| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #include <cassert> |
|---|
| 30 | |
|---|
| 31 | #include "PlayerInfo.h" |
|---|
| 32 | |
|---|
| 33 | #include "core/CoreIncludes.h" |
|---|
| 34 | #include "network/ClientInformation.h" |
|---|
| 35 | #include "gametypes/Gametype.h" |
|---|
| 36 | #include "worldentities/ControllableEntity.h" |
|---|
| 37 | #include "controllers/Controller.h" |
|---|
| 38 | |
|---|
| 39 | namespace orxonox |
|---|
| 40 | { |
|---|
| 41 | PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator) |
|---|
| 42 | { |
|---|
| 43 | RegisterObject(PlayerInfo); |
|---|
| 44 | |
|---|
| 45 | this->clientID_ = CLIENTID_UNKNOWN; |
|---|
| 46 | this->bHumanPlayer_ = false; |
|---|
| 47 | this->bLocalPlayer_ = false; |
|---|
| 48 | this->bReadyToSpawn_ = false; |
|---|
| 49 | this->bSetUnreadyAfterSpawn_ = true; |
|---|
| 50 | this->controller_ = 0; |
|---|
| 51 | this->controllableEntity_ = 0; |
|---|
| 52 | this->controllableEntityID_ = OBJECTID_UNKNOWN; |
|---|
| 53 | this->oldControllableEntity_ = 0; |
|---|
| 54 | |
|---|
| 55 | this->gtinfo_ = 0; |
|---|
| 56 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
|---|
| 57 | this->updateGametypeInfo(); |
|---|
| 58 | |
|---|
| 59 | this->registerVariables(); |
|---|
| 60 | } |
|---|
| 61 | |
|---|
| 62 | PlayerInfo::~PlayerInfo() |
|---|
| 63 | { |
|---|
| 64 | if (this->BaseObject::isInitialized()) |
|---|
| 65 | { |
|---|
| 66 | this->stopControl(); |
|---|
| 67 | |
|---|
| 68 | if (this->controller_) |
|---|
| 69 | { |
|---|
| 70 | this->controller_->destroy(); |
|---|
| 71 | this->controller_ = 0; |
|---|
| 72 | } |
|---|
| 73 | |
|---|
| 74 | if (this->getGametype()) |
|---|
| 75 | this->getGametype()->playerLeft(this); |
|---|
| 76 | } |
|---|
| 77 | } |
|---|
| 78 | |
|---|
| 79 | void PlayerInfo::registerVariables() |
|---|
| 80 | { |
|---|
| 81 | registerVariable(this->name_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName)); |
|---|
| 82 | registerVariable(this->controllableEntityID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID)); |
|---|
| 83 | registerVariable(this->gtinfoID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedgtinfoID)); |
|---|
| 84 | } |
|---|
| 85 | |
|---|
| 86 | void PlayerInfo::changedName() |
|---|
| 87 | { |
|---|
| 88 | SUPER(PlayerInfo, changedName); |
|---|
| 89 | |
|---|
| 90 | if (this->isInitialized() && this->getGametype()) |
|---|
| 91 | this->getGametype()->playerChangedName(this); |
|---|
| 92 | } |
|---|
| 93 | |
|---|
| 94 | void PlayerInfo::changedGametype() |
|---|
| 95 | { |
|---|
| 96 | this->updateGametypeInfo(); |
|---|
| 97 | |
|---|
| 98 | if (this->isInitialized()) |
|---|
| 99 | { |
|---|
| 100 | if (this->getOldGametype()) |
|---|
| 101 | { |
|---|
| 102 | if (this->getGametype()) |
|---|
| 103 | this->getOldGametype()->playerSwitched(this, this->getGametype()); |
|---|
| 104 | else |
|---|
| 105 | this->getOldGametype()->playerLeft(this); |
|---|
| 106 | } |
|---|
| 107 | |
|---|
| 108 | if (this->getGametype()) |
|---|
| 109 | { |
|---|
| 110 | if (this->getOldGametype()) |
|---|
| 111 | this->getGametype()->playerSwitchedBack(this, this->getOldGametype()); |
|---|
| 112 | else |
|---|
| 113 | this->getGametype()->playerEntered(this); |
|---|
| 114 | } |
|---|
| 115 | } |
|---|
| 116 | } |
|---|
| 117 | |
|---|
| 118 | void PlayerInfo::updateGametypeInfo() |
|---|
| 119 | { |
|---|
| 120 | this->gtinfo_ = 0; |
|---|
| 121 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
|---|
| 122 | |
|---|
| 123 | if (this->getGametype() && this->getGametype()->getGametypeInfo()) |
|---|
| 124 | { |
|---|
| 125 | this->gtinfo_ = this->getGametype()->getGametypeInfo(); |
|---|
| 126 | this->gtinfoID_ = this->gtinfo_->getObjectID(); |
|---|
| 127 | } |
|---|
| 128 | } |
|---|
| 129 | |
|---|
| 130 | void PlayerInfo::createController() |
|---|
| 131 | { |
|---|
| 132 | if (this->controller_) |
|---|
| 133 | { |
|---|
| 134 | this->controller_->destroy(); |
|---|
| 135 | this->controller_ = 0; |
|---|
| 136 | } |
|---|
| 137 | this->controller_ = this->defaultController_.fabricate(this); |
|---|
| 138 | assert(this->controller_); |
|---|
| 139 | this->controller_->setPlayer(this); |
|---|
| 140 | if (this->controllableEntity_) |
|---|
| 141 | { |
|---|
| 142 | this->controller_->setControllableEntity(this->controllableEntity_); |
|---|
| 143 | this->controllableEntity_->setController(this->controller_); |
|---|
| 144 | } |
|---|
| 145 | this->changedController(); |
|---|
| 146 | } |
|---|
| 147 | |
|---|
| 148 | void PlayerInfo::startControl(ControllableEntity* entity) |
|---|
| 149 | { |
|---|
| 150 | if (!entity || entity == this->controllableEntity_) |
|---|
| 151 | return; |
|---|
| 152 | |
|---|
| 153 | if (this->oldControllableEntity_) |
|---|
| 154 | this->stopTemporaryControl(); |
|---|
| 155 | if (this->controllableEntity_) |
|---|
| 156 | this->stopControl(); |
|---|
| 157 | |
|---|
| 158 | this->controllableEntity_ = entity; |
|---|
| 159 | this->controllableEntityID_ = entity->getObjectID(); |
|---|
| 160 | |
|---|
| 161 | entity->setPlayer(this); |
|---|
| 162 | |
|---|
| 163 | this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_); |
|---|
| 164 | |
|---|
| 165 | if (this->controller_) |
|---|
| 166 | { |
|---|
| 167 | this->controller_->setControllableEntity(entity); |
|---|
| 168 | this->controllableEntity_->setController(this->controller_); |
|---|
| 169 | } |
|---|
| 170 | |
|---|
| 171 | this->changedControllableEntity(); |
|---|
| 172 | } |
|---|
| 173 | |
|---|
| 174 | void PlayerInfo::startTemporaryControl(ControllableEntity* entity) |
|---|
| 175 | { |
|---|
| 176 | if (!entity) |
|---|
| 177 | return; |
|---|
| 178 | |
|---|
| 179 | assert( this->oldControllableEntity_==0 ); |
|---|
| 180 | |
|---|
| 181 | this->oldControllableEntity_ = this->controllableEntity_; |
|---|
| 182 | this->controllableEntity_ = entity; |
|---|
| 183 | this->controllableEntityID_ = entity->getObjectID(); |
|---|
| 184 | |
|---|
| 185 | entity->setPlayer(this); |
|---|
| 186 | entity->setController(this->controller_); |
|---|
| 187 | |
|---|
| 188 | if (this->controller_) |
|---|
| 189 | this->controller_->setControllableEntity(entity); |
|---|
| 190 | |
|---|
| 191 | this->changedControllableEntity(); |
|---|
| 192 | } |
|---|
| 193 | |
|---|
| 194 | void PlayerInfo::stopControl() |
|---|
| 195 | { |
|---|
| 196 | if ( this->oldControllableEntity_ ) |
|---|
| 197 | this->stopTemporaryControl(); |
|---|
| 198 | |
|---|
| 199 | ControllableEntity* entity = this->controllableEntity_; |
|---|
| 200 | |
|---|
| 201 | if (!entity) |
|---|
| 202 | return; |
|---|
| 203 | |
|---|
| 204 | this->controllableEntity_->setController(0); |
|---|
| 205 | this->controllableEntity_ = 0; |
|---|
| 206 | this->controllableEntityID_ = OBJECTID_UNKNOWN; |
|---|
| 207 | |
|---|
| 208 | if (this->controller_) |
|---|
| 209 | this->controller_->setControllableEntity(0); |
|---|
| 210 | |
|---|
| 211 | if ( GameMode::isMaster() ) |
|---|
| 212 | entity->removePlayer(); |
|---|
| 213 | |
|---|
| 214 | this->changedControllableEntity(); |
|---|
| 215 | } |
|---|
| 216 | |
|---|
| 217 | void PlayerInfo::stopTemporaryControl() |
|---|
| 218 | { |
|---|
| 219 | ControllableEntity* entity = this->controllableEntity_; |
|---|
| 220 | |
|---|
| 221 | assert( this->controllableEntity_ && this->oldControllableEntity_ ); |
|---|
| 222 | if( !entity || !this->oldControllableEntity_ ) |
|---|
| 223 | return; |
|---|
| 224 | |
|---|
| 225 | this->controllableEntity_->setController(0); |
|---|
| 226 | |
|---|
| 227 | this->controllableEntity_ = this->oldControllableEntity_; |
|---|
| 228 | this->controllableEntityID_ = this->controllableEntity_->getObjectID(); |
|---|
| 229 | this->oldControllableEntity_ = 0; |
|---|
| 230 | |
|---|
| 231 | if ( this->controllableEntity_ && this->controller_) |
|---|
| 232 | this->controller_->setControllableEntity(this->controllableEntity_); |
|---|
| 233 | |
|---|
| 234 | if ( GameMode::isMaster() ) |
|---|
| 235 | entity->removePlayer(); |
|---|
| 236 | |
|---|
| 237 | this->changedControllableEntity(); |
|---|
| 238 | } |
|---|
| 239 | |
|---|
| 240 | void PlayerInfo::networkcallback_changedcontrollableentityID() |
|---|
| 241 | { |
|---|
| 242 | if (this->controllableEntityID_ != OBJECTID_UNKNOWN) |
|---|
| 243 | { |
|---|
| 244 | Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_); |
|---|
| 245 | ControllableEntity* entity = orxonox_cast<ControllableEntity*>(temp); |
|---|
| 246 | this->startControl(entity); |
|---|
| 247 | } |
|---|
| 248 | else |
|---|
| 249 | { |
|---|
| 250 | this->stopControl(); |
|---|
| 251 | } |
|---|
| 252 | } |
|---|
| 253 | |
|---|
| 254 | |
|---|
| 255 | void PlayerInfo::networkcallback_changedgtinfoID() |
|---|
| 256 | { |
|---|
| 257 | if (this->gtinfoID_ != OBJECTID_UNKNOWN) |
|---|
| 258 | { |
|---|
| 259 | this->gtinfo_ = orxonox_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_)); |
|---|
| 260 | |
|---|
| 261 | if (!this->gtinfo_) |
|---|
| 262 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
|---|
| 263 | } |
|---|
| 264 | } |
|---|
| 265 | } |
|---|