |
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| 181 | { |
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| [10053] | 182 | if(this->eventList_.size() <= index) |
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| [10052] | 183 | return NULL; |
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| 184 | else |
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| 185 | return this->eventList_[index]; |
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| 186 | } |
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| 187 | |
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| [10019] | 188 | void ShipPart::setDamageAbsorption(float value) |
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| 189 | { |
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| 190 | this->damageAbsorption_ = value; |
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| 191 | } |
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| 192 | |
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| [10023] | 193 | void ShipPart::setParent(ModularSpaceShip* ship) |
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| 194 | { |
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| 195 | this->parent_ = ship; |
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| 196 | } |
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| 197 | |
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| [10019] | 198 | /** |
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| 199 | @brief |
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| 200 | Sets the health of the ShipPart. |
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| 201 | */ |
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| 202 | void ShipPart::setHealth(float health) |
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| 203 | { |
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| 204 | this->health_ = health; |
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| 205 | } |
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| 206 | |
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| [10071] | 207 | void ShipPart::setAlive(bool var) |
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| 208 | { |
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| 209 | this->alive_ = var; |
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| 210 | orxout() << "ShipPart " << this->getName() << " alive_: " << this->alive_ << endl; |
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| 211 | } |
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| 212 | |
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| [10019] | 213 | /** |
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| 214 | @brief |
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| 215 | Handles a received hit. |
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| 216 | */ |
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| 217 | void ShipPart::handleHit(float damage, float healthdamage, float shielddamage, Pawn* originator) |
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| 218 | { |
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| 219 | if (parent_->getGametype() && parent_->getGametype()->allowPawnDamage(parent_, originator)) |
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| 220 | { |
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| 221 | if (shielddamage >= parent_->getShieldHealth()) |
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| 222 | { |
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| 223 | parent_->setShieldHealth(0); |
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| 224 | this->setHealth(this->health_ - (healthdamage + damage) * this->damageAbsorption_); |
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| 225 | parent_->setHealth(parent_->getHealth() - (healthdamage + damage) * (1 - this->damageAbsorption_)); |
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| 226 | } |
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| 227 | else |
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| 228 | { |
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| 229 | parent_->setShieldHealth(parent_->getShieldHealth() - shielddamage); |
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| 230 | |
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| 231 | // remove remaining shieldAbsorpton-Part of damage from shield |
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| 232 | shielddamage = damage * parent_->getShieldAbsorption(); |
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| 233 | shielddamage = std::min(parent_->getShieldHealth(),shielddamage); |
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| 234 | parent_->setShieldHealth(parent_->getShieldHealth() - shielddamage); |
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| 235 | |
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| 236 | // set remaining damage to health |
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| 237 | this->setHealth(this->health_ - ((damage - shielddamage) - healthdamage) * this->damageAbsorption_); |
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| 238 | parent_->setHealth(parent_->getHealth() - ((damage - shielddamage) - healthdamage) * (1- this->damageAbsorption_)); |
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| 239 | } |
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| 240 | } |
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| [10023] | 241 | if (this->health_ < 0) |
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| [10068] | 242 | this->alive_ = false; |
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| 243 | //this->death(); |
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| [10067] | 244 | |
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| 245 | // (Ugly) Chatoutput of health, until a GUI for modularspaceships-shipparts is implemented. |
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| [10071] | 246 | if ((this->health_ < 0.2 * this->maxHealth_) && (this->healthMem_ == 40)) |
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| [10067] | 247 | { |
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| [10071] | 248 | this->healthMem_ = 20; |
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| [10067] | 249 | ChatManager::message("ShipPart " + this->getName() + " remaining health is 20%!"); |
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| 250 | return; |
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| 251 | } |
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| [10071] | 252 | if ((this->health_ < 0.4 * this->maxHealth_) && (this->healthMem_ == 60)) |
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| [10067] | 253 | { |
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| [10071] | 254 | this->healthMem_ = 40; |
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| [10067] | 255 | ChatManager::message("ShipPart " + this->getName() + " remaining health is 40%!"); |
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| 256 | return; |
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| 257 | } |
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| [10071] | 258 | if ((this->health_ < 0.6 * this->maxHealth_) && (this->healthMem_ == 80)) |
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| [10067] | 259 | { |
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| [10071] | 260 | this->healthMem_ = 60; |
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| [10067] | 261 | ChatManager::message("ShipPart " + this->getName() + " remaining health is 60%!"); |
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| 262 | return; |
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| 263 | } |
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| [10071] | 264 | if ((this->health_ < 0.8 * this->maxHealth_) && (this->healthMem_ == 100)) |
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| [10067] | 265 | { |
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| [10071] | 266 | this->healthMem_ = 80; |
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| [10067] | 267 | ChatManager::message("ShipPart " + this->getName() + " remaining health is 80%!"); |
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| 268 | return; |
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| 269 | } |
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| [10019] | 270 | } |
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| 271 | |
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| 272 | |
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| 273 | /** |
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| 274 | @brief |
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| 275 | Adds the ShipPart to the input SpaceShip. |
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| 276 | @param ship |
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| 277 | A pointer to the SpaceShip to which the ShipPart is added. |
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| 278 | */ |
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| 279 | /*void ShipPart::addToSpaceShip(ModularSpaceShip* ship) |
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| 280 | { |
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| 281 | this->parent_ = ship; |
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| 282 | |
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| 283 | if (ship) |
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| 284 | { |
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| 285 | this->parentID_ = ship->getObjectID(); |
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| 286 | if (!ship->hasShipPart(this)) |
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| 287 | ship->addShipPart(this); |
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| 288 | } |
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| 289 | }*/ |
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| 290 | |
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| 291 | } |
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