| [2072] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _PlayerInfo_H__ | 
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|  | 30 | #define _PlayerInfo_H__ | 
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|  | 31 |  | 
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|  | 32 | #include "OrxonoxPrereqs.h" | 
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|  | 33 |  | 
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|  | 34 | #include "Info.h" | 
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| [9667] | 35 | #include "core/class/SubclassIdentifier.h" | 
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| [2072] | 36 |  | 
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| [7163] | 37 | namespace orxonox // tolua_export | 
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|  | 38 | { // tolua_export | 
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|  | 39 | class _OrxonoxExport PlayerInfo // tolua_export | 
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|  | 40 | : public Info | 
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|  | 41 | { // tolua_export | 
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| [2072] | 42 | public: | 
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| [9667] | 43 | PlayerInfo(Context* context); | 
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| [2072] | 44 | virtual ~PlayerInfo(); | 
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|  | 45 |  | 
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|  | 46 | virtual void changedName(); | 
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| [10624] | 47 | virtual void switchGametype(Gametype* gametype); | 
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| [2072] | 48 |  | 
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| [2826] | 49 | virtual void changedController() {} | 
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|  | 50 | virtual void changedControllableEntity() {} | 
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|  | 51 |  | 
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| [2072] | 52 | inline bool isHumanPlayer() const | 
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|  | 53 | { return this->bHumanPlayer_; } | 
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|  | 54 | inline bool isLocalPlayer() const | 
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|  | 55 | { return this->bLocalPlayer_; } | 
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|  | 56 | inline unsigned int getClientID() const | 
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|  | 57 | { return this->clientID_; } | 
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|  | 58 |  | 
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| [2171] | 59 | virtual bool isInitialized() const = 0; | 
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| [2072] | 60 | virtual float getPing() const = 0; | 
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|  | 61 | virtual float getPacketLossRatio() const = 0; | 
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|  | 62 |  | 
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|  | 63 | inline void setReadyToSpawn(bool bReady) | 
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|  | 64 | { this->bReadyToSpawn_ = bReady; } | 
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| [2171] | 65 | inline bool isReadyToSpawn() const | 
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|  | 66 | { return this->bReadyToSpawn_; } | 
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| [2072] | 67 |  | 
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| [3038] | 68 | void startControl(ControllableEntity* entity); | 
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|  | 69 | void stopControl(); | 
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| [8706] | 70 | void pauseControl(); | 
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| [6417] | 71 | void startTemporaryControl(ControllableEntity* entity); | 
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|  | 72 | void stopTemporaryControl(); | 
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| [2072] | 73 |  | 
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|  | 74 | inline ControllableEntity* getControllableEntity() const | 
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|  | 75 | { return this->controllableEntity_; } | 
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|  | 76 |  | 
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| [2662] | 77 | inline Controller* getController() const | 
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|  | 78 | { return this->controller_; } | 
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|  | 79 |  | 
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| [2973] | 80 | inline const GametypeInfo* getGametypeInfo() const | 
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|  | 81 | { return this->gtinfo_; } | 
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|  | 82 |  | 
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| [2072] | 83 | protected: | 
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|  | 84 | void createController(); | 
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|  | 85 |  | 
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|  | 86 | bool bHumanPlayer_; | 
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|  | 87 | bool bLocalPlayer_; | 
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| [2662] | 88 | bool bSetUnreadyAfterSpawn_; | 
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|  | 89 | SubclassIdentifier<Controller> defaultController_; | 
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|  | 90 | unsigned int clientID_; | 
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|  | 91 |  | 
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|  | 92 | private: | 
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| [7163] | 93 | void registerVariables(); | 
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| [2662] | 94 | void networkcallback_changedcontrollableentityID(); | 
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| [2973] | 95 | void networkcallback_changedgtinfoID(); | 
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| [10624] | 96 | void updateGametypeInfo(Gametype* gametype); | 
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| [2662] | 97 |  | 
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| [2072] | 98 | bool bReadyToSpawn_; | 
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|  | 99 | Controller* controller_; | 
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|  | 100 | ControllableEntity* controllableEntity_; | 
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| [8706] | 101 | std::vector< WeakPtr<ControllableEntity> > previousControllableEntity_; //!< List of the previous ControllableEntities if repeatedly startTemporary control was called. The ControllableEntity at the back is the most recent. | 
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| [2072] | 102 | unsigned int controllableEntityID_; | 
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| [2973] | 103 |  | 
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|  | 104 | const GametypeInfo* gtinfo_; | 
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|  | 105 | unsigned int gtinfoID_; | 
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| [7163] | 106 | }; // tolua_export | 
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|  | 107 | } // tolua_export | 
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| [2072] | 108 |  | 
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|  | 109 | #endif /* _PlayerInfo_H__ */ | 
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