| [2072] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
|  | 23 | *      Fabian 'x3n' Landau | 
|---|
|  | 24 | *   Co-authors: | 
|---|
|  | 25 | *      ... | 
|---|
|  | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
|  | 29 | #ifndef _PlayerInfo_H__ | 
|---|
|  | 30 | #define _PlayerInfo_H__ | 
|---|
|  | 31 |  | 
|---|
|  | 32 | #include "OrxonoxPrereqs.h" | 
|---|
|  | 33 |  | 
|---|
|  | 34 | #include "Info.h" | 
|---|
| [5929] | 35 | #include "core/SubclassIdentifier.h" | 
|---|
| [2072] | 36 |  | 
|---|
| [7163] | 37 | namespace orxonox // tolua_export | 
|---|
|  | 38 | { // tolua_export | 
|---|
|  | 39 | class _OrxonoxExport PlayerInfo // tolua_export | 
|---|
|  | 40 | : public Info | 
|---|
|  | 41 | { // tolua_export | 
|---|
| [2072] | 42 | public: | 
|---|
|  | 43 | PlayerInfo(BaseObject* creator); | 
|---|
|  | 44 | virtual ~PlayerInfo(); | 
|---|
|  | 45 |  | 
|---|
|  | 46 | virtual void changedName(); | 
|---|
|  | 47 | virtual void changedGametype(); | 
|---|
|  | 48 |  | 
|---|
| [2826] | 49 | virtual void changedController() {} | 
|---|
|  | 50 | virtual void changedControllableEntity() {} | 
|---|
|  | 51 |  | 
|---|
| [2072] | 52 | inline bool isHumanPlayer() const | 
|---|
|  | 53 | { return this->bHumanPlayer_; } | 
|---|
|  | 54 | inline bool isLocalPlayer() const | 
|---|
|  | 55 | { return this->bLocalPlayer_; } | 
|---|
|  | 56 | inline unsigned int getClientID() const | 
|---|
|  | 57 | { return this->clientID_; } | 
|---|
|  | 58 |  | 
|---|
| [2171] | 59 | virtual bool isInitialized() const = 0; | 
|---|
| [2072] | 60 | virtual float getPing() const = 0; | 
|---|
|  | 61 | virtual float getPacketLossRatio() const = 0; | 
|---|
|  | 62 |  | 
|---|
|  | 63 | inline void setReadyToSpawn(bool bReady) | 
|---|
|  | 64 | { this->bReadyToSpawn_ = bReady; } | 
|---|
| [2171] | 65 | inline bool isReadyToSpawn() const | 
|---|
|  | 66 | { return this->bReadyToSpawn_; } | 
|---|
| [2072] | 67 |  | 
|---|
| [3038] | 68 | void startControl(ControllableEntity* entity); | 
|---|
|  | 69 | void stopControl(); | 
|---|
| [6417] | 70 | void startTemporaryControl(ControllableEntity* entity); | 
|---|
|  | 71 | void stopTemporaryControl(); | 
|---|
| [2072] | 72 |  | 
|---|
|  | 73 | inline ControllableEntity* getControllableEntity() const | 
|---|
|  | 74 | { return this->controllableEntity_; } | 
|---|
|  | 75 |  | 
|---|
| [2662] | 76 | inline Controller* getController() const | 
|---|
|  | 77 | { return this->controller_; } | 
|---|
|  | 78 |  | 
|---|
| [2973] | 79 | inline const GametypeInfo* getGametypeInfo() const | 
|---|
|  | 80 | { return this->gtinfo_; } | 
|---|
|  | 81 |  | 
|---|
| [2072] | 82 | protected: | 
|---|
|  | 83 | void createController(); | 
|---|
|  | 84 |  | 
|---|
|  | 85 | bool bHumanPlayer_; | 
|---|
|  | 86 | bool bLocalPlayer_; | 
|---|
| [2662] | 87 | bool bSetUnreadyAfterSpawn_; | 
|---|
|  | 88 | SubclassIdentifier<Controller> defaultController_; | 
|---|
|  | 89 | unsigned int clientID_; | 
|---|
|  | 90 |  | 
|---|
|  | 91 | private: | 
|---|
| [7163] | 92 | void registerVariables(); | 
|---|
| [2662] | 93 | void networkcallback_changedcontrollableentityID(); | 
|---|
| [2973] | 94 | void networkcallback_changedgtinfoID(); | 
|---|
|  | 95 | void updateGametypeInfo(); | 
|---|
| [2662] | 96 |  | 
|---|
| [2072] | 97 | bool bReadyToSpawn_; | 
|---|
|  | 98 | Controller* controller_; | 
|---|
|  | 99 | ControllableEntity* controllableEntity_; | 
|---|
| [6417] | 100 | ControllableEntity* oldControllableEntity_; | 
|---|
| [2072] | 101 | unsigned int controllableEntityID_; | 
|---|
| [2973] | 102 |  | 
|---|
|  | 103 | const GametypeInfo* gtinfo_; | 
|---|
|  | 104 | unsigned int gtinfoID_; | 
|---|
| [7163] | 105 | }; // tolua_export | 
|---|
|  | 106 | } // tolua_export | 
|---|
| [2072] | 107 |  | 
|---|
|  | 108 | #endif /* _PlayerInfo_H__ */ | 
|---|