| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _PlayerInfo_H__ | 
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| 30 | #define _PlayerInfo_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "Info.h" | 
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| 35 | #include "core/SubclassIdentifier.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 | class _OrxonoxExport PlayerInfo : public Info | 
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| 40 | { | 
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| 41 | public: | 
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| 42 | PlayerInfo(BaseObject* creator); | 
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| 43 | virtual ~PlayerInfo(); | 
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| 44 |  | 
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| 45 | void registerVariables(); | 
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| 46 |  | 
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| 47 | virtual void changedName(); | 
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| 48 | virtual void changedGametype(); | 
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| 49 |  | 
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| 50 | virtual void changedController() {} | 
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| 51 | virtual void changedControllableEntity() {} | 
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| 52 |  | 
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| 53 | inline bool isHumanPlayer() const | 
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| 54 | { return this->bHumanPlayer_; } | 
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| 55 | inline bool isLocalPlayer() const | 
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| 56 | { return this->bLocalPlayer_; } | 
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| 57 | inline unsigned int getClientID() const | 
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| 58 | { return this->clientID_; } | 
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| 59 |  | 
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| 60 | virtual bool isInitialized() const = 0; | 
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| 61 | virtual float getPing() const = 0; | 
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| 62 | virtual float getPacketLossRatio() const = 0; | 
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| 63 |  | 
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| 64 | inline void setReadyToSpawn(bool bReady) | 
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| 65 | { this->bReadyToSpawn_ = bReady; } | 
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| 66 | inline bool isReadyToSpawn() const | 
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| 67 | { return this->bReadyToSpawn_; } | 
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| 68 |  | 
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| 69 | void startControl(ControllableEntity* entity); | 
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| 70 | void stopControl(); | 
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| 71 |  | 
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| 72 | inline ControllableEntity* getControllableEntity() const | 
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| 73 | { return this->controllableEntity_; } | 
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| 74 |  | 
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| 75 | inline Controller* getController() const | 
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| 76 | { return this->controller_; } | 
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| 77 |  | 
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| 78 | inline const GametypeInfo* getGametypeInfo() const | 
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| 79 | { return this->gtinfo_; } | 
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| 80 |  | 
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| 81 | protected: | 
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| 82 | void createController(); | 
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| 83 |  | 
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| 84 | bool bHumanPlayer_; | 
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| 85 | bool bLocalPlayer_; | 
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| 86 | bool bSetUnreadyAfterSpawn_; | 
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| 87 | SubclassIdentifier<Controller> defaultController_; | 
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| 88 | unsigned int clientID_; | 
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| 89 |  | 
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| 90 | private: | 
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| 91 | void networkcallback_changedcontrollableentityID(); | 
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| 92 | void networkcallback_changedgtinfoID(); | 
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| 93 | void updateGametypeInfo(); | 
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| 94 |  | 
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| 95 | bool bReadyToSpawn_; | 
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| 96 | Controller* controller_; | 
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| 97 | ControllableEntity* controllableEntity_; | 
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| 98 | unsigned int controllableEntityID_; | 
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| 99 |  | 
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| 100 | const GametypeInfo* gtinfo_; | 
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| 101 | unsigned int gtinfoID_; | 
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| 102 | }; | 
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| 103 | } | 
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| 104 |  | 
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| 105 | #endif /* _PlayerInfo_H__ */ | 
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