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source: code/trunk/src/orxonox/interfaces/Pickupable.h @ 6524

Last change on this file since 6524 was 6524, checked in by dafrick, 14 years ago

Merged pickup branch into trunk. Yay. Persisting bugs will be fixed, very soon.

File size: 6.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the Pickupable class.
32*/
33
34#ifndef _Pickupable_H__
35#define _Pickupable_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <list>
40#include "core/Super.h"
41
42#include "core/OrxonoxClass.h"
43
44namespace orxonox
45{
46   
47    /**
48    @brief
49        An Interface (or more precisely an abstract class) to model and represent different (all kinds of) pickups.
50    @author
51        Damian 'Mozork' Frick
52    */
53    //TODO: Add stuff like weight/space ?
54    class _OrxonoxExport Pickupable : virtual public OrxonoxClass
55    {
56       
57        public:
58            Pickupable(); //!< Default constructor.
59            virtual ~Pickupable(); //!< Default destructor.
60           
61            /**
62            @brief Get whether the pickup is currently in use or not.
63            @return Returns true if the pickup is currently in use.
64            */
65            inline bool isUsed(void)
66                { return this->used_; }
67            /**
68            @brief  Should be called when the pickup has transited from used to unused or the other way around.
69                    Any Class overwriting this method must call its SUPER function by adding SUPER(Classname, changedUsed); to their changdeUsed method.
70            */
71            virtual void changedUsed(void) {}
72           
73            /**
74            @brief Get the carrier of the pickup.
75            @return Returns a pointer to the carrier of the pickup.
76            */
77            inline PickupCarrier* getCarrier(void)
78                { return this->carrier_; }
79            /**
80            @brief Should be called when the pickup has changed its PickupCarrier.
81                   Any Class overwriting this method must call its SUPER function by adding SUPER(Classname, changedCarrier); to their changedCarrier method.
82            */
83            virtual void changedCarrier(void) {}
84           
85            /**
86            @brief Returns whether the Pickupable is currently picked up.
87            @return Returns true if the Pickupable is currently picked up, false if not.
88            */
89            inline bool isPickedUp(void)
90                { return this->pickedUp_; }
91            /**
92            @brief  Should be called when the pickup has transited from picked up to dropped or the other way around.
93                    Any Class overwriting this method must call its SUPER function by adding SUPER(Classname, changedPickedUp); to their changedPickedUp method.
94            */
95            virtual void changedPickedUp(void) {}
96           
97            //TODO: Better private, or protected?
98            bool pickedUp(PickupCarrier* carrier); //!< Sets the Pickupable to picked up.
99            bool dropped(void); //!< Sets the Pickupable to not picked up or dropped.
100           
101            bool isTarget(const PickupCarrier* carrier) const; //!< Get whether the given PickupCarrier is a target of this pickup.
102            virtual bool isTarget(Identifier* identifier) const; //!< Get whether a given class, represented by the input Identifier, is a target of this pickup.
103            bool addTarget(PickupCarrier* target); //!< Add a PickupCarrier as target of this pickup.
104            bool addTarget(Identifier* identifier); //!< Add a class, representetd by the input Identifier, as target of this pickup.
105           
106            Pickupable* clone(void); //!< Creates a duplicate of the Pickupable.
107            virtual void clone(OrxonoxClass*& item); //!< Creates a duplicate of the input OrxonoxClass.
108           
109            /**
110            @brief Get the PickupIdentifier of this Pickupable.
111            @return Returns a pointer to the PickupIdentifier of this Pickupable.
112            */
113            virtual const PickupIdentifier* getPickupIdentifier(void)
114                { return this->pickupIdentifier_; }
115               
116            virtual void destroy(void)
117                { delete this; }
118               
119            //TODO: Make them work as protected.
120            bool setUsed(bool used); //!< Sets the Pickupable to used or unused, depending on the input.
121            bool setPickedUp(bool pickedUp); //!< Helper method to set the Pickupable to either picked up or not picked up.
122            bool setCarrier(PickupCarrier* carrier); //!< Sets the carrier of the pickup.
123           
124        protected:
125            /**
126            @brief Helper method to initialize the PickupIdentifier.
127            */
128            //TODO: Really needed?
129            void initializeIdentifier(void) {}
130           
131            /**
132            @brief Facilitates the creation of a PickupSpawner upon dropping of the Pickupable.
133                   This method must be implemented by any class directly inheriting from Pickupable. It is most easily done by just creating a new DroppedPickup, e.g.:
134                   DroppedPickup(BaseObject* creator, Pickupable* pickup, const Vector3& position, float triggerDistance);
135            @param position The position at which the PickupSpawner should be placed.
136            @return Returns true if a spawner was created, false if not.
137            */
138            virtual bool createSpawner(const Vector3& position) = 0;
139           
140            //TODO: Move to private and create get method in protected.
141            PickupIdentifier* pickupIdentifier_; //!< The PickupIdentifier of this Pickupable.
142           
143        private:
144           
145            bool used_; //!< Whether the pickup is currently in use or not.
146            bool pickedUp_; //!< Whether the pickup is currently picked up or not.
147           
148            PickupCarrier* carrier_; //!< The carrier of the pickup.
149            std::list<Identifier*> targets_; //!< The possible targets of this pickup.
150
151    };
152   
153    SUPER_FUNCTION(10, Pickupable, changedUsed, false);
154    SUPER_FUNCTION(12, Pickupable, changedCarrier, false);
155    SUPER_FUNCTION(13, Pickupable, changedPickedUp, false);
156}
157
158#endif /* _Pickupable_H__ */
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