| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _Engine_H__ | 
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| 30 | #define _Engine_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "tools/interfaces/Tickable.h" | 
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| 35 | #include "Item.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 | class _OrxonoxExport Engine : public Item, public Tickable | 
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| 40 | { | 
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| 41 | public: | 
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| 42 | Engine(BaseObject* creator); | 
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| 43 | virtual ~Engine(); | 
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| 44 |  | 
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| 45 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 46 | void registerVariables(); | 
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| 47 | void setConfigValues(); | 
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| 48 |  | 
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| 49 | virtual void tick(float dt); | 
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| 50 | virtual void changedActivity(); | 
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| 51 |  | 
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| 52 | virtual void addToSpaceShip(SpaceShip* ship); | 
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| 53 | inline SpaceShip* getShip() const | 
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| 54 | { return this->ship_; } | 
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| 55 |  | 
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| 56 | inline void setBoostFactor(float factor) | 
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| 57 | { this->boostFactor_ = factor; } | 
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| 58 | inline float getBoostFactor() const | 
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| 59 | { return this->boostFactor_; } | 
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| 60 |  | 
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| 61 | inline void setSpeedFactor(float factor) | 
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| 62 | { this->speedFactor_ = factor; } | 
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| 63 | inline float getSpeedFactor() const | 
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| 64 | { return this->speedFactor_; } | 
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| 65 |  | 
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| 66 | inline void setMaxSpeedFront(float speed) | 
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| 67 | { this->maxSpeedFront_ = speed; } | 
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| 68 | inline void setMaxSpeedBack(float speed) | 
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| 69 | { this->maxSpeedBack_ = speed; } | 
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| 70 | inline void setMaxSpeedLeftRight(float speed) | 
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| 71 | { this->maxSpeedLeftRight_ = speed; } | 
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| 72 | inline void setMaxSpeedUpDown(float speed) | 
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| 73 | { this->maxSpeedUpDown_ = speed; } | 
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| 74 |  | 
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| 75 | inline float getMaxSpeedFront() const | 
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| 76 | { return this->maxSpeedFront_; } | 
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| 77 | inline float getMaxSpeedBack() const | 
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| 78 | { return this->maxSpeedBack_; } | 
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| 79 | inline float getMaxSpeedLeftRight() const | 
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| 80 | { return this->maxSpeedLeftRight_; } | 
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| 81 | inline float getMaxSpeedUpDown() const | 
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| 82 | { return this->maxSpeedUpDown_; } | 
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| 83 |  | 
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| 84 | inline void setAccelerationFront(float acceleration) | 
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| 85 | { this->accelerationFront_ = acceleration; } | 
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| 86 | inline void setAccelerationBrake(float acceleration) | 
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| 87 | { this->accelerationBrake_ = acceleration; } | 
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| 88 | inline void setAccelerationBack(float acceleration) | 
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| 89 | { this->accelerationBack_ = acceleration; } | 
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| 90 | inline void setAccelerationLeftRight(float acceleration) | 
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| 91 | { this->accelerationLeftRight_ = acceleration; } | 
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| 92 | inline void setAccelerationUpDown(float acceleration) | 
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| 93 | { this->accelerationUpDown_ = acceleration; } | 
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| 94 |  | 
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| 95 | inline float getAccelerationFront() const | 
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| 96 | { return this->accelerationFront_; } | 
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| 97 | inline float getAccelerationBrake() const | 
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| 98 | { return this->accelerationBrake_; } | 
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| 99 | inline float getAccelerationBack() const | 
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| 100 | { return this->accelerationBack_; } | 
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| 101 | inline float getAccelerationLeftRight() const | 
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| 102 | { return this->accelerationLeftRight_; } | 
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| 103 | inline float getAccelerationUpDown() const | 
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| 104 | { return this->accelerationUpDown_; } | 
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| 105 |  | 
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| 106 | virtual const Vector3& getDirection() const; | 
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| 107 |  | 
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| 108 | private: | 
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| 109 | void networkcallback_shipID(); | 
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| 110 |  | 
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| 111 | SpaceShip* ship_; | 
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| 112 | unsigned int shipID_; | 
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| 113 |  | 
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| 114 | float boostFactor_; | 
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| 115 | float speedFactor_; | 
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| 116 |  | 
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| 117 | float maxSpeedFront_; | 
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| 118 | float maxSpeedBack_; | 
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| 119 | float maxSpeedLeftRight_; | 
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| 120 | float maxSpeedUpDown_; | 
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| 121 |  | 
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| 122 | float accelerationFront_; | 
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| 123 | float accelerationBrake_; | 
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| 124 | float accelerationBack_; | 
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| 125 | float accelerationLeftRight_; | 
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| 126 | float accelerationUpDown_; | 
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| 127 |  | 
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| 128 | Shader* boostBlur_; | 
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| 129 | float blurStrength_; | 
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| 130 | }; | 
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| 131 | } | 
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| 132 |  | 
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| 133 | #endif /* _Engine_H__ */ | 
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