| [2254] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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| [6417] | 24 | *      Reto Grieder | 
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| [2254] | 25 | *   Co-authors: | 
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|  | 26 | *      ... | 
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|  | 27 | * | 
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|  | 28 | */ | 
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|  | 29 |  | 
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|  | 30 | #include "MultiStateEngine.h" | 
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|  | 31 |  | 
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| [6417] | 32 | extern "C" { | 
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|  | 33 | #include <lua.h> | 
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|  | 34 | } | 
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|  | 35 |  | 
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|  | 36 | #include "util/Convert.h" | 
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| [3196] | 37 | #include "core/CoreIncludes.h" | 
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| [2896] | 38 | #include "core/GameMode.h" | 
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| [6417] | 39 | #include "core/LuaState.h" | 
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| [2254] | 40 | #include "core/XMLPort.h" | 
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| [6417] | 41 | #include "worldentities/EffectContainer.h" | 
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| [5735] | 42 | #include "worldentities/pawns/SpaceShip.h" | 
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| [6417] | 43 | #include "sound/WorldSound.h" | 
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| [2254] | 44 |  | 
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|  | 45 | namespace orxonox | 
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|  | 46 | { | 
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| [6417] | 47 | static const float FORWARD_EFFECT_VELOCITY_THRESHOLD = 0; | 
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|  | 48 | static const float MAX_VELOCITY_NORMAL = 111; | 
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|  | 49 | static const float MAX_VELOCITY_BOOST = 221; | 
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| [2254] | 50 |  | 
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| [9667] | 51 | RegisterClass(MultiStateEngine); | 
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| [2254] | 52 |  | 
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| [9667] | 53 | MultiStateEngine::MultiStateEngine(Context* context) : Engine(context) | 
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| [2254] | 54 | { | 
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|  | 55 | RegisterObject(MultiStateEngine); | 
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|  | 56 |  | 
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| [6417] | 57 | if (GameMode::isMaster()) | 
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|  | 58 | { | 
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| [9667] | 59 | this->defEngineSndNormal_ = new WorldSound(this->getContext()); | 
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|  | 60 | this->defEngineSndBoost_  = new WorldSound(this->getContext()); | 
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| [6417] | 61 | this->defEngineSndNormal_->setLooping(true); | 
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|  | 62 | this->defEngineSndBoost_->setLooping(true); | 
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| [9939] | 63 | this->defEngineSndNormal_->setVolume(0.8f); | 
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|  | 64 | this->defEngineSndBoost_->setVolume(0.5f); | 
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| [6417] | 65 | this->lua_ = new LuaState(); | 
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|  | 66 | } | 
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|  | 67 | else | 
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|  | 68 | { | 
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|  | 69 | this->defEngineSndBoost_ = 0; | 
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|  | 70 | this->defEngineSndNormal_ = 0; | 
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|  | 71 | this->lua_ = 0; | 
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|  | 72 | } | 
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| [2254] | 73 | this->state_ = 0; | 
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| [6417] | 74 | this->oldState_ = 0; | 
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| [2254] | 75 |  | 
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| [6417] | 76 | this->setSyncMode(ObjectDirection::Bidirectional); | 
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| [2254] | 77 | this->registerVariables(); | 
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|  | 78 | } | 
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|  | 79 |  | 
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|  | 80 | MultiStateEngine::~MultiStateEngine() | 
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|  | 81 | { | 
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| [6417] | 82 | if (this->isInitialized()) | 
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| [2254] | 83 | { | 
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| [6417] | 84 | if (!this->getShip()) | 
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|  | 85 | { | 
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|  | 86 | // We have no ship, so the effects are not attached and won't be destroyed automatically | 
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|  | 87 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) | 
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|  | 88 | for (std::vector<WorldEntity*>::const_iterator it2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsBegin(); ++it2) | 
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|  | 89 | (*it2)->destroy(); | 
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|  | 90 | if (this->defEngineSndNormal_) | 
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|  | 91 | this->defEngineSndNormal_->destroy(); | 
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|  | 92 | if (this->defEngineSndBoost_) | 
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|  | 93 | this->defEngineSndBoost_->destroy(); | 
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|  | 94 | } | 
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|  | 95 | if (this->lua_) | 
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|  | 96 | delete this->lua_; | 
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| [2254] | 97 | } | 
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|  | 98 | } | 
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|  | 99 |  | 
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|  | 100 | void MultiStateEngine::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 101 | { | 
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|  | 102 | SUPER(MultiStateEngine, XMLPort, xmlelement, mode); | 
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| [6417] | 103 | XMLPortObject(MultiStateEngine, EffectContainer, "",  addEffectContainer,  getEffectContainer,  xmlelement, mode); | 
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|  | 104 | XMLPortParam(MultiStateEngine, "defEngineSndNormal",  setDefEngSndNormal,  getDefEngSndNormal,  xmlelement, mode); | 
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|  | 105 | XMLPortParam(MultiStateEngine, "defEngineSndBoost",  setDefEngSndBoost,  getDefEngSndBoost,  xmlelement, mode); | 
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| [2254] | 106 | } | 
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|  | 107 |  | 
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|  | 108 | void MultiStateEngine::registerVariables() | 
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|  | 109 | { | 
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| [3280] | 110 | registerVariable(this->state_, VariableDirection::ToServer); | 
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| [2254] | 111 | } | 
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|  | 112 |  | 
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| [8727] | 113 | void MultiStateEngine::run(float dt) | 
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| [2254] | 114 | { | 
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|  | 115 | if (this->getShip()) | 
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|  | 116 | { | 
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| [6417] | 117 | const Vector3& velocity = this->getShip()->getLocalVelocity(); | 
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|  | 118 |  | 
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| [2254] | 119 | if (this->getShip()->hasLocalController()) | 
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|  | 120 | { | 
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| [8727] | 121 | const Vector3& direction = this->getSteering(); | 
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| [6417] | 122 | bool forward = (direction.z < 0.0 && velocity.z < -FORWARD_EFFECT_VELOCITY_THRESHOLD); | 
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| [2254] | 123 |  | 
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| [6417] | 124 | this->state_ = 0; | 
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| [8727] | 125 | if (this->getShip()->isBoosting() && forward) | 
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| [6417] | 126 | this->state_ = Boost; | 
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|  | 127 | else if (forward && !this->state_) // this->state_ == Boost | 
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|  | 128 | this->state_ = Normal; | 
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|  | 129 | else if (direction.z > 0.0 && velocity.z < 0.0) | 
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|  | 130 | this->state_ = Brake; | 
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| [2254] | 131 | else | 
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| [6417] | 132 | this->state_ = Idle; | 
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| [6709] | 133 |  | 
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|  | 134 | if (this->state_ == Idle && this->getSpeedAdd() > 0) | 
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|  | 135 | this->state_ = Normal; | 
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| [6417] | 136 | } | 
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| [2254] | 137 |  | 
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| [6417] | 138 | if (GameMode::isMaster()) | 
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|  | 139 | { | 
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|  | 140 | int changes = this->state_ | this->oldState_; | 
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| [2254] | 141 |  | 
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| [6417] | 142 | float pitch = velocity.length(); | 
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|  | 143 | if (this->state_ & Normal) | 
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|  | 144 | defEngineSndNormal_->setPitch(clamp(pitch/MAX_VELOCITY_NORMAL + 1, 0.5f, 2.0f)); | 
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|  | 145 | if (this->state_ & Boost) | 
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|  | 146 | defEngineSndBoost_->setPitch(clamp(pitch/MAX_VELOCITY_BOOST + 1, 0.5f, 2.0f)); | 
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| [2254] | 147 |  | 
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| [6417] | 148 | if (changes & Idle) | 
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|  | 149 | { | 
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|  | 150 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Idle); | 
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|  | 151 | lua_setglobal(this->lua_->getInternalLuaState(), "idle"); | 
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|  | 152 | } | 
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|  | 153 | if (changes & Normal) | 
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|  | 154 | { | 
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|  | 155 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Normal); | 
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|  | 156 | lua_setglobal(this->lua_->getInternalLuaState(), "normal"); | 
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|  | 157 | if (this->state_ & Normal) | 
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|  | 158 | defEngineSndNormal_->play(); | 
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|  | 159 | else | 
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|  | 160 | defEngineSndNormal_->stop(); | 
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|  | 161 | } | 
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|  | 162 | if (changes & Brake) | 
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|  | 163 | { | 
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|  | 164 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Brake); | 
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|  | 165 | lua_setglobal(this->lua_->getInternalLuaState(), "brake"); | 
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|  | 166 | } | 
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|  | 167 | if (changes & Boost) | 
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|  | 168 | { | 
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|  | 169 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Boost); | 
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|  | 170 | lua_setglobal(this->lua_->getInternalLuaState(), "boost"); | 
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|  | 171 | if (this->state_ & Boost) | 
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|  | 172 | defEngineSndBoost_->play(); | 
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|  | 173 | else | 
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|  | 174 | defEngineSndBoost_->stop(); | 
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|  | 175 | } | 
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| [2254] | 176 |  | 
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| [6417] | 177 | this->oldState_ = this->state_; | 
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|  | 178 |  | 
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|  | 179 | // Update all effect conditions | 
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|  | 180 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) | 
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|  | 181 | (*it)->updateCondition(); | 
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| [2254] | 182 | } | 
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|  | 183 | } | 
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|  | 184 |  | 
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| [8727] | 185 | Engine::run(dt); | 
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| [2254] | 186 | } | 
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|  | 187 |  | 
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|  | 188 | void MultiStateEngine::addToSpaceShip(SpaceShip* ship) | 
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|  | 189 | { | 
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|  | 190 | Engine::addToSpaceShip(ship); | 
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|  | 191 |  | 
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|  | 192 | if (!ship) | 
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|  | 193 | return; | 
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|  | 194 |  | 
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| [6417] | 195 | if( this->defEngineSndNormal_ ) | 
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|  | 196 | this->getShip()->attach(defEngineSndNormal_); | 
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|  | 197 | if( this->defEngineSndBoost_ ) | 
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|  | 198 | this->getShip()->attach(defEngineSndBoost_); | 
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| [2254] | 199 |  | 
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| [6417] | 200 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) | 
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|  | 201 | for (std::vector<WorldEntity*>::const_iterator it2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsEnd(); ++it2) | 
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|  | 202 | this->getShip()->attach(*it2); | 
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| [2254] | 203 | } | 
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|  | 204 |  | 
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| [6417] | 205 | void MultiStateEngine::addEffectContainer(EffectContainer* effect) | 
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| [2254] | 206 | { | 
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| [6417] | 207 | if (effect == NULL) | 
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|  | 208 | return; | 
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|  | 209 | effect->setLuaState(this->lua_, 'f' + multi_cast<std::string>(this->effectContainers_.size())); | 
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|  | 210 | this->effectContainers_.push_back(effect); | 
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| [2254] | 211 | if (this->getShip()) | 
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| [6417] | 212 | { | 
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|  | 213 | for (std::vector<WorldEntity*>::const_iterator it = effect->getEffectsBegin(); it != effect->getEffectsBegin(); ++it) | 
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|  | 214 | this->getShip()->attach(*it); | 
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|  | 215 | } | 
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| [2254] | 216 | } | 
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|  | 217 |  | 
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| [6417] | 218 | EffectContainer* MultiStateEngine::getEffectContainer(unsigned int index) const | 
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| [2254] | 219 | { | 
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|  | 220 | unsigned int i = 0; | 
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| [6417] | 221 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) | 
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| [2254] | 222 | { | 
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|  | 223 | if (i == index) | 
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|  | 224 | return (*it); | 
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|  | 225 | } | 
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| [6417] | 226 | return NULL; | 
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| [2254] | 227 | } | 
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|  | 228 |  | 
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| [6417] | 229 | void MultiStateEngine::setDefEngSndNormal(const std::string &engineSound) | 
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| [2254] | 230 | { | 
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| [6417] | 231 | if( defEngineSndNormal_ ) | 
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|  | 232 | defEngineSndNormal_->setSource(engineSound); | 
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|  | 233 | else | 
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|  | 234 | assert(0); // This should never happen, because soundpointer is only available on master | 
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| [2254] | 235 | } | 
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|  | 236 |  | 
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| [6417] | 237 | const std::string& MultiStateEngine::getDefEngSndNormal() | 
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| [2254] | 238 | { | 
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| [6417] | 239 | if( defEngineSndNormal_ ) | 
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|  | 240 | return defEngineSndNormal_->getSource(); | 
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|  | 241 | else | 
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|  | 242 | assert(0); | 
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|  | 243 | return BLANKSTRING; | 
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| [2254] | 244 | } | 
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|  | 245 |  | 
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| [6417] | 246 | void MultiStateEngine::setDefEngSndBoost(const std::string &engineSound) | 
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| [2254] | 247 | { | 
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| [6417] | 248 | if( defEngineSndBoost_ ) | 
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|  | 249 | defEngineSndBoost_->setSource(engineSound); | 
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|  | 250 | else | 
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|  | 251 | assert(0); | 
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| [2254] | 252 | } | 
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| [6417] | 253 |  | 
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|  | 254 | const std::string& MultiStateEngine::getDefEngSndBoost() | 
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|  | 255 | { | 
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|  | 256 | if( this->defEngineSndBoost_ ) | 
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|  | 257 | return defEngineSndBoost_->getSource(); | 
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|  | 258 | else | 
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|  | 259 | assert(0); | 
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|  | 260 | return BLANKSTRING; | 
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|  | 261 | } | 
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| [2254] | 262 | } | 
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