| [2194] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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| [2221] | 28 |  | 
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|  | 29 | /** | 
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| [2662] | 30 | @file | 
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| [2221] | 31 | @brief | 
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| [2662] | 32 | Definition of the PlayerTrigger class. | 
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| [2221] | 33 | */ | 
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|  | 34 |  | 
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| [2194] | 35 | #ifndef _PlayerTrigger_H__ | 
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|  | 36 | #define _PlayerTrigger_H__ | 
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|  | 37 |  | 
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| [2221] | 38 | #include "OrxonoxPrereqs.h" | 
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| [5727] | 39 | #include "core/OrxonoxClass.h" | 
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| [2194] | 40 |  | 
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| [2662] | 41 | namespace orxonox | 
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|  | 42 | { | 
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| [2194] | 43 | /** | 
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|  | 44 | @brief | 
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| [5936] | 45 | A PlayerTrigger is a trigger which is normally triggered by Pawns and can as such return a pointer to the Pawn which triggered it. | 
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| [2194] | 46 | @author | 
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|  | 47 | Damian 'Mozork' Frick | 
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|  | 48 | */ | 
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| [5727] | 49 | class _OrxonoxExport PlayerTrigger : virtual public OrxonoxClass | 
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| [2194] | 50 | { | 
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| [2662] | 51 | public: | 
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| [5727] | 52 | PlayerTrigger(); | 
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|  | 53 | virtual ~PlayerTrigger() {} | 
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| [5693] | 54 |  | 
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| [2662] | 55 | /** | 
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|  | 56 | @brief Returns the player that triggered the PlayerTrigger. | 
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| [5936] | 57 | @return Returns a pointer to the Pawn that triggered the PlayerTrigger. | 
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| [2662] | 58 | */ | 
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| [3033] | 59 | inline Pawn* getTriggeringPlayer(void) const | 
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| [2662] | 60 | { return this->player_; } | 
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| [5693] | 61 |  | 
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| [2662] | 62 | /** | 
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| [5936] | 63 | @brief Checks whether the PlayerTrigger normally returns a Pawn. | 
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|  | 64 | @return Returns true if the PlayerTrigger normally returns a Pawn. | 
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| [2662] | 65 | */ | 
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|  | 66 | inline bool isForPlayer(void) const | 
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|  | 67 | { return this->isForPlayer_; } | 
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| [5693] | 68 |  | 
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| [2662] | 69 | protected: | 
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|  | 70 | /** | 
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|  | 71 | @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger. | 
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| [5936] | 72 | @param player A pointer to the Pawn that triggered the PlayerTrigger. | 
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| [2662] | 73 | */ | 
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| [3033] | 74 | inline void setTriggeringPlayer(Pawn* player) | 
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| [2662] | 75 | { this->player_ = player; } | 
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| [2221] | 76 |  | 
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|  | 77 | /** | 
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| [5936] | 78 | @brief Set whether the PlayerTrigger normally is triggered by Pawns. | 
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|  | 79 | @param isForPlayer Should be true when the PlayerTrigger should be set to normally be triggered by Pawns, false if not. | 
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| [2221] | 80 | */ | 
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| [2662] | 81 | inline void setForPlayer(bool isForPlayer) | 
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|  | 82 | { this->isForPlayer_ = isForPlayer; } | 
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| [5693] | 83 |  | 
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| [2662] | 84 | private: | 
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| [3033] | 85 | Pawn* player_; //!< The player that triggered the PlayerTrigger. | 
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| [5936] | 86 | bool isForPlayer_; //!< Is true when the PlayerTrigger should be set to normally be triggered by Pawns. | 
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| [5693] | 87 |  | 
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| [2194] | 88 | }; | 
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|  | 89 |  | 
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|  | 90 | } | 
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|  | 91 |  | 
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|  | 92 | #endif /* _PlayerTrigger_H__ */ | 
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